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Fixed copyfiles when USE_RENDERER_DLOPEN is disabled.
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1 changed files with 10 additions and 0 deletions
10
Makefile
10
Makefile
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@ -2360,17 +2360,27 @@ TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
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copyfiles: release
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copyfiles: release
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@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
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@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
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ifneq ($(BUILD_GAME_SO),0)
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-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
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-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
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ifneq ($(BUILD_MISSIONPACK),0)
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-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
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-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
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endif
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endif
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ifneq ($(BUILD_CLIENT),0)
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ifneq ($(BUILD_CLIENT),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
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endif
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endif
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endif
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# Don't copy the SMP until it's working together with SDL.
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# Don't copy the SMP until it's working together with SDL.
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ifneq ($(BUILD_CLIENT_SMP),0)
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ifneq ($(BUILD_CLIENT_SMP),0)
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ifneq ($(USE_RENDERER_DLOPEN),0)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
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else
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$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3-smp$(FULLBINEXT) $(COPYBINDIR)/ioquake3-smp$(FULLBINEXT)
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endif
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endif
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endif
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ifneq ($(BUILD_SERVER),0)
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ifneq ($(BUILD_SERVER),0)
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