Zack Middleton
1d016e6ff5
Clear window buffer when it's created
...
When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.
It makes it look like something is broken or non-responsive.
So clear the window opengl buffer to black.
Credit to theinvsblman for the code.
2014-11-07 21:50:00 -06:00
SmileTheory
1ad2b413ef
Remove accidentally added increment.
2014-11-03 22:18:17 -08:00
SmileTheory
943259f6b4
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
Zack Middleton
1ba9e7a45e
Always use GL_Cull to change cull state
...
Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
2014-10-29 01:32:50 -05:00
Zack Middleton
39cf21bf54
Fix pid file ignoring user set fs_homepath
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Create pid file in fs_homepath instead of (always) default homepath.
If not manually set, fs_homepath is set to Sys_DefaultHomePath().
2014-10-29 00:03:49 -05:00
Zack Middleton
3273df14af
Add missing EV_USE_ITEM15 cases
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Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency.
2014-10-29 00:03:49 -05:00
SmileTheory
e488663e31
OpenGL2: Change normal/tangent vertex encoding.
2014-10-28 18:15:13 -07:00
SmileTheory
7e808f92d6
OpenGL2: Speed up tonemap shader.
2014-10-27 06:37:57 -07:00
SmileTheory
3765652778
OpenGL2: Fix corrupt models.
2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349
OpenGL2: Bit of multidraw optimization.
2014-10-16 00:32:20 -07:00
SmileTheory
03ac9649ea
Fix a bug in previous commit.
2014-10-15 20:28:26 -07:00
SmileTheory
e34972b110
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
2014-10-15 20:00:54 -07:00
SmileTheory
541d3a40c2
OpenGL2: Interleave vertex data for static MD3s.
2014-10-15 03:42:29 -07:00
SmileTheory
05e07311ba
OpenGL2: Fix invalid texture parameter.
2014-10-15 03:40:16 -07:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c
OpenGL2: VBO cleanup.
2014-10-13 21:57:06 -07:00
SmileTheory
c04d05fd8f
Correct too many parameters in q3gl2_sun description in docs.
2014-10-13 01:38:26 -07:00
SmileTheory
a90c17ac1b
OpenGL2: Better BSP surface merging.
2014-10-07 04:17:01 -07:00
Zack Middleton
918eed9295
OpenGL2: Don't segfault if r_ext_multitexture is disabled
2014-09-29 01:02:13 -05:00
Zack Middleton
0e5835a86e
Remove r_softOverbright from opengl2-readme.txt
...
The cvar was removed and forced enabled.
2014-09-29 01:02:13 -05:00
Zack Middleton
a955d975b7
Add function for clearing global shader instead of duplicating the code
2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b
Add facility to describe cvars
2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e
Use correct type for thinktime
2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7
Don't add duplicate resolutions to r_availableModes
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SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d
Fix Windows key bind name on non-Mac using SDL2
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SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20
Fix binding 'context menu' key using SDL2
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SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6
Merge pull request #29 from inolen/shader_tidying
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misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0
Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
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Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502
Merge pull request #85 from MAN-AT-ARMS/curl_fixes
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Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1
Fix building with curl on Linux PPC and Sparc
2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e
Change default value for s_alDopplerSpeed
2014-09-09 13:03:29 -04:00
Tim Angus
36f65fd7c5
Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
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Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 16:39:43 +01:00
MAN-AT-ARMS
dd83cbdc25
Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 11:30:23 -04:00
Tim Angus
494aa4100e
Fix screwed up whitespace in README
2014-09-05 10:30:33 +01:00
Tim Angus
441fa1dd71
Add USE_RENDERER_DLOPEN note to README
2014-09-05 10:26:26 +01:00
Tim Angus
2dc7c5a7d0
Fix .travis.yml indentation
2014-09-01 21:35:37 +01:00
Tim Angus
28fa7c639f
Coverity travis integration experiment
2014-09-01 21:16:41 +01:00
Tim Angus
43b21055b8
Actually, that's not suppressing, that's changing behaviour
2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7
Fix more warnings
2014-09-01 13:03:06 +01:00
Tim Angus
6665ea4a49
Fix renderergl2 warnings
2014-09-01 11:35:49 +01:00
Tim Angus
d38039f975
Fix renderergl1 warnings
2014-09-01 11:31:39 +01:00
Tim Angus
eeaf0227f7
Suppress warning of (deliberate) null pointer deference
2014-09-01 11:19:57 +01:00
Tim Angus
4f3c95c589
Fix client warnings
2014-09-01 11:13:47 +01:00
Tim Angus
fbdb3e0875
Fix game warnings
2014-09-01 11:09:11 +01:00
Tim Angus
b55809b925
Fix ui warnings
2014-09-01 11:05:46 +01:00
Tim Angus
4444202a41
Fix cgame warnings
2014-09-01 10:47:15 +01:00
Tim Angus
621a72e698
Fix a few warnings
2014-08-30 17:29:23 +01:00
Zack Middleton
c621589157
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
...
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
Zack Middleton
de3062623a
Use ColorIndexForNumber in Con_DrawSolidConsole
2014-08-29 01:55:47 -05:00