Zack Middleton
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e45538b1c5
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Merge branch 'master' into game/eliteforce
Conflicts:
README.md
code/server/sv_client.c
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2018-03-03 19:27:28 -06:00 |
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Edward Betts
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fe42b8653d
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Correct spelling mistakes.
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2017-11-22 01:40:20 -06:00 |
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Zack Middleton
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9839534543
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Merge branch 'misc/lilium_common' into game/eliteforce
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2015-07-24 23:56:15 -05:00 |
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Zack Middleton
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9f57fea0ee
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Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
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2015-07-12 18:17:57 -05:00 |
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Zack Middleton
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c51801e4c9
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Merge branch 'master' into game/eliteforce
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2015-07-09 22:43:24 -05:00 |
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Zack Middleton
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1bb2bc370d
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Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
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2015-07-09 22:42:01 -05:00 |
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Zack Middleton
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7e663b7c86
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Misc Elite Force code clean up
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2014-10-29 10:52:23 -05:00 |
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Zack Middleton
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c6e5f060fe
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Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.
No support for OpenGL2 renderer yet.
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2014-10-29 07:15:12 -05:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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