Commit graph

9 commits

Author SHA1 Message Date
Zack Middleton
e45538b1c5 Merge branch 'master' into game/eliteforce
Conflicts:
	README.md
	code/server/sv_client.c
2018-03-03 19:27:28 -06:00
Edward Betts
fe42b8653d Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
Zack Middleton
9839534543 Merge branch 'misc/lilium_common' into game/eliteforce 2015-07-24 23:56:15 -05:00
Zack Middleton
9f57fea0ee Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
2015-07-12 18:17:57 -05:00
Zack Middleton
c51801e4c9 Merge branch 'master' into game/eliteforce 2015-07-09 22:43:24 -05:00
Zack Middleton
1bb2bc370d Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
2015-07-09 22:42:01 -05:00
Zack Middleton
7e663b7c86 Misc Elite Force code clean up 2014-10-29 10:52:23 -05:00
Zack Middleton
c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/renderer/tr_light.c (Browse further)