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Add a comment about non-functional bot code
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@ -2876,6 +2876,7 @@ float BotEntityVisible(int viewer, vec3_t eye, vec3_t viewangles, float fov, int
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BotAI_Trace(&trace, start, NULL, NULL, end, passent, contents_mask);
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BotAI_Trace(&trace, start, NULL, NULL, end, passent, contents_mask);
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//if water was hit
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//if water was hit
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waterfactor = 1.0;
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waterfactor = 1.0;
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//note: trace.contents is always 0, see BotAI_Trace
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if (trace.contents & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER)) {
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if (trace.contents & (CONTENTS_LAVA|CONTENTS_SLIME|CONTENTS_WATER)) {
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//if the water surface is translucent
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//if the water surface is translucent
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if (1) {
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if (1) {
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