Edward Betts
fe42b8653d
Correct spelling mistakes.
2017-11-22 01:40:20 -06:00
Zack Middleton
6f0736ce9a
Fix loading renderer DLLs on Windows x86
...
After 'Fix floating point precision loss in renderer', Windows x86
client won't load the renderer DLLs. The problem is a 64 bit modulus.
I couldn't find any reports of this online. However, client with
built-in renderer worked with the 64 bit modulus.
Only tested with mingw-w64.
2017-09-07 20:42:31 -05:00
Zack Middleton
59b1262b82
Fix floating point precision loss in renderer [part 2]
...
Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.
Revert unnecessary float -> double conversions.
2017-08-03 00:14:22 -05:00
Zack Middleton
30fdd88c9f
Fix floating point precision loss in renderer [part 1]
...
Patch for https://bugzilla.icculus.org/show_bug.cgi?id=5931 by
Eugene C. from 2013 plus recent fix for tcMod rotate.
I merged the changes into the OpenGL2 renderer though the fix for
tcMod turb doesn't translate.
2017-08-02 23:44:44 -05:00
SmileTheory
d549b642bc
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
SmileTheory
c65d2c2657
Add vao cache for static surfaces.
...
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
SmileTheory
0238810f34
OpenGL2: Render dlights only when r_lightmap is 0.
...
https://github.com/ioquake/ioq3/issues/246
2017-01-24 20:17:06 -08:00
SmileTheory
8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
2016-09-14 03:57:51 -07:00
SmileTheory
4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
...
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
SmileTheory
716438168f
OpenGL2: Use loader for all extension funcs.
2016-07-26 00:41:31 -07:00
SmileTheory
251c983681
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
Victor Roemer
398dea397c
Fix Makefile for OSX
...
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
2016-06-12 17:17:33 -04:00
Zack Middleton
acd659b05a
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
2016-05-09 10:47:34 -05:00
SmileTheory
60f56670d6
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
2016-04-05 02:21:14 -07:00
SmileTheory
eb7408ddac
OpenGL2: Fix r_lightmap.
2016-03-14 06:45:51 -07:00
SmileTheory
a331637745
OpenGL2: Shader optimization, and add dither to tonemap.
2016-02-17 20:06:18 -08:00
SmileTheory
275317fefb
OpenGL2: Direct state access, part 1: Texture binds
2016-01-18 04:46:01 -08:00
SmileTheory
f9c72eee69
OpenGL2: Parse radius entries from misc_cubemap entities.
2015-12-09 02:00:40 -08:00
SmileTheory
b52ede0445
OpenGL2: Add r_glossIsRoughness.
2015-12-08 21:23:50 -08:00
SmileTheory
92d4b20129
OpenGL2: Add option in code for alternate overbright method.
2015-12-08 05:17:05 -08:00
SmileTheory
40cfbc9a82
OpenGL2: Fix culling again.
2015-03-12 21:44:06 -07:00
SmileTheory
b1821e303d
OpenGL2: remove lightmap support from generic glsl shader.
...
This path was barely used and doing this compiles fewer shaders.
2014-11-10 21:59:37 -08:00
SmileTheory
3765652778
OpenGL2: Fix corrupt models.
2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349
OpenGL2: Bit of multidraw optimization.
2014-10-16 00:32:20 -07:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c
OpenGL2: VBO cleanup.
2014-10-13 21:57:06 -07:00
SmileTheory
375f6247d4
OpenGL2: Parallax corrected cubemap (cheaper trick)
2014-03-16 16:29:38 -07:00
SmileTheory
ee67d0a981
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
2014-03-03 21:02:39 -08:00
SmileTheory
3740c55dec
OpenGL2: Remove and force r_softOverbright.
2014-02-20 17:01:50 -08:00
SmileTheory
eea652f5c5
Don't create images/framebuffers that won't be used, and add checks before use.
2014-01-12 20:52:36 -08:00
SmileTheory
c350963bf2
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
SmileTheory
6e5f8cc918
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
SmileTheory
ae57eebf52
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
2013-11-08 22:19:32 -08:00
SmileTheory
8c3ae8d7d2
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
2013-11-05 00:08:59 -08:00
SmileTheory
3846c115e6
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
2013-11-03 19:34:22 -08:00
Zack Middleton
ae0e09aba9
Remove vertexLightmap from textureBundle_t, it's never qtrue
2013-11-02 02:59:31 -05:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
2013-10-10 03:41:31 -07:00
SmileTheory
acbeca6042
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
2013-09-24 03:29:49 -07:00
SmileTheory
42501db862
OpenGL2: Some shader cleanup
2013-09-16 23:41:04 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Anthony Pesch
b0f0376a4f
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
2013-07-19 14:16:49 -07:00
Zack Middleton
323e8b9921
Fix r_speeds 4 in OpenGL2 renderer
2013-06-20 16:21:26 -05:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
...
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00