SmileTheory
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e03cdf444c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |
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SmileTheory
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aa79738c50
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
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SmileTheory
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8417c184b4
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OpenGL2: Clamp entity lighting to more resemble OpenGL1.
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2016-09-14 04:19:46 -07:00 |
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SmileTheory
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f9c72eee69
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OpenGL2: Parse radius entries from misc_cubemap entities.
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2015-12-09 02:00:40 -08:00 |
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Zack Middleton
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9f57fea0ee
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Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
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2015-07-12 18:17:57 -05:00 |
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Zack Middleton
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1bb2bc370d
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Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
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2015-07-09 22:42:01 -05:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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SmileTheory
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f8355ba2fb
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OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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2013-10-10 03:41:31 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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66acde6d60
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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