Make changing com_gamename use dpmaster protocol instead of efmaster
This commit is contained in:
parent
d7b202d4eb
commit
f4edc947b5
|
@ -4401,13 +4401,8 @@ void CL_GlobalServers_f( void ) {
|
||||||
Com_sprintf(command, sizeof(command), "getservers %s",
|
Com_sprintf(command, sizeof(command), "getservers %s",
|
||||||
Cmd_Argv(2));
|
Cmd_Argv(2));
|
||||||
else
|
else
|
||||||
#ifdef ELITEFORCE
|
|
||||||
Com_sprintf(command, sizeof(command), "getservers %s",
|
|
||||||
Cmd_Argv(2));
|
|
||||||
#else
|
|
||||||
Com_sprintf(command, sizeof(command), "getservers %s %s",
|
Com_sprintf(command, sizeof(command), "getservers %s %s",
|
||||||
com_gamename->string, Cmd_Argv(2));
|
com_gamename->string, Cmd_Argv(2));
|
||||||
#endif
|
|
||||||
|
|
||||||
for (i=3; i < count; i++)
|
for (i=3; i < count; i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -75,16 +75,17 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
|
// Heartbeat for dpmaster protocol. You shouldn't change this unless you know what you're doing
|
||||||
#ifdef ELITEFORCE
|
#define HEARTBEAT_FOR_MASTER "DarkPlaces"
|
||||||
#define HEARTBEAT_FOR_MASTER "STEF1"
|
|
||||||
#else
|
|
||||||
#define HEARTBEAT_FOR_MASTER "DarkPlaces"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// When com_gamename is LEGACY_MASTER_GAMENAME, use quake3 master protocol.
|
// When com_gamename is LEGACY_MASTER_GAMENAME, use quake3 master protocol.
|
||||||
// You shouldn't change this unless you know what you're doing
|
// You shouldn't change this unless you know what you're doing
|
||||||
|
#ifdef ELITEFORCE
|
||||||
|
#define LEGACY_MASTER_GAMENAME "EliteForce"
|
||||||
|
#define LEGACY_HEARTBEAT_FOR_MASTER "STEF1"
|
||||||
|
#else
|
||||||
#define LEGACY_MASTER_GAMENAME "Quake3Arena"
|
#define LEGACY_MASTER_GAMENAME "Quake3Arena"
|
||||||
#define LEGACY_HEARTBEAT_FOR_MASTER "QuakeArena-1"
|
#define LEGACY_HEARTBEAT_FOR_MASTER "QuakeArena-1"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define BASETA "missionpack"
|
#define BASETA "missionpack"
|
||||||
|
|
||||||
|
|
|
@ -243,6 +243,9 @@ void SV_MasterHeartbeat(const char *message)
|
||||||
int i;
|
int i;
|
||||||
int res;
|
int res;
|
||||||
int netenabled;
|
int netenabled;
|
||||||
|
#ifdef ELITEFORCE
|
||||||
|
qboolean dpmasterProtocol;
|
||||||
|
#endif
|
||||||
|
|
||||||
netenabled = Cvar_VariableIntegerValue("net_enabled");
|
netenabled = Cvar_VariableIntegerValue("net_enabled");
|
||||||
|
|
||||||
|
@ -254,8 +257,17 @@ void SV_MasterHeartbeat(const char *message)
|
||||||
if ( svs.time < svs.nextHeartbeatTime )
|
if ( svs.time < svs.nextHeartbeatTime )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
#ifdef ELITEFORCE
|
||||||
|
if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) ) {
|
||||||
|
message = LEGACY_HEARTBEAT_FOR_MASTER;
|
||||||
|
dpmasterProtocol = qfalse;
|
||||||
|
} else {
|
||||||
|
dpmasterProtocol = qtrue;
|
||||||
|
}
|
||||||
|
#else
|
||||||
if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
|
if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
|
||||||
message = LEGACY_HEARTBEAT_FOR_MASTER;
|
message = LEGACY_HEARTBEAT_FOR_MASTER;
|
||||||
|
#endif
|
||||||
|
|
||||||
svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
|
svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
|
||||||
|
|
||||||
|
@ -319,18 +331,21 @@ void SV_MasterHeartbeat(const char *message)
|
||||||
// ever incompatably changes
|
// ever incompatably changes
|
||||||
|
|
||||||
#ifdef ELITEFORCE
|
#ifdef ELITEFORCE
|
||||||
if(adr[i][0].type != NA_BAD)
|
if ( !dpmasterProtocol ) {
|
||||||
NET_OutOfBandPrint(NS_SERVER, adr[i][0], "\\heartbeat\\%d\\gamename\\%s\\",
|
if(adr[i][0].type != NA_BAD)
|
||||||
Cvar_VariableIntegerValue("net_port"), message);
|
NET_OutOfBandPrint(NS_SERVER, adr[i][0], "\\heartbeat\\%d\\gamename\\%s\\",
|
||||||
if(adr[i][1].type != NA_BAD)
|
Cvar_VariableIntegerValue("net_port"), message);
|
||||||
NET_OutOfBandPrint(NS_SERVER, adr[i][1], "\\heartbeat\\%d\\gamename\\%s\\",
|
if(adr[i][1].type != NA_BAD)
|
||||||
Cvar_VariableIntegerValue("net_port6"), message);
|
NET_OutOfBandPrint(NS_SERVER, adr[i][1], "\\heartbeat\\%d\\gamename\\%s\\",
|
||||||
#else
|
Cvar_VariableIntegerValue("net_port6"), message);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if(adr[i][0].type != NA_BAD)
|
if(adr[i][0].type != NA_BAD)
|
||||||
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", message);
|
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", message);
|
||||||
if(adr[i][1].type != NA_BAD)
|
if(adr[i][1].type != NA_BAD)
|
||||||
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", message);
|
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", message);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue