cmf028
11c3bed74d
Send key up events for the mouse wheel
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Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
2013-09-23 12:21:21 -05:00
cmf028
7d83bba2d0
Set com_minimized to 0 when the window is restored
2013-09-23 12:21:21 -05:00
cmf028
d7444b8ca1
Don't set the window title twice
2013-09-23 12:21:20 -05:00
Tim Angus
58b8cfa0b3
Various fixes from Fuma
2013-09-15 23:54:52 +01:00
Tim Angus
fb9270306b
Fix initial window position being top left
2013-08-29 19:15:35 +01:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
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Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
...
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
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Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Tim Angus
d9d52f0306
Merge branch 'master' into sdl2
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Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
Tim Angus
51df89ab13
Remove the SMP renderer feature
2013-01-24 22:53:08 +00:00
Tim Angus
42586b782b
Improve console key situation
2013-01-21 22:20:15 +00:00
Tim Angus
9b8711d2e1
Fix wacky patch for r_ignorehwgamma
2013-01-19 21:39:35 +00:00
Tim Angus
aaea838d39
Convert SDL text input to UTF-32
2013-01-19 21:35:09 +00:00
Tim Angus
3105d62027
Allow hardware gamma, in theory
2013-01-18 21:53:37 +00:00
Tim Angus
61ed67bd1a
Make the mousewheel work
2013-01-17 19:04:27 +00:00
Tim Angus
f478761e07
Use SDL 2 instead of SDL 1.2
2013-01-17 18:20:03 +00:00
Zack Middleton
0167b439c9
Don't include client.h in sdl_glimp.c as it is part of the external renderer lib.
2012-10-13 23:15:02 +00:00
Zack Middleton
1aaf9d3e7b
Use correct fallback height and width for r_mode -2.
2012-08-27 15:38:55 +00:00
Zack Middleton
42d3ff8d1d
Added r_mode -2, uses desktop resolution. Bug #5408 . Patch by Andrei Drexler and myself.
2012-08-27 14:52:41 +00:00
Thilo Schulz
1af9c636a5
r_ignorehwgamma 1 does not actually turn on software gamma ( #5511 ) - patch by Serge Belyshev
2012-07-01 17:01:30 +00:00
Zack Middleton
fb1f629bbc
Removed unnessicary "!!".
2012-06-01 19:49:07 +00:00
Zack Middleton
021ce233b2
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue.
2012-04-04 17:16:11 +00:00
Zack Middleton
7a1efc19a4
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
2012-02-15 18:26:08 +00:00
Zack Middleton
4113f63a63
Changed the joystick axis to key remap to start at K_JOY17 (fits better with hat_keys and K_JOY16 is used by button).
2011-09-09 21:46:37 +00:00
Zack Middleton
1469df546e
Reverted r2145 per Timbo's suggestion.
2011-08-11 20:57:39 +00:00
Zack Middleton
1609d1c42b
- Added r_mode -2 for using display resolution.
...
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton
a87b059ab7
Don't grab mouse till UI loads.
2011-08-05 19:47:33 +00:00
Thilo Schulz
40dfcee06e
Modular rendering system. Patch by use.less01
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This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
...
* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
4b9ab42c2c
Remove newlines from Com_Error calls, patch by DevHC
2011-05-14 14:32:43 +00:00
Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
9541fca878
Add better support for analog joysticks, patch by use.less01
2011-04-19 13:26:15 +00:00
Thilo Schulz
6b82f4fd09
Consider key states before startup, patch by Zack Middleton ( #4950 )
2011-04-17 22:09:05 +00:00
Thilo Schulz
bce3848523
Make buffers for device lists a bit longer. Just in case.
2011-03-11 13:53:22 +00:00
Thilo Schulz
37727b892c
Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name.
2011-03-08 02:14:39 +00:00
Thilo Schulz
dd0161f475
Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton
2011-03-07 22:56:03 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
a56e448850
Add minimize command ( #4531 )
2011-02-10 19:21:13 +00:00
Tim Angus
005f870ebe
* Sys_Dialog for more user friendly error reporting
...
* (bug #3932 ) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
Tim Angus
c98df5ad58
* Make window centering optional, defaulting to off
2009-11-06 15:34:05 +00:00
Tim Angus
568cf2732a
* Fix to GLimp_DetectAvailableModes not sorting the first returned mode
2009-11-05 20:29:26 +00:00
Thilo Schulz
bd2ab9bffd
- implement r_noborder, inspired by patch from ensiform ( #4289 )
...
- Add Sys_SetEnv for portable setting of environment variables
- Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Tim Angus
968892c61b
* Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions
2009-10-25 22:36:32 +00:00
Tim Angus
43d31f7c3a
* (bug #4316 ) Hack to work around suspected driver bug (Lakitu7)
2009-10-25 21:48:48 +00:00
Tim Angus
96a3b4b169
* Remove superfluous f from warning
2009-09-28 12:44:43 +00:00
Tim Angus
0ba8b20305
* Avoid calculating a NaN when failing to compute the display aspect ratio
2009-09-28 11:57:16 +00:00
Ryan C. Gordon
8c04462b34
Handle r_colorbits values better.
...
Fixes Bugzilla #4244 .
2009-09-15 02:51:09 +00:00
Ryan C. Gordon
842f27818b
Fix SGI systems choosing an inefficient 36-bit color visual.
...
Now they'll choose 16 or 32 bit correctly with this magic.
Fixes Bugzilla #4245 .
2009-09-15 01:01:07 +00:00
Ryan C. Gordon
b096ca1d04
Allow optional window resizing.
...
Fixes Bugzilla #2844 .
2009-09-14 22:07:34 +00:00
Tim Angus
64a0a078d2
* Fix warning in cl_main.c
...
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Zachary Slater
95060e4fb6
See here:
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http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Tim Angus
b2d87c4b2a
* Add Com_HexStrToInt
...
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Tim Angus
56972c5c69
* Update IN_IsConsoleKey so that specifying ascii values/characters for the
...
console key always results in the character being used as opposed to the key
2008-08-30 19:29:34 +00:00
Tim Angus
19eb906706
* Better condition to test whether to use the character or the key
2008-08-28 23:08:54 +00:00
Tim Angus
c0328ab4f6
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
...
ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
36a43f2aa1
* Handle dead keys more gracefully by taking a "best guess" rather than ignoring
...
completely
* When activating or deactivating the mouse flush any pending motion events;
this should stop the view moving unpredictably in these circumstances
* Add keyname completion to "unbind"
2008-08-25 21:15:25 +00:00
Tim Angus
acbf982689
* Don't set SE_KEY event to ctrl-h; I don't think this makes sense
...
* Don't warp the mouse on deactivation unless the cursor is in the window
already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
if a mode change actually takes place
2008-08-22 22:16:37 +00:00
Tim Angus
e4e0568641
* Really fix backspace on OS X (I hope)
2008-08-22 11:41:54 +00:00
Tim Angus
c1befbda75
* Prevent ~ from generating a character
...
* Fix backspace on OS X (I hope)
2008-08-22 11:16:35 +00:00
Tim Angus
5b4dc4c743
* Tidy up the keyboard code a bit, add in_keyboardDebug
2008-08-19 21:32:23 +00:00
Tim Angus
d781a25157
* Fix misplaced #endif
2008-08-14 07:59:34 +00:00
Tim Angus
49fa0edd61
* Pass the "best" SDL_PixelFormat (as returned by the initial call to
...
SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an
empty list when using the "windib" driver
2008-08-13 19:39:38 +00:00
Tim Angus
c29417b42a
* Always show the mouse cursor when the mouse is disabled
...
* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
2008-08-09 13:20:00 +00:00
Tim Angus
d4d5527a89
* Add Sys_GLimpInit for platform specific GLimp initialisation
...
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
2008-08-08 21:35:33 +00:00
Tim Angus
a87661a1be
* Whitespace...
2008-08-03 21:38:54 +00:00
Tim Angus
d56c53abb4
* Report SDL driver used on GLimp initialisation
2008-08-03 21:37:51 +00:00
Tim Angus
0124371c01
* Use Sys_Sleep to limit FPS, which will save CPU
...
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Tim Angus
42e444ea0b
* Revert r1341 as there doesn't seem to be a lot of point to the change and it
...
potentially will cause input events to be queued in a different order to that
in which they were received
2008-07-16 17:45:10 +00:00
Ryan C. Gordon
71b196c0dc
Fixed compiler warning on Mac OS X.
2008-07-06 18:32:41 +00:00
Zachary Slater
89e0e9d892
Reverting.
2008-07-06 17:16:14 +00:00
Zachary Slater
963aa3e40f
Theoretical higher chance of working.
2008-07-06 04:23:13 +00:00
Zachary Slater
3c13c61fa4
It's either the Wu-Tang Symbol or the tango quake3 logo, someone please
...
test this on Linux.
2008-07-06 03:04:55 +00:00
Tim Angus
2c0861c1ce
* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
...
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Ryan C. Gordon
c923872ca2
Added GL_EXT_texture_compression_s3tc support.
...
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
is the common, vendor-neutral extension to get the same results.
2008-06-13 02:28:51 +00:00
Ryan C. Gordon
3ad65755f3
Whoops, maybe this is the right header location...
2008-06-09 00:07:14 +00:00
Ryan C. Gordon
a665d822d8
Added #include to fix compiler warning on Mac OS X.
2008-06-09 00:04:45 +00:00
Ludwig Nussel
c45d5403a5
combine all mouse events received in one frame
2008-05-06 20:24:34 +00:00
Thilo Schulz
ae08d1a6d8
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
2008-04-27 19:07:57 +00:00
Ludwig Nussel
89a5a6429e
sort video modes only if there are modes to sort
2008-04-13 08:30:48 +00:00
Thilo Schulz
9412316883
Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too.
2008-03-26 16:20:21 +00:00
Tim Angus
50783f1dbb
* Disabling r_allowSoftwareGL as per bug 3526
2008-01-31 17:44:33 +00:00
Thilo Schulz
3648af78dc
Fix building on MacOSX.
2007-12-14 16:54:13 +00:00
Tim Angus
b9ab949ec7
* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
...
* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
+ closeness to display aspect
+ ascending width
+ ascending height
* Apply Q3 coding style to resolution detection code
2007-12-11 00:19:23 +00:00
Ludwig Nussel
6b5fbd189d
detect available resolutions and offer them in the menu
...
Store the resolutions detected by SDL in a cvar. The mod code can
then optionally use the cvar to offer a better choice in the menu.
Signed-off-by: Ludwig Nussel <ludwig.nussel@suse.de>
2007-12-08 10:08:05 +00:00
Tim Angus
6bd4bb16a0
* Move SDL library version check to sys_main.c as it's proving difficult to
...
make the Makefile check sufficiently portable
* Remove unnecessary GL PFN... casts from SDL_GL_GetProcAddress calls
* Replace OS X uname workaround with Solaris workaround, as I believe OS X
uname now behaves the same as GNU name
2007-11-25 23:41:01 +00:00
Tim Angus
31c24bd0d2
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
...
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
5692e30fa9
* Fix bug that prevented key up events getting to cgame/ui when not in game
...
* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
2007-10-02 14:14:45 +00:00
Tim Angus
26641226a4
* Remove some C99isms (f0rqu3)
...
* Provide Q_snprintf wrapper for snprintf (f0rqu3)
2007-10-01 07:56:32 +00:00
Tim Angus
1d54a9ebe5
* Revert 1176 -- MinGW's headers are too old *sigh*
...
* Revert to using literal function pointers for GL extensions rather than PFN*
typedefs as some platforms' headers are broken enough that they prevent
SDL_opengl.h from fixing things up if the PFN* typedefs are missing
2007-09-12 18:02:38 +00:00
Tim Angus
4f4f0c0dab
* Remove use of GL_ARB_multitexture since this has been part of the
...
core API for many years now
2007-09-10 22:28:58 +00:00
Tim Angus
e56a151a97
* Compile time and runtime checks for SDL >= 1.2.7
...
* Modified versioning to play nice with the reverted Makefile change
2007-09-06 18:21:10 +00:00
Tim Angus
0951b69be5
* Fix for SMP hack on OS X
2007-09-06 02:16:07 +00:00
Tim Angus
c903576c59
* I R KNWOING HOW COMPUTARS WURK!!!!!!! lOL
2007-09-05 21:46:15 +00:00
Tim Angus
904cce6311
* Replace the ugliness in qgl.h with SDL_opengl.h
2007-09-05 18:56:39 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
...
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00