* Adds preliminary support for win32 dedicated server console.

Functionality is still quite limited (no tab completion, history, etc.),
  but at least with this console you can scroll without locking up
  your server.
This commit is contained in:
Tony J. White = 2007-09-07 21:27:01 +00:00
parent 2a02c656e0
commit e75c19b45d
2 changed files with 197 additions and 3 deletions

View File

@ -429,8 +429,8 @@ endif
BINEXT=.exe
LDFLAGS= -mwindows -lwsock32 -lwinmm
CLIENT_LDFLAGS = -lgdi32 -lole32 -lopengl32
LDFLAGS= -lwsock32 -lwinmm
CLIENT_LDFLAGS = -mwindows -lgdi32 -lole32 -lopengl32
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)

View File

@ -22,6 +22,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "windows.h"
#define QCONSOLE_WIDTH 80
#define QCONSOLE_HEIGHT 30
#define QCONSOLE_THEME FOREGROUND_RED | \
BACKGROUND_RED | \
BACKGROUND_GREEN | \
BACKGROUND_BLUE
#define QCONSOLE_INPUT_RECORDS 1024
static int qconsole_chars = 0;
/*
==================
@ -57,6 +70,31 @@ CON_Init
*/
void CON_Init( void )
{
SMALL_RECT win = { 0, 0, QCONSOLE_WIDTH-1, QCONSOLE_HEIGHT-1 };
HANDLE hout;
COORD screen = { 0, 0 };
DWORD written;
CONSOLE_SCREEN_BUFFER_INFO binfo;
SMALL_RECT rect;
SetConsoleTitle("ioquake3 Dedicated Server Console");
hout = GetStdHandle( STD_OUTPUT_HANDLE );
SetConsoleWindowInfo( hout, TRUE, &win );
SetConsoleTextAttribute( hout, QCONSOLE_THEME );
FillConsoleOutputAttribute( hout, QCONSOLE_THEME, 63999, screen, &written );
// adjust console scroll to match up with cursor position
GetConsoleScreenBufferInfo( hout, &binfo );
rect.Top = binfo.srWindow.Top;
rect.Left = binfo.srWindow.Left;
rect.Bottom = binfo.srWindow.Bottom;
rect.Right = binfo.srWindow.Right;
rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
rect.Bottom = binfo.dwCursorPosition.Y;
SetConsoleWindowInfo( hout, TRUE, &rect );
}
/*
@ -66,5 +104,161 @@ CON_ConsoleInput
*/
char *CON_ConsoleInput( void )
{
return NULL;
HANDLE hin, hout;
INPUT_RECORD buff[ QCONSOLE_INPUT_RECORDS ];
DWORD count = 0;
int i;
static char input[ 1024 ] = { "" };
int inputlen;
int newlinepos = -1;
CHAR_INFO line[ QCONSOLE_WIDTH ];
int linelen = 0;
inputlen = 0;
input[ 0 ] = '\0';
hin = GetStdHandle( STD_INPUT_HANDLE );
if( hin == INVALID_HANDLE_VALUE )
return NULL;
hout = GetStdHandle( STD_OUTPUT_HANDLE );
if( hout == INVALID_HANDLE_VALUE )
return NULL;
if( !PeekConsoleInput( hin, buff, QCONSOLE_INPUT_RECORDS, &count ) )
return NULL;
// if we have overflowed, start dropping oldest input events
if( count == QCONSOLE_INPUT_RECORDS )
{
ReadConsoleInput( hin, buff, 1, &count );
return NULL;
}
for( i = 0; i < count; i++ )
{
if( buff[ i ].EventType == KEY_EVENT &&
buff[ i ].Event.KeyEvent.bKeyDown )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_RETURN )
{
newlinepos = i;
break;
}
if( linelen < QCONSOLE_WIDTH &&
buff[ i ].Event.KeyEvent.uChar.AsciiChar )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
{
if( linelen > 0 )
linelen--;
}
else
{
line[ linelen ].Attributes = QCONSOLE_THEME;
line[ linelen++ ].Char.AsciiChar =
buff[ i ].Event.KeyEvent.uChar.AsciiChar;
}
}
}
}
// provide visual feedback for incomplete commands
if( linelen != qconsole_chars )
{
CONSOLE_SCREEN_BUFFER_INFO binfo;
COORD writeSize = { QCONSOLE_WIDTH, 1 };
COORD writePos = { 0, 0 };
SMALL_RECT writeArea = { 0, 0, 0, 0 };
int i;
// keep track of this so we don't need to re-write to console every frame
qconsole_chars = linelen;
GetConsoleScreenBufferInfo( hout, &binfo );
// adjust scrolling to cursor when typing
if( binfo.dwCursorPosition.Y > binfo.srWindow.Bottom )
{
SMALL_RECT rect;
rect.Top = binfo.srWindow.Top;
rect.Left = binfo.srWindow.Left;
rect.Bottom = binfo.srWindow.Bottom;
rect.Right = binfo.srWindow.Right;
rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
rect.Bottom = binfo.dwCursorPosition.Y;
SetConsoleWindowInfo( hout, TRUE, &rect );
GetConsoleScreenBufferInfo( hout, &binfo );
}
writeArea.Left = 0;
writeArea.Top = binfo.srWindow.Bottom;
writeArea.Bottom = binfo.srWindow.Bottom;
writeArea.Right = QCONSOLE_WIDTH;
// pad line with ' ' to handle VK_BACK
for( i = linelen; i < QCONSOLE_WIDTH; i++ )
{
line[ i ].Char.AsciiChar = ' ';
line[ i ].Attributes = QCONSOLE_THEME;
}
WriteConsoleOutput( hout, line, writeSize, writePos, &writeArea );
if( binfo.dwCursorPosition.X != linelen )
{
COORD cursorPos = { 0, 0 };
cursorPos.X = linelen;
cursorPos.Y = binfo.srWindow.Bottom;
SetConsoleCursorPosition( hout, cursorPos );
}
}
// don't touch the input buffer if this is an incomplete command
if( newlinepos < 0)
{
return NULL;
}
else
{
// add a newline
COORD cursorPos = { 0, 0 };
CONSOLE_SCREEN_BUFFER_INFO binfo;
GetConsoleScreenBufferInfo( hout, &binfo );
cursorPos.Y = binfo.srWindow.Bottom + 1;
SetConsoleCursorPosition( hout, cursorPos );
}
if( !ReadConsoleInput( hin, buff, newlinepos+1, &count ) )
return NULL;
for( i = 0; i < count; i++ )
{
if( buff[ i ].EventType == KEY_EVENT &&
buff[ i ].Event.KeyEvent.bKeyDown )
{
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
{
if( inputlen > 0 )
input[ --inputlen ] = '\0';
continue;
}
if( inputlen < ( sizeof( input ) - 1 ) &&
buff[ i ].Event.KeyEvent.uChar.AsciiChar )
{
input[ inputlen++ ] = buff[ i ].Event.KeyEvent.uChar.AsciiChar;
input[ inputlen ] = '\0';
}
}
}
if( !inputlen )
return NULL;
return input;
}