Tim Angus
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517c65d85e
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Fix some SMP bits I missed
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2013-01-26 21:40:45 +00:00 |
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Ryan C. Gordon
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16952ee08e
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Fixed a typo in a comment.
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2013-01-06 19:19:58 -05:00 |
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Richard Allen
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ba54979c0d
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Fixed a small bug in my new version of this script.
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2013-01-06 22:18:48 +00:00 |
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Zachary Slater
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2d02694749
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Lets list all the valid options.
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2013-01-01 22:40:08 +00:00 |
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Richard Allen
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b54c331d7d
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Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
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2013-01-01 22:39:05 +00:00 |
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Richard Allen
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6a7a67a497
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More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
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2012-12-31 01:32:15 +00:00 |
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Richard Allen
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1c8fa31c0d
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Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
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2012-12-20 00:15:17 +00:00 |
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Zack Middleton
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8e28ff954c
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- Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
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2012-12-09 00:25:47 +00:00 |
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Zachary Slater
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3221ed291f
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specifying gcc to see if that fixes the mac build...
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2012-04-14 05:14:39 +00:00 |
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Zachary Slater
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011fcabb22
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Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult.
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2011-11-24 23:19:04 +00:00 |
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Zachary Slater
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508f54854c
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I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again.
Don't use this for anything.
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2011-11-20 08:59:21 +00:00 |
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