From f011fe991416400b2332ff6aafdc9ff70a76922c Mon Sep 17 00:00:00 2001 From: Thilo Schulz Date: Thu, 7 Jul 2011 23:14:31 +0000 Subject: [PATCH] Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform --- code/cgame/cg_weapons.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 1375f445..0901d5d5 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -2000,6 +2000,8 @@ void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum ) switch ( weapon ) { case WP_GRENADE_LAUNCHER: case WP_ROCKET_LAUNCHER: + case WP_PLASMAGUN: + case WP_BFG: #ifdef MISSIONPACK case WP_NAILGUN: case WP_CHAINGUN: