Commit graph

2656 commits

Author SHA1 Message Date
Zack Middleton
1d016e6ff5 Clear window buffer when it's created
When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.

It makes it look like something is broken or non-responsive.

So clear the window opengl buffer to black.

Credit to theinvsblman for the code.
2014-11-07 21:50:00 -06:00
SmileTheory
1ad2b413ef Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
SmileTheory
943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
Zack Middleton
475e145d05 Fix holodeck doors fade out
Using the GL1 statebits in GL2 causes the doors to not fade not. Period.
In GL1 the items 'pop' into view after doors fade out completely.
Fix them both to fade out and blend over items.
2014-10-29 11:34:49 -05:00
Zack Middleton
7e663b7c86 Misc Elite Force code clean up 2014-10-29 10:52:23 -05:00
Zack Middleton
b7cd6b6088 Elite Force white space clean up
Also fixed some code to match ioq3 (a few comments, a printf, ..).
2014-10-29 10:13:12 -05:00
Zack Middleton
80986cbf21 Build Elite Force by default 2014-10-29 09:14:57 -05:00
Zack Middleton
ccd93c127b Port Elite Force renderer changes to OpenGL2
Appling the diff to renderergl2 mostly worked.

Had to change GLimp_HaveExtension to use GL_EXTENTIONS
directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3)
glConfig.extensions_string.

Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt.

Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits
are read a lot, whereas in GL1 it's done as an expression and passed to GL_State.
Copied from Spearmint.

There are a few issues; holodeck doors are missing and parts of light grid are black (???).
2014-10-29 09:00:23 -05:00
Zack Middleton
c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00
Zack Middleton
4d666212b2 Merge branch 'codec/mp3' into game/eliteforce 2014-10-29 06:39:10 -05:00
Zack Middleton
cd37c0adc3 Revert "Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd"
This reverts commit 80b0792980.
2014-10-29 06:34:09 -05:00
Zack Middleton
0e412276c5 Add support for playing MP3s using libmad
Based on Thilo's Elite Force patch for ioq3.

Updated Makefile changes. Left out in-tree win32 lib support.
Striped trailing whitespace from snd_codec_mp3.c.
Changed two #if USE_CODEC_MP3 to use #ifdef.
2014-10-29 05:49:57 -05:00
Zack Middleton
1ba9e7a45e Always use GL_Cull to change cull state
Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
2014-10-29 01:32:50 -05:00
Zack Middleton
39cf21bf54 Fix pid file ignoring user set fs_homepath
Create pid file in fs_homepath instead of (always) default homepath.
If not manually set, fs_homepath is set to Sys_DefaultHomePath().
2014-10-29 00:03:49 -05:00
Zack Middleton
3273df14af Add missing EV_USE_ITEM15 cases
Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency.
2014-10-29 00:03:49 -05:00
SmileTheory
e488663e31 OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
SmileTheory
7e808f92d6 OpenGL2: Speed up tonemap shader. 2014-10-27 06:37:57 -07:00
SmileTheory
3765652778 OpenGL2: Fix corrupt models. 2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349 OpenGL2: Bit of multidraw optimization. 2014-10-16 00:32:20 -07:00
SmileTheory
03ac9649ea Fix a bug in previous commit. 2014-10-15 20:28:26 -07:00
SmileTheory
e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. 2014-10-15 20:00:54 -07:00
SmileTheory
541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
SmileTheory
05e07311ba OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
SmileTheory
0578b70f38 OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c OpenGL2: VBO cleanup. 2014-10-13 21:57:06 -07:00
SmileTheory
c04d05fd8f Correct too many parameters in q3gl2_sun description in docs. 2014-10-13 01:38:26 -07:00
SmileTheory
a90c17ac1b OpenGL2: Better BSP surface merging. 2014-10-07 04:17:01 -07:00
Brenton Bostick
66edc4b296 Add mingw prefix for cygwin32 and mingw32 2014-10-03 21:59:26 -04:00
Zack Middleton
918eed9295 OpenGL2: Don't segfault if r_ext_multitexture is disabled 2014-09-29 01:02:13 -05:00
Zack Middleton
0e5835a86e Remove r_softOverbright from opengl2-readme.txt
The cvar was removed and forced enabled.
2014-09-29 01:02:13 -05:00
Zack Middleton
a955d975b7 Add function for clearing global shader instead of duplicating the code 2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b Add facility to describe cvars 2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e Use correct type for thinktime 2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7 Don't add duplicate resolutions to r_availableModes
SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d Fix Windows key bind name on non-Mac using SDL2
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20 Fix binding 'context menu' key using SDL2
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6 Merge pull request #29 from inolen/shader_tidying
misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0 Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502 Merge pull request #85 from MAN-AT-ARMS/curl_fixes
Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1 Fix building with curl on Linux PPC and Sparc 2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e Change default value for s_alDopplerSpeed 2014-09-09 13:03:29 -04:00
Tim Angus
36f65fd7c5 Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 16:39:43 +01:00
MAN-AT-ARMS
dd83cbdc25 Fix possible division by zero in S_PaintChannelFrom16_altivec 2014-09-09 11:30:23 -04:00
Tim Angus
494aa4100e Fix screwed up whitespace in README 2014-09-05 10:30:33 +01:00
Tim Angus
441fa1dd71 Add USE_RENDERER_DLOPEN note to README 2014-09-05 10:26:26 +01:00
Tim Angus
2dc7c5a7d0 Fix .travis.yml indentation 2014-09-01 21:35:37 +01:00
Tim Angus
28fa7c639f Coverity travis integration experiment 2014-09-01 21:16:41 +01:00
Tim Angus
43b21055b8 Actually, that's not suppressing, that's changing behaviour 2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7 Fix more warnings 2014-09-01 13:03:06 +01:00