SmileTheory
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0672905ef1
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
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2016-12-07 22:30:55 -08:00 |
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SmileTheory
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2349ef038e
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OpenGL2: Don't interleave texCoords and lightCoords in tess.
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2016-11-25 01:17:46 -08:00 |
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SmileTheory
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41ae7815c9
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OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
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2016-10-20 20:09:12 -07:00 |
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SmileTheory
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aa79738c50
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
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SmileTheory
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8749d62bbd
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OpenGL2: Remove per fragment tangent space calculation code.
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2016-09-14 03:57:51 -07:00 |
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SmileTheory
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dfbaf50324
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
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SmileTheory
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716438168f
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OpenGL2: Use loader for all extension funcs.
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2016-07-26 00:41:31 -07:00 |
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SmileTheory
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251c983681
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
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SmileTheory
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943259f6b4
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
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SmileTheory
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e488663e31
|
OpenGL2: Change normal/tangent vertex encoding.
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2014-10-28 18:15:13 -07:00 |
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SmileTheory
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3765652778
|
OpenGL2: Fix corrupt models.
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2014-10-23 16:51:10 -07:00 |
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SmileTheory
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0578b70f38
|
OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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SmileTheory
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873a02bd3c
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OpenGL2: VBO cleanup.
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2014-10-13 21:57:06 -07:00 |
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SmileTheory
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f6f3a19f73
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ae57eebf52
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Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
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2013-11-08 22:19:32 -08:00 |
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SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
|
08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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Tim Angus
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d201443350
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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