Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616

This commit is contained in:
Thilo Schulz 2009-10-11 18:31:00 +00:00
parent fd90f4f579
commit fee5a4a157
6 changed files with 36 additions and 27 deletions

View File

@ -467,7 +467,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
Cmd_RemoveCommand( VMA(1) );
return 0;
case CG_SENDCLIENTCOMMAND:
CL_AddReliableCommand( VMA(1) );
CL_AddReliableCommand(VMA(1), qfalse);
return 0;
case CG_UPDATESCREEN:
// this is used during lengthy level loading, so pump message loop

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@ -292,7 +292,7 @@ void CL_cURL_BeginDownload( const char *localName, const char *remoteURL )
if(!(clc.sv_allowDownload & DLF_NO_DISCONNECT) &&
!clc.cURLDisconnected) {
CL_AddReliableCommand("disconnect");
CL_AddReliableCommand("disconnect", qtrue);
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();

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@ -740,7 +740,7 @@ void Message_Key( int key ) {
CL_AddReliableCommand( buffer );
CL_AddReliableCommand(buffer, qfalse);
}
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
Field_Clear( &chatField );

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@ -189,7 +189,7 @@ void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
if ((id >= 0) && (id < MAX_CLIENTS)) {
clc.voipIgnore[id] = ignore;
CL_AddReliableCommand(va("voip %s %d",
ignore ? "ignore" : "unignore", id));
ignore ? "ignore" : "unignore", id), qfalse);
Com_Printf("VoIP: %s ignoring player #%d\n",
ignore ? "Now" : "No longer", id);
return;
@ -251,11 +251,11 @@ void CL_Voip_f( void )
}
} else if (strcmp(cmd, "muteall") == 0) {
Com_Printf("VoIP: muting incoming voice\n");
CL_AddReliableCommand("voip muteall");
CL_AddReliableCommand("voip muteall", qfalse);
clc.voipMuteAll = qtrue;
} else if (strcmp(cmd, "unmuteall") == 0) {
Com_Printf("VoIP: unmuting incoming voice\n");
CL_AddReliableCommand("voip unmuteall");
CL_AddReliableCommand("voip unmuteall", qfalse);
clc.voipMuteAll = qfalse;
} else {
Com_Printf("usage: voip [un]ignore <playerID#>\n"
@ -459,17 +459,26 @@ The given command will be transmitted to the server, and is gauranteed to
not have future usercmd_t executed before it is executed
======================
*/
void CL_AddReliableCommand( const char *cmd ) {
int index;
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd)
{
int unacknowledged = clc.reliableSequence - clc.reliableAcknowledge;
// if we would be losing an old command that hasn't been acknowledged,
// we must drop the connection
if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
// also leave one slot open for the disconnect command in this case.
if (!com_errorEntered &&
(
(isDisconnectCmd && unacknowledged > MAX_RELIABLE_COMMANDS) ||
(!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS)
)
)
{
Com_Error(ERR_DROP, "Client command overflow");
}
clc.reliableSequence++;
index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
Q_strncpyz( clc.reliableCommands[ index ], cmd, sizeof( clc.reliableCommands[ index ] ) );
Q_strncpyz(clc.reliableCommands[++clc.reliableSequence & (MAX_RELIABLE_COMMANDS - 1)],
cmd, sizeof(*clc.reliableCommands));
}
/*
@ -1235,7 +1244,7 @@ void CL_Disconnect( qboolean showMainMenu ) {
// send a disconnect message to the server
// send it a few times in case one is dropped
if ( cls.state >= CA_CONNECTED ) {
CL_AddReliableCommand( "disconnect" );
CL_AddReliableCommand("disconnect", qtrue);
CL_WritePacket();
CL_WritePacket();
CL_WritePacket();
@ -1294,9 +1303,9 @@ void CL_ForwardCommandToServer( const char *string ) {
}
if ( Cmd_Argc() > 1 ) {
CL_AddReliableCommand( string );
CL_AddReliableCommand(string, qfalse);
} else {
CL_AddReliableCommand( cmd );
CL_AddReliableCommand(cmd, qfalse);
}
}
@ -1438,7 +1447,7 @@ void CL_ForwardToServer_f( void ) {
// don't forward the first argument
if ( Cmd_Argc() > 1 ) {
CL_AddReliableCommand( Cmd_Args() );
CL_AddReliableCommand(Cmd_Args(), qfalse);
}
}
@ -1678,7 +1687,7 @@ void CL_SendPureChecksums( void ) {
// if we are pure we need to send back a command with our referenced pk3 checksums
Com_sprintf(cMsg, sizeof(cMsg), "cp %d %s", cl.serverId, FS_ReferencedPakPureChecksums());
CL_AddReliableCommand( cMsg );
CL_AddReliableCommand(cMsg, qfalse);
}
/*
@ -1687,7 +1696,7 @@ CL_ResetPureClientAtServer
=================
*/
void CL_ResetPureClientAtServer( void ) {
CL_AddReliableCommand( va("vdr") );
CL_AddReliableCommand(va("vdr"), qfalse);
}
/*
@ -1866,7 +1875,7 @@ void CL_DownloadsComplete( void ) {
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
// inform the server so we get new gamestate info
CL_AddReliableCommand( "donedl" );
CL_AddReliableCommand("donedl", qfalse);
// by sending the donedl command we request a new gamestate
// so we don't want to load stuff yet
@ -1933,7 +1942,7 @@ void CL_BeginDownload( const char *localName, const char *remoteName ) {
clc.downloadBlock = 0; // Starting new file
clc.downloadCount = 0;
CL_AddReliableCommand( va("download %s", remoteName) );
CL_AddReliableCommand(va("download %s", remoteName), qfalse);
}
/*
@ -2592,7 +2601,7 @@ void CL_CheckUserinfo( void ) {
if(cvar_modifiedFlags & CVAR_USERINFO)
{
cvar_modifiedFlags &= ~CVAR_USERINFO;
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
CL_AddReliableCommand(va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse);
}
}

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@ -552,7 +552,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (!*clc.downloadTempName) {
Com_Printf("Server sending download, but no download was requested\n");
CL_AddReliableCommand( "stopdl" );
CL_AddReliableCommand("stopdl", qfalse);
return;
}
@ -594,7 +594,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (!clc.download) {
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand( "stopdl" );
CL_AddReliableCommand("stopdl", qfalse);
CL_NextDownload();
return;
}
@ -603,7 +603,7 @@ void CL_ParseDownload ( msg_t *msg ) {
if (size)
FS_Write( data, size, clc.download );
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
CL_AddReliableCommand(va("nextdl %d", clc.downloadBlock), qfalse);
clc.downloadBlock++;
clc.downloadCount += size;

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@ -431,7 +431,7 @@ extern cvar_t *cl_voip;
void CL_Init (void);
void CL_FlushMemory(void);
void CL_ShutdownAll(void);
void CL_AddReliableCommand( const char *cmd );
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd);
void CL_StartHunkUsers( qboolean rendererOnly );