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Let's actually use MOD_CHAINGUN! From Ensiform.
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parent
56a918b9ac
commit
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1 changed files with 6 additions and 5 deletions
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@ -155,12 +155,13 @@ void SnapVectorTowards( vec3_t v, vec3_t to ) {
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#ifdef MISSIONPACK
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#define CHAINGUN_SPREAD 600
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#define CHAINGUN_DAMAGE 7
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#endif
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#define MACHINEGUN_SPREAD 200
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#define MACHINEGUN_DAMAGE 7
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#define MACHINEGUN_TEAM_DAMAGE 5 // wimpier MG in teamplay
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void Bullet_Fire (gentity_t *ent, float spread, int damage ) {
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void Bullet_Fire (gentity_t *ent, float spread, int damage, int mod ) {
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trace_t tr;
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vec3_t end;
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#ifdef MISSIONPACK
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@ -225,7 +226,7 @@ void Bullet_Fire (gentity_t *ent, float spread, int damage ) {
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else {
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#endif
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G_Damage( traceEnt, ent, ent, forward, tr.endpos,
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damage, 0, MOD_MACHINEGUN);
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damage, 0, mod);
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#ifdef MISSIONPACK
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}
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#endif
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@ -853,9 +854,9 @@ void FireWeapon( gentity_t *ent ) {
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break;
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case WP_MACHINEGUN:
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if ( g_gametype.integer != GT_TEAM ) {
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Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE );
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Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_DAMAGE, MOD_MACHINEGUN );
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} else {
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Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_TEAM_DAMAGE );
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Bullet_Fire( ent, MACHINEGUN_SPREAD, MACHINEGUN_TEAM_DAMAGE, MOD_MACHINEGUN );
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}
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break;
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case WP_GRENADE_LAUNCHER:
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@ -884,7 +885,7 @@ void FireWeapon( gentity_t *ent ) {
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weapon_proxlauncher_fire( ent );
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break;
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case WP_CHAINGUN:
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Bullet_Fire( ent, CHAINGUN_SPREAD, MACHINEGUN_DAMAGE );
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Bullet_Fire( ent, CHAINGUN_SPREAD, CHAINGUN_DAMAGE, MOD_CHAINGUN );
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break;
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#endif
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default:
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