- compensate sv_fps for timescale value.

- Add a non-dirty-hack fix for client hanging when unpausing a game.
This commit is contained in:
Thilo Schulz 2006-08-26 01:45:27 +00:00
parent 90b35ec5c8
commit fb18a4b2e4
6 changed files with 35 additions and 15 deletions

View file

@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) {
} }
// allow pause in single player // allow pause in single player
if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) { if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) {
// paused // paused
return; return;
} }

View file

@ -1961,7 +1961,7 @@ void CL_CheckTimeout( void ) {
// //
// check timeout // check timeout
// //
if ( ( !cl_paused->integer || !sv_paused->integer ) if ( ( !CL_CheckPaused() || !sv_paused->integer )
&& cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC && cls.state >= CA_CONNECTED && cls.state != CA_CINEMATIC
&& cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) { && cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
@ -1974,6 +1974,22 @@ void CL_CheckTimeout( void ) {
} }
} }
/*
==================
CL_CheckPaused
Check whether client has been paused.
==================
*/
qboolean CL_CheckPaused(void)
{
// if cl_paused->modified is set, the cvar has only been changed in
// this frame. Keep paused in this frame to ensure the server doesn't
// lag behind.
if(cl_paused->integer || cl_paused->modified)
return qtrue;
return qfalse;
}
//============================================================================ //============================================================================
@ -1985,19 +2001,19 @@ CL_CheckUserinfo
*/ */
void CL_CheckUserinfo( void ) { void CL_CheckUserinfo( void ) {
// don't add reliable commands when not yet connected // don't add reliable commands when not yet connected
if ( cls.state < CA_CHALLENGING ) { if(cls.state < CA_CHALLENGING)
return; return;
}
// don't overflow the reliable command buffer when paused // don't overflow the reliable command buffer when paused
if ( cl_paused->integer ) { if(CL_CheckPaused())
return; return;
}
// send a reliable userinfo update if needed // send a reliable userinfo update if needed
if ( cvar_modifiedFlags & CVAR_USERINFO ) { if(cvar_modifiedFlags & CVAR_USERINFO)
{
cvar_modifiedFlags &= ~CVAR_USERINFO; cvar_modifiedFlags &= ~CVAR_USERINFO;
CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) ); CL_AddReliableCommand( va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ) );
} }
} }
/* /*

View file

@ -219,6 +219,10 @@ void CL_ParseSnapshot( msg_t *msg ) {
newSnap.serverTime = MSG_ReadLong( msg ); newSnap.serverTime = MSG_ReadLong( msg );
// if we were just unpaused, we can only *now* really let the
// change come into effect or the client hangs.
cl_paused->modified = 0;
newSnap.messageNum = clc.serverMessageSequence; newSnap.messageNum = clc.serverMessageSequence;
deltaNum = MSG_ReadByte( msg ); deltaNum = MSG_ReadByte( msg );

View file

@ -394,6 +394,7 @@ void CL_InitRef( void );
qboolean CL_CDKeyValidate( const char *key, const char *checksum ); qboolean CL_CDKeyValidate( const char *key, const char *checksum );
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ); int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen );
qboolean CL_CheckPaused(void);
// //
// cl_input // cl_input

View file

@ -798,7 +798,7 @@ void SV_Frame( int msec ) {
if ( sv_fps->integer < 1 ) { if ( sv_fps->integer < 1 ) {
Cvar_Set( "sv_fps", "10" ); Cvar_Set( "sv_fps", "10" );
} }
frameMsec = 1000 / sv_fps->integer ; frameMsec = 1000 / sv_fps->integer * com_timescale->value;
sv.timeResidual += msec; sv.timeResidual += msec;

View file

@ -587,12 +587,12 @@ void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491 // TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
// added sv_lanForceRate check // added sv_lanForceRate check
if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) { if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) {
client->nextSnapshotTime = svs.time + (1000/sv_fps->integer); client->nextSnapshotTime = svs.time + (1000.0 / sv_fps->integer * com_timescale->value);
return; return;
} }
// normal rate / snapshotMsec calculation // normal rate / snapshotMsec calculation
rateMsec = SV_RateMsec( client, msg->cursize ); rateMsec = SV_RateMsec(client, msg->cursize);
if ( rateMsec < client->snapshotMsec ) { if ( rateMsec < client->snapshotMsec ) {
// never send more packets than this, no matter what the rate is at // never send more packets than this, no matter what the rate is at
@ -602,16 +602,15 @@ void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
client->rateDelayed = qtrue; client->rateDelayed = qtrue;
} }
client->nextSnapshotTime = svs.time + rateMsec; client->nextSnapshotTime = svs.time + rateMsec * com_timescale->value;
// don't pile up empty snapshots while connecting // don't pile up empty snapshots while connecting
if ( client->state != CS_ACTIVE ) { if ( client->state != CS_ACTIVE ) {
// a gigantic connection message may have already put the nextSnapshotTime // a gigantic connection message may have already put the nextSnapshotTime
// more than a second away, so don't shorten it // more than a second away, so don't shorten it
// do shorten if client is downloading // do shorten if client is downloading
if ( !*client->downloadName && client->nextSnapshotTime < svs.time + 1000 ) { if (!*client->downloadName && client->nextSnapshotTime < svs.time + 1000 * com_timescale->value)
client->nextSnapshotTime = svs.time + 1000; client->nextSnapshotTime = svs.time + 1000 * com_timescale->value;
}
} }
} }