Commit graph

20 commits

Author SHA1 Message Date
Author: Xycaleth
33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00
Zack Middleton
d06deb41c8 Don't set fog image border color
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
2014-11-16 14:59:09 -06:00
SmileTheory
05e07311ba OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
Zack Middleton
e742952db8 Port COM_ParseExt fixes to CommaParse 2014-08-28 20:34:05 -05:00
SmileTheory
ff1f093a0b OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB() 2014-08-01 23:57:26 -07:00
SmileTheory
2b2d696f12 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
SmileTheory
3d01543e2c OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
SmileTheory
4fe69cb418 OpenGL2: Remove sRGB support, replace with gamma cvars. 2014-04-16 05:26:03 -07:00
Zack Middleton
9f3fd12501 Remove unused extern qboolean charSet
No variable even exists.
2014-03-24 12:47:14 -05:00
SmileTheory
3740c55dec OpenGL2: Remove and force r_softOverbright. 2014-02-20 17:01:50 -08:00
SmileTheory
eea652f5c5 Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
SmileTheory
d63d7ba6bf OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
2013-11-20 00:48:18 -08:00
SmileTheory
8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
SmileTheory
3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. 2013-11-03 19:34:22 -08:00
SmileTheory
cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton
27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus
37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_image.c (Browse further)