Zack Middleton
4837f4619e
Merge branch 'master' into game/eliteforce
...
Conflicts:
code/client/cl_main.c
code/qcommon/common.c
code/qcommon/files.c
code/qcommon/msg.c
code/qcommon/q_shared.h
code/renderercommon/tr_common.h
code/renderergl2/tr_extensions.c
code/sdl/sdl_glimp.c
2017-09-17 23:16:55 -05:00
Zack Middleton
9aae0948ab
Remove unused define MAX_COMMANDARGUMENTS from be_ea.c
2017-06-07 21:11:38 -05:00
Zack Middleton
c6e5f060fe
Port Elite Force iorev2231 patch to latest ioq3
...
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.
No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00
Thilo Schulz
f34b96b586
Fix flag collision in botlib code, thanks Cyrri for reporting ( #4886 )
2011-02-04 18:23:52 +00:00
Thilo Schulz
17ca252753
Adding missing header includes to botlib files. Thanks to Ben Millwood for patch. ( #4237 )
2009-10-18 00:28:38 +00:00
Tim Angus
05e8ab9538
* Added STATUS
...
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
...
appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00