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OpenGL2: Fix reversed VectorCopy4() usage.
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1 changed files with 2 additions and 2 deletions
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@ -1125,14 +1125,14 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
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if ( tess.shader->vertexAttribs & ATTR_NORMAL )
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if ( tess.shader->vertexAttribs & ATTR_NORMAL )
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{
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{
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VectorCopy4(normal, dv->normal);
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VectorCopy4(dv->normal, normal);
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normal += 4;
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normal += 4;
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}
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}
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#ifdef USE_VERT_TANGENT_SPACE
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#ifdef USE_VERT_TANGENT_SPACE
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if ( tess.shader->vertexAttribs & ATTR_TANGENT )
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if ( tess.shader->vertexAttribs & ATTR_TANGENT )
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{
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{
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VectorCopy4(tangent, dv->tangent);
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VectorCopy4(dv->tangent, tangent);
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tangent += 4;
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tangent += 4;
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}
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}
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#endif
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#endif
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