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the address of 'headModelName' will always evaluate as 'true'
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1 changed files with 1 additions and 1 deletions
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@ -1204,7 +1204,7 @@ qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName
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}
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}
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if (headModelName && headModelName[0] == '*' ) {
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if (headModelName[0] == '*' ) {
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Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", &headModelName[1], &headModelName[1] );
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}
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else {
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