Merge branch 'master' into game/eliteforce

This commit is contained in:
Zack Middleton 2018-11-16 22:02:24 -06:00
commit e7ab67a17f
10 changed files with 159 additions and 68 deletions

View file

@ -332,7 +332,17 @@ bin_path=$(shell which $(1) 2> /dev/null)
# set PKG_CONFIG_PATH or PKG_CONFIG to influence this, e.g.
# PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig or
# PKG_CONFIG=arm-linux-gnueabihf-pkg-config
PKG_CONFIG ?= pkg-config
ifeq ($(CROSS_COMPILING),0)
PKG_CONFIG ?= pkg-config
else
ifneq ($(PKG_CONFIG_PATH),)
PKG_CONFIG ?= pkg-config
else
# Don't use host pkg-config when cross-compiling.
# (unknown-pkg-config is meant to be a non-existant command.)
PKG_CONFIG ?= unknown-pkg-config
endif
endif
ifneq ($(call bin_path, $(PKG_CONFIG)),)
CURL_CFLAGS ?= $(shell $(PKG_CONFIG) --silence-errors --cflags libcurl)
@ -1457,6 +1467,7 @@ targets: makedirs
@echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
@echo " COMPILE_ARCH: $(COMPILE_ARCH)"
@echo " HAVE_VM_COMPILED: $(HAVE_VM_COMPILED)"
@echo " PKG_CONFIG: $(PKG_CONFIG)"
@echo " CC: $(CC)"
ifeq ($(PLATFORM),mingw32)
@echo " WINDRES: $(WINDRES)"

View file

@ -664,6 +664,44 @@ static void CG_Portal( centity_t *cent ) {
}
/*
================
CG_CreateRotationMatrix
================
*/
void CG_CreateRotationMatrix(vec3_t angles, vec3_t matrix[3]) {
AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
VectorInverse(matrix[1]);
}
/*
================
CG_TransposeMatrix
================
*/
void CG_TransposeMatrix(vec3_t matrix[3], vec3_t transpose[3]) {
int i, j;
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
transpose[i][j] = matrix[j][i];
}
}
}
/*
================
CG_RotatePoint
================
*/
void CG_RotatePoint(vec3_t point, vec3_t matrix[3]) {
vec3_t tvec;
VectorCopy(point, tvec);
point[0] = DotProduct(matrix[0], tvec);
point[1] = DotProduct(matrix[1], tvec);
point[2] = DotProduct(matrix[2], tvec);
}
/*
=========================
CG_AdjustPositionForMover
@ -675,6 +713,8 @@ void CG_AdjustPositionForMover(const vec3_t in, int moverNum, int fromTime, int
centity_t *cent;
vec3_t oldOrigin, origin, deltaOrigin;
vec3_t oldAngles, angles, deltaAngles;
vec3_t matrix[3], transpose[3];
vec3_t org, org2, move2;
if ( moverNum <= 0 || moverNum >= ENTITYNUM_MAX_NORMAL ) {
VectorCopy( in, out );
@ -698,9 +738,17 @@ void CG_AdjustPositionForMover(const vec3_t in, int moverNum, int fromTime, int
VectorSubtract( origin, oldOrigin, deltaOrigin );
VectorSubtract( angles, oldAngles, deltaAngles );
// origin change when on a rotating object
CG_CreateRotationMatrix( deltaAngles, transpose );
CG_TransposeMatrix( transpose, matrix );
VectorSubtract( in, oldOrigin, org );
VectorCopy( org, org2 );
CG_RotatePoint( org2, matrix );
VectorSubtract( org2, org, move2 );
VectorAdd( deltaOrigin, move2, deltaOrigin );
VectorAdd( in, deltaOrigin, out );
VectorAdd( angles_in, deltaAngles, angles_out );
// FIXME: origin change when on a rotating object
}

View file

@ -150,7 +150,7 @@ void CG_SelectNextPlayer( void ) {
void CG_SelectPrevPlayer( void ) {
CG_CheckOrderPending();
if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer < numSortedTeamPlayers) {
if (cg_currentSelectedPlayer.integer > 0 && cg_currentSelectedPlayer.integer <= numSortedTeamPlayers) {
cg_currentSelectedPlayer.integer--;
} else {
cg_currentSelectedPlayer.integer = numSortedTeamPlayers;

View file

@ -825,6 +825,7 @@ to be configured even if they don't have defined names.
*/
int Key_StringToKeynum( char *str ) {
keyname_t *kn;
int n;
if ( !str || !str[0] ) {
return -1;
@ -834,12 +835,9 @@ int Key_StringToKeynum( char *str ) {
}
// check for hex code
if ( strlen( str ) == 4 ) {
int n = Com_HexStrToInt( str );
if ( n >= 0 ) {
return n;
}
n = Com_HexStrToInt( str );
if ( n >= 0 && n < MAX_KEYS ) {
return n;
}
// scan for a text match

View file

@ -98,7 +98,7 @@ void S_Base_SoundInfo(void) {
if (!s_soundStarted) {
Com_Printf ("sound system not started\n");
} else {
Com_Printf("%5d stereo\n", dma.channels - 1);
Com_Printf("%5d channels\n", dma.channels);
Com_Printf("%5d samples\n", dma.samples);
Com_Printf("%5d samplebits (%s)\n", dma.samplebits, dma.isfloat ? "float" : "int");
Com_Printf("%5d submission_chunk\n", dma.submission_chunk);
@ -1256,9 +1256,6 @@ void S_GetSoundtime(void)
int samplepos;
static int buffers;
static int oldsamplepos;
int fullsamples;
fullsamples = dma.samples / dma.channels;
if( CL_VideoRecording( ) )
{
@ -1282,13 +1279,13 @@ void S_GetSoundtime(void)
if (s_paintedtime > 0x40000000)
{ // time to chop things off to avoid 32 bit limits
buffers = 0;
s_paintedtime = fullsamples;
s_paintedtime = dma.fullsamples;
S_Base_StopAllSounds ();
}
}
oldsamplepos = samplepos;
s_soundtime = buffers*fullsamples + samplepos/dma.channels;
s_soundtime = buffers*dma.fullsamples + samplepos/dma.channels;
#if 0
// check to make sure that we haven't overshot
@ -1309,7 +1306,6 @@ void S_GetSoundtime(void)
void S_Update_(void) {
unsigned endtime;
int samps;
static float lastTime = 0.0f;
float ma, op;
float thisTime, sane;
@ -1353,9 +1349,8 @@ void S_Update_(void) {
& ~(dma.submission_chunk-1);
// never mix more than the complete buffer
samps = dma.samples >> (dma.channels-1);
if (endtime - s_soundtime > samps)
endtime = s_soundtime + samps;
if (endtime - s_soundtime > dma.fullsamples)
endtime = s_soundtime + dma.fullsamples;

View file

@ -65,6 +65,7 @@ typedef struct sfx_s {
typedef struct {
int channels;
int samples; // mono samples in buffer
int fullsamples; // samples with all channels in buffer (samples divided by channels)
int submission_chunk; // don't mix less than this #
int samplebits;
int isfloat;

View file

@ -119,24 +119,24 @@ void S_TransferStereo16 (unsigned long *pbuf, int endtime)
while (ls_paintedtime < endtime)
{
// handle recirculating buffer issues
lpos = ls_paintedtime & ((dma.samples>>1)-1);
lpos = ls_paintedtime % dma.fullsamples;
snd_out = (short *) pbuf + (lpos<<1);
snd_out = (short *) pbuf + (lpos<<1); // lpos * dma.channels
snd_linear_count = (dma.samples>>1) - lpos;
snd_linear_count = dma.fullsamples - lpos;
if (ls_paintedtime + snd_linear_count > endtime)
snd_linear_count = endtime - ls_paintedtime;
snd_linear_count <<= 1;
snd_linear_count <<= 1; // snd_linear_count *= dma.channels
// write a linear blast of samples
S_WriteLinearBlastStereo16 ();
snd_p += snd_linear_count;
ls_paintedtime += (snd_linear_count>>1);
ls_paintedtime += (snd_linear_count>>1); // snd_linear_count / dma.channels
if( CL_VideoRecording( ) )
CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 );
CL_WriteAVIAudioFrame( (byte *)snd_out, snd_linear_count << 1 ); // snd_linear_count * (dma.samplebits/8)
}
}
@ -150,18 +150,16 @@ void S_TransferPaintBuffer(int endtime)
{
int out_idx;
int count;
int out_mask;
int *p;
int step;
int val;
int i;
unsigned long *pbuf;
pbuf = (unsigned long *)dma.buffer;
if ( s_testsound->integer ) {
int i;
// write a fixed sine wave
count = (endtime - s_paintedtime);
for (i=0 ; i<count ; i++)
@ -177,53 +175,73 @@ void S_TransferPaintBuffer(int endtime)
{ // general case
p = (int *) paintbuffer;
count = (endtime - s_paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = s_paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
out_idx = (s_paintedtime * dma.channels) % dma.samples;
step = 3 - MIN(dma.channels, 2);
if ((dma.isfloat) && (dma.samplebits == 32))
{
float *out = (float *) pbuf;
while (count--)
for (i=0 ; i<count ; i++)
{
val = *p >> 8;
p+= step;
if ((i % dma.channels) >= 2)
{
val = 0;
}
else
{
val = *p >> 8;
p+= step;
}
if (val > 0x7fff)
val = 0x7fff;
else if (val < -32767) /* clamp to one less than max to make division max out at -1.0f. */
val = -32767;
out[out_idx] = ((float) val) / 32767.0f;
out_idx = (out_idx + 1) & out_mask;
out_idx = (out_idx + 1) % dma.samples;
}
}
else if (dma.samplebits == 16)
{
short *out = (short *) pbuf;
while (count--)
for (i=0 ; i<count ; i++)
{
val = *p >> 8;
p+= step;
if ((i % dma.channels) >= 2)
{
val = 0;
}
else
{
val = *p >> 8;
p+= step;
}
if (val > 0x7fff)
val = 0x7fff;
else if (val < -32768)
val = -32768;
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
out_idx = (out_idx + 1) % dma.samples;
}
}
else if (dma.samplebits == 8)
{
unsigned char *out = (unsigned char *) pbuf;
while (count--)
for (i=0 ; i<count ; i++)
{
val = *p >> 8;
p+= step;
if ((i % dma.channels) >= 2)
{
val = 0;
}
else
{
val = *p >> 8;
p+= step;
}
if (val > 0x7fff)
val = 0x7fff;
else if (val < -32768)
val = -32768;
out[out_idx] = (val>>8) + 128;
out_idx = (out_idx + 1) & out_mask;
out_idx = (out_idx + 1) % dma.samples;
}
}
}

View file

@ -5346,7 +5346,33 @@ void BotSetEntityNumForGoal(bot_goal_t *goal, char *classname) {
if ( !ent->inuse ) {
continue;
}
if ( !Q_stricmp(ent->classname, classname) ) {
if ( Q_stricmp(ent->classname, classname) != 0 ) {
continue;
}
VectorSubtract(goal->origin, ent->s.origin, dir);
if (VectorLengthSquared(dir) < Square(10)) {
goal->entitynum = i;
return;
}
}
}
/*
==================
BotSetEntityNumForGoalWithActivator
==================
*/
void BotSetEntityNumForGoalWithActivator(bot_goal_t *goal, char *classname) {
gentity_t *ent;
int i;
vec3_t dir;
ent = &g_entities[0];
for (i = 0; i < level.num_entities; i++, ent++) {
if ( !ent->inuse || !ent->activator ) {
continue;
}
if ( Q_stricmp(ent->activator->classname, classname) != 0 ) {
continue;
}
VectorSubtract(goal->origin, ent->s.origin, dir);
@ -5427,21 +5453,21 @@ void BotSetupDeathmatchAI(void) {
else if (gametype == GT_OBELISK) {
if (trap_BotGetLevelItemGoal(-1, "Red Obelisk", &redobelisk) < 0)
BotAI_Print(PRT_WARNING, "Overload without Red Obelisk\n");
BotSetEntityNumForGoal(&redobelisk, "team_redobelisk");
BotSetEntityNumForGoalWithActivator(&redobelisk, "team_redobelisk");
if (trap_BotGetLevelItemGoal(-1, "Blue Obelisk", &blueobelisk) < 0)
BotAI_Print(PRT_WARNING, "Overload without Blue Obelisk\n");
BotSetEntityNumForGoal(&blueobelisk, "team_blueobelisk");
BotSetEntityNumForGoalWithActivator(&blueobelisk, "team_blueobelisk");
}
else if (gametype == GT_HARVESTER) {
if (trap_BotGetLevelItemGoal(-1, "Red Obelisk", &redobelisk) < 0)
BotAI_Print(PRT_WARNING, "Harvester without Red Obelisk\n");
BotSetEntityNumForGoal(&redobelisk, "team_redobelisk");
BotSetEntityNumForGoalWithActivator(&redobelisk, "team_redobelisk");
if (trap_BotGetLevelItemGoal(-1, "Blue Obelisk", &blueobelisk) < 0)
BotAI_Print(PRT_WARNING, "Harvester without Blue Obelisk\n");
BotSetEntityNumForGoal(&blueobelisk, "team_blueobelisk");
BotSetEntityNumForGoalWithActivator(&blueobelisk, "team_blueobelisk");
if (trap_BotGetLevelItemGoal(-1, "Neutral Obelisk", &neutralobelisk) < 0)
BotAI_Print(PRT_WARNING, "Harvester without Neutral Obelisk\n");
BotSetEntityNumForGoal(&neutralobelisk, "team_neutralobelisk");
BotSetEntityNumForGoalWithActivator(&neutralobelisk, "team_neutralobelisk");
}
#endif

View file

@ -88,6 +88,7 @@ MULTIPLAYER MENU (SERVER BROWSER)
#define UIAS_GLOBAL4 5
#define UIAS_GLOBAL5 6
#define UIAS_FAVORITES 7
#define UIAS_NUM_SOURCES 8
#define UI_MAX_MASTER_SERVERS 6
@ -96,12 +97,14 @@ MULTIPLAYER MENU (SERVER BROWSER)
#define SORT_CLIENTS 2
#define SORT_GAME 3
#define SORT_PING 4
#define SORT_NUM_SORTS 5
#define GAMES_ALL 0
#define GAMES_FFA 1
#define GAMES_TEAMPLAY 2
#define GAMES_TOURNEY 3
#define GAMES_CTF 4
#define GAMES_NUM_GAMES 5
static const char *master_items[] = {
"Local",
@ -1104,7 +1107,7 @@ int ArenaServers_SetType( int type )
char masterstr[2], cvarname[sizeof("sv_master1")];
int direction;
if (type == g_servertype || type == ((g_servertype+1) % (ARRAY_LEN(master_items)-1))) {
if (type == g_servertype || type == ((g_servertype+1) % UIAS_NUM_SOURCES)) {
direction = 1;
} else {
direction = -1;
@ -1585,12 +1588,12 @@ static void ArenaServers_MenuInit( void ) {
ArenaServers_LoadFavorites();
g_arenaservers.master.curvalue = g_servertype = Com_Clamp( 0, 6, ui_browserMaster.integer );
g_arenaservers.master.curvalue = g_servertype = Com_Clamp( 0, UIAS_NUM_SOURCES-1, ui_browserMaster.integer );
g_gametype = Com_Clamp( 0, 4, ui_browserGameType.integer );
g_gametype = Com_Clamp( 0, GAMES_NUM_GAMES-1, ui_browserGameType.integer );
g_arenaservers.gametype.curvalue = g_gametype;
g_sortkey = Com_Clamp( 0, 4, ui_browserSortKey.integer );
g_sortkey = Com_Clamp( 0, SORT_NUM_SORTS-1, ui_browserSortKey.integer );
g_arenaservers.sortkey.curvalue = g_sortkey;
g_fullservers = Com_Clamp( 0, 1, ui_browserShowFull.integer );

View file

@ -188,9 +188,6 @@ qboolean SNDDMA_Init(void)
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
int tmp;
#ifdef USE_SDL_AUDIO_CAPTURE
SDL_version sdlVersion;
#endif
if (snd_inited)
return qtrue;
@ -267,20 +264,15 @@ qboolean SNDDMA_Init(void)
if (!tmp)
tmp = (obtained.samples * obtained.channels) * 10;
if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
{
int val = 1;
while (val < tmp)
val <<= 1;
tmp = val;
}
// samples must be divisible by number of channels
tmp -= tmp % obtained.channels;
dmapos = 0;
dma.samplebits = SDL_AUDIO_BITSIZE(obtained.format);
dma.isfloat = SDL_AUDIO_ISFLOAT(obtained.format);
dma.channels = obtained.channels;
dma.samples = tmp;
dma.fullsamples = dma.samples / dma.channels;
dma.submission_chunk = 1;
dma.speed = obtained.freq;
dmasize = (dma.samples * (dma.samplebits/8));
@ -289,11 +281,10 @@ qboolean SNDDMA_Init(void)
#ifdef USE_SDL_AUDIO_CAPTURE
// !!! FIXME: some of these SDL_OpenAudioDevice() values should be cvars.
s_sdlCapture = Cvar_Get( "s_sdlCapture", "1", CVAR_ARCHIVE | CVAR_LATCH );
// !!! FIXME: hopefully pulseaudio capture will be fixed in SDL 2.0.9... https://bugzilla.libsdl.org/show_bug.cgi?id=4087
SDL_GetVersion(&sdlVersion);
if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch < 9 && Q_stricmp(SDL_GetCurrentAudioDriver(), "pulseaudio") == 0)
// !!! FIXME: pulseaudio capture records audio the entire time the program is running. https://bugzilla.libsdl.org/show_bug.cgi?id=4087
if (Q_stricmp(SDL_GetCurrentAudioDriver(), "pulseaudio") == 0)
{
Com_Printf("SDL audio capture support disabled (pulseaudio capture does not work correctly with SDL %d.%d.%d)\n", sdlVersion.major, sdlVersion.minor, sdlVersion.patch);
Com_Printf("SDL audio capture support disabled for pulseaudio (https://bugzilla.libsdl.org/show_bug.cgi?id=4087)\n");
}
else if (!s_sdlCapture->integer)
{