mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-12 13:12:07 +00:00
* rewrite of the win32 dedicated console:
1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms.
This commit is contained in:
parent
2052b94adc
commit
e46fe24426
8 changed files with 321 additions and 217 deletions
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@ -1026,43 +1026,27 @@ void NET_Shutdown( void ) {
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====================
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NET_Sleep
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Sleeps msec or until something happens on the network or stdin
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Sleeps msec or until something happens on the network
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====================
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*/
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void NET_Sleep( int msec ) {
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struct timeval timeout;
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fd_set fdset;
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int highestfd = 0;
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if (!com_dedicated->integer)
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return; // we're not a server, just run full speed
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if (!ip_socket)
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return;
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if (msec < 0 )
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return;
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FD_ZERO(&fdset);
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FD_SET(fileno(stdin), &fdset);
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highestfd = fileno(stdin) + 1;
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if(ip_socket)
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{
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FD_SET(ip_socket, &fdset); // network socket
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if(ip_socket >= highestfd)
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highestfd = ip_socket + 1;
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}
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if(highestfd)
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{
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if(msec >= 0)
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{
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timeout.tv_sec = msec/1000;
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timeout.tv_usec = (msec%1000)*1000;
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select(highestfd, &fdset, NULL, NULL, &timeout);
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}
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else
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{
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// Block indefinitely
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select(highestfd, &fdset, NULL, NULL, NULL);
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}
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}
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FD_SET(ip_socket, &fdset);
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timeout.tv_sec = msec/1000;
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timeout.tv_usec = (msec%1000)*1000;
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select(ip_socket+1, &fdset, NULL, NULL, &timeout);
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}
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@ -1030,6 +1030,7 @@ char *Sys_ConsoleInput(void);
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char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
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void Sys_FreeFileList( char **list );
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void Sys_Sleep(int msec);
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qboolean Sys_LowPhysicalMemory( void );
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@ -774,7 +774,7 @@ void SV_Frame( int msec ) {
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// Running as a server, but no map loaded
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#ifdef DEDICATED
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// Block until something interesting happens
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NET_Sleep(-1);
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Sys_Sleep(-1);
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#endif
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return;
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@ -22,21 +22,113 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "sys_local.h"
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#include "windows.h"
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#define QCONSOLE_HISTORY 32
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#define QCONSOLE_THEME FOREGROUND_RED | \
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BACKGROUND_RED | \
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BACKGROUND_GREEN | \
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BACKGROUND_BLUE
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static WORD qconsole_attrib;
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#define QCONSOLE_INPUT_RECORDS 1024
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// saved console status
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static DWORD qconsole_orig_mode;
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static CONSOLE_CURSOR_INFO qconsole_orig_cursorinfo;
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// used to track key input
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static int qconsole_chars = 0;
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// cmd history
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static char qconsole_history[ QCONSOLE_HISTORY ][ MAX_EDIT_LINE ];
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static int qconsole_history_pos = -1;
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static int qconsole_history_oldest = 0;
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// current edit buffer
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static char qconsole_line[ MAX_EDIT_LINE ];
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static int qconsole_linelen = 0;
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static HANDLE qconsole_hout;
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static HANDLE qconsole_hin;
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/*
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==================
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CON_CtrlHandler
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The Windows Console doesn't use signals for terminating the application
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with Ctrl-C, logging off, window closing, etc. Instead it uses a special
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handler routine. Fortunately, the values for Ctrl signals don't seem to
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overlap with true signal codes that Windows provides, so calling
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Sys_SigHandler() with those numbers should be safe for generating unique
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shutdown messages.
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==================
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*/
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static BOOL WINAPI CON_CtrlHandler( DWORD sig )
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{
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Sys_SigHandler( sig );
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return TRUE;
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}
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/*
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==================
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CON_HistAdd
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==================
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*/
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static void CON_HistAdd( void )
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{
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Q_strncpyz( qconsole_history[ qconsole_history_oldest ], qconsole_line,
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sizeof( qconsole_history[ qconsole_history_oldest ] ) );
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if( qconsole_history_oldest >= QCONSOLE_HISTORY - 1 )
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qconsole_history_oldest = 0;
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else
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qconsole_history_oldest++;
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qconsole_history_pos = qconsole_history_oldest;
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}
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/*
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==================
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CON_HistPrev
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==================
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*/
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static void CON_HistPrev( void )
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{
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int pos;
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pos = ( qconsole_history_pos < 1 ) ?
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( QCONSOLE_HISTORY - 1 ) : ( qconsole_history_pos - 1 );
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// don' t allow looping through history
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if( pos == qconsole_history_oldest )
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return;
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qconsole_history_pos = pos;
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Q_strncpyz( qconsole_line, qconsole_history[ qconsole_history_pos ],
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sizeof( qconsole_line ) );
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qconsole_linelen = strlen( qconsole_line );
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}
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/*
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==================
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CON_HistNext
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==================
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*/
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static void CON_HistNext( void )
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{
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int pos;
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pos = ( qconsole_history_pos >= QCONSOLE_HISTORY - 1 ) ?
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0 : ( qconsole_history_pos + 1 );
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// clear the edit buffer if they try to advance to a future command
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if( pos == qconsole_history_oldest )
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{
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qconsole_line[ 0 ] = '\0';
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qconsole_linelen = 0;
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return;
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}
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qconsole_history_pos = pos;
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Q_strncpyz( qconsole_line, qconsole_history[ qconsole_history_pos ],
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sizeof( qconsole_line ) );
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qconsole_linelen = strlen( qconsole_line );
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}
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// used to restore original color theme
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static int qconsole_orig_attrib;
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/*
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==================
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*/
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void CON_Show( void )
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{
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CONSOLE_SCREEN_BUFFER_INFO binfo;
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COORD writeSize = { MAX_EDIT_LINE, 1 };
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COORD writePos = { 0, 0 };
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SMALL_RECT writeArea = { 0, 0, 0, 0 };
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int i;
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CHAR_INFO line[ MAX_EDIT_LINE ];
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GetConsoleScreenBufferInfo( qconsole_hout, &binfo );
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// if we' re in the middle of printf, don't bother writing the buffer
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if( binfo.dwCursorPosition.X != 0 )
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return;
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writeArea.Left = 0;
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writeArea.Top = binfo.dwCursorPosition.Y;
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writeArea.Bottom = binfo.dwCursorPosition.Y;
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writeArea.Right = MAX_EDIT_LINE;
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// build a space-padded CHAR_INFO array
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for( i = 0; i < MAX_EDIT_LINE; i++ )
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{
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if( i < qconsole_linelen )
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line[ i ].Char.AsciiChar = qconsole_line[ i ];
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else
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line[ i ].Char.AsciiChar = ' ';
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line[ i ].Attributes = qconsole_attrib;
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}
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if( qconsole_linelen > binfo.srWindow.Right )
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{
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WriteConsoleOutput( qconsole_hout,
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line + (qconsole_linelen - binfo.srWindow.Right ),
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writeSize, writePos, &writeArea );
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}
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else
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{
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WriteConsoleOutput( qconsole_hout, line, writeSize,
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writePos, &writeArea );
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}
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}
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/*
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*/
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void CON_Shutdown( void )
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{
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HANDLE hout;
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COORD screen = { 0, 0 };
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DWORD written;
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hout = GetStdHandle( STD_OUTPUT_HANDLE );
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SetConsoleTextAttribute( hout, qconsole_orig_attrib );
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FillConsoleOutputAttribute( hout, qconsole_orig_attrib, 63999,
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screen, &written );
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SetConsoleMode( qconsole_hin, qconsole_orig_mode );
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SetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
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CloseHandle( qconsole_hout );
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CloseHandle( qconsole_hin );
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}
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/*
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@ -81,34 +208,43 @@ CON_Init
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*/
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void CON_Init( void )
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{
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HANDLE hout;
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COORD screen = { 0, 0 };
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DWORD written, read;
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CONSOLE_SCREEN_BUFFER_INFO binfo;
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SMALL_RECT rect;
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WORD oldattrib;
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CONSOLE_CURSOR_INFO curs;
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CONSOLE_SCREEN_BUFFER_INFO info;
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int i;
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hout = GetStdHandle( STD_OUTPUT_HANDLE );
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// handle Ctrl-C or other console termination
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SetConsoleCtrlHandler( CON_CtrlHandler, TRUE );
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// remember original color theme
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ReadConsoleOutputAttribute( hout, &oldattrib, 1, screen, &read );
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qconsole_orig_attrib = oldattrib;
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SetConsoleTitle("ioquake3 Dedicated Server Console");
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qconsole_hin = GetStdHandle( STD_INPUT_HANDLE );
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if( qconsole_hin == INVALID_HANDLE_VALUE )
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return;
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SetConsoleTextAttribute( hout, QCONSOLE_THEME );
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FillConsoleOutputAttribute( hout, QCONSOLE_THEME, 63999, screen, &written );
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// adjust console scroll to match up with cursor position
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GetConsoleScreenBufferInfo( hout, &binfo );
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rect.Top = binfo.srWindow.Top;
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rect.Left = binfo.srWindow.Left;
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rect.Bottom = binfo.srWindow.Bottom;
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rect.Right = binfo.srWindow.Right;
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rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
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rect.Bottom = binfo.dwCursorPosition.Y;
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SetConsoleWindowInfo( hout, TRUE, &rect );
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qconsole_hout = GetStdHandle( STD_OUTPUT_HANDLE );
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if( qconsole_hout == INVALID_HANDLE_VALUE )
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return;
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GetConsoleMode( qconsole_hin, &qconsole_orig_mode );
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// allow mouse wheel scrolling
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SetConsoleMode( qconsole_hin,
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qconsole_orig_mode & ~ENABLE_MOUSE_INPUT );
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FlushConsoleInputBuffer( qconsole_hin );
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GetConsoleScreenBufferInfo( qconsole_hout, &info );
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qconsole_attrib = info.wAttributes;
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SetConsoleTitle("ioquake3 Dedicated Server Console");
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// make cursor invisible
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GetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
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curs.dwSize = 1;
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curs.bVisible = FALSE;
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SetConsoleCursorInfo( qconsole_hout, &curs );
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// initialize history
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for( i = 0; i < QCONSOLE_HISTORY; i++ )
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qconsole_history[ i ][ 0 ] = '\0';
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}
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/*
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@ -118,167 +254,102 @@ CON_ConsoleInput
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*/
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char *CON_ConsoleInput( void )
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{
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HANDLE hin, hout;
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INPUT_RECORD buff[ QCONSOLE_INPUT_RECORDS ];
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DWORD count = 0;
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int i;
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static char input[ 1024 ] = { "" };
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int inputlen;
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int newlinepos = -1;
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CHAR_INFO line[ QCONSOLE_INPUT_RECORDS ];
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int linelen = 0;
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INPUT_RECORD buff[ MAX_EDIT_LINE ];
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DWORD count = 0, events = 0;
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WORD key = 0;
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int i;
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int newlinepos = -1;
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inputlen = 0;
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input[ 0 ] = '\0';
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if( !GetNumberOfConsoleInputEvents( qconsole_hin, &events ) )
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return NULL;
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hin = GetStdHandle( STD_INPUT_HANDLE );
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if( hin == INVALID_HANDLE_VALUE )
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return NULL;
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hout = GetStdHandle( STD_OUTPUT_HANDLE );
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if( hout == INVALID_HANDLE_VALUE )
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return NULL;
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if( events < 1 )
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return NULL;
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// if we have overflowed, start dropping oldest input events
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if( events >= MAX_EDIT_LINE )
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{
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ReadConsoleInput( qconsole_hin, buff, 1, &events );
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return NULL;
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}
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if( !PeekConsoleInput( hin, buff, QCONSOLE_INPUT_RECORDS, &count ) )
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return NULL;
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if( !ReadConsoleInput( qconsole_hin, buff, events, &count ) )
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return NULL;
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// if we have overflowed, start dropping oldest input events
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if( count == QCONSOLE_INPUT_RECORDS )
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{
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ReadConsoleInput( hin, buff, 1, &count );
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return NULL;
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}
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FlushConsoleInputBuffer( qconsole_hin );
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for( i = 0; i < count; i++ )
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{
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if( buff[ i ].EventType == KEY_EVENT && buff[ i ].Event.KeyEvent.bKeyDown )
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{
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if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_RETURN )
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{
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newlinepos = i;
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break;
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}
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for( i = 0; i < count; i++ )
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{
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if( buff[ i ].EventType != KEY_EVENT )
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continue;
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if( !buff[ i ].Event.KeyEvent.bKeyDown )
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continue;
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if( linelen < QCONSOLE_INPUT_RECORDS &&
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buff[ i ].Event.KeyEvent.uChar.AsciiChar )
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{
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if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
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{
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if( linelen > 0 )
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linelen--;
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}
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else
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{
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line[ linelen ].Attributes = QCONSOLE_THEME;
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line[ linelen++ ].Char.AsciiChar =
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buff[ i ].Event.KeyEvent.uChar.AsciiChar;
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}
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}
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}
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}
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key = buff[ i ].Event.KeyEvent.wVirtualKeyCode;
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// provide visual feedback for incomplete commands
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if( linelen != qconsole_chars )
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{
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CONSOLE_SCREEN_BUFFER_INFO binfo;
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COORD writeSize = { QCONSOLE_INPUT_RECORDS, 1 };
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COORD writePos = { 0, 0 };
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SMALL_RECT writeArea = { 0, 0, 0, 0 };
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int i;
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if( key == VK_RETURN )
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{
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newlinepos = i;
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break;
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}
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else if( key == VK_UP )
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{
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CON_HistPrev();
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break;
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}
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else if( key == VK_DOWN )
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{
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CON_HistNext();
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break;
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}
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else if( key == VK_TAB )
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{
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field_t f;
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// keep track of this so we don't need to re-write to console every frame
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qconsole_chars = linelen;
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Q_strncpyz( f.buffer, qconsole_line,
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sizeof( f.buffer ) );
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Field_AutoComplete( &f );
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Q_strncpyz( qconsole_line, f.buffer,
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sizeof( qconsole_line ) );
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qconsole_linelen = strlen( qconsole_line );
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break;
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}
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GetConsoleScreenBufferInfo( hout, &binfo );
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if( qconsole_linelen < sizeof( qconsole_line ) - 1 )
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{
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char c = buff[ i ].Event.KeyEvent.uChar.AsciiChar;
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// adjust scrolling to cursor when typing
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if( binfo.dwCursorPosition.Y > binfo.srWindow.Bottom )
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{
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SMALL_RECT rect;
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if( key == VK_BACK )
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{
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int pos = ( qconsole_linelen > 0 ) ?
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qconsole_linelen - 1 : 0;
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rect.Top = binfo.srWindow.Top;
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rect.Left = binfo.srWindow.Left;
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rect.Bottom = binfo.srWindow.Bottom;
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rect.Right = binfo.srWindow.Right;
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qconsole_line[ pos ] = '\0';
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qconsole_linelen = pos;
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}
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else if( c )
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{
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qconsole_line[ qconsole_linelen++ ] = c;
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qconsole_line[ qconsole_linelen ] = '\0';
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}
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}
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}
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rect.Top += ( binfo.dwCursorPosition.Y - binfo.srWindow.Bottom );
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rect.Bottom = binfo.dwCursorPosition.Y;
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SetConsoleWindowInfo( hout, TRUE, &rect );
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GetConsoleScreenBufferInfo( hout, &binfo );
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}
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writeArea.Left = 0;
|
||||
writeArea.Top = binfo.srWindow.Bottom;
|
||||
writeArea.Bottom = binfo.srWindow.Bottom;
|
||||
writeArea.Right = QCONSOLE_INPUT_RECORDS;
|
||||
CON_Show();
|
||||
|
||||
// pad line with ' ' to handle VK_BACK
|
||||
for( i = linelen; i < QCONSOLE_INPUT_RECORDS; i++ )
|
||||
{
|
||||
line[ i ].Char.AsciiChar = ' ';
|
||||
line[ i ].Attributes = QCONSOLE_THEME;
|
||||
}
|
||||
if( newlinepos < 0)
|
||||
return NULL;
|
||||
|
||||
if( linelen > binfo.srWindow.Right )
|
||||
{
|
||||
WriteConsoleOutput( hout, line + (linelen - binfo.srWindow.Right ),
|
||||
writeSize, writePos, &writeArea );
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteConsoleOutput( hout, line, writeSize, writePos, &writeArea );
|
||||
}
|
||||
if( !qconsole_linelen )
|
||||
{
|
||||
Com_Printf( "\n" );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if( binfo.dwCursorPosition.X != linelen )
|
||||
{
|
||||
COORD cursorPos = { 0, 0 };
|
||||
CON_HistAdd();
|
||||
Com_Printf( "%s\n", qconsole_line );
|
||||
|
||||
cursorPos.X = linelen;
|
||||
cursorPos.Y = binfo.srWindow.Bottom;
|
||||
SetConsoleCursorPosition( hout, cursorPos );
|
||||
}
|
||||
}
|
||||
qconsole_linelen = 0;
|
||||
|
||||
// don't touch the input buffer if this is an incomplete command
|
||||
if( newlinepos < 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// add a newline
|
||||
COORD cursorPos = { 0, 0 };
|
||||
CONSOLE_SCREEN_BUFFER_INFO binfo;
|
||||
|
||||
GetConsoleScreenBufferInfo( hout, &binfo );
|
||||
cursorPos.Y = binfo.srWindow.Bottom + 1;
|
||||
SetConsoleCursorPosition( hout, cursorPos );
|
||||
}
|
||||
|
||||
|
||||
if( !ReadConsoleInput( hin, buff, newlinepos+1, &count ) )
|
||||
return NULL;
|
||||
|
||||
for( i = 0; i < count; i++ )
|
||||
{
|
||||
if( buff[ i ].EventType == KEY_EVENT && buff[ i ].Event.KeyEvent.bKeyDown )
|
||||
{
|
||||
if( buff[ i ].Event.KeyEvent.wVirtualKeyCode == VK_BACK )
|
||||
{
|
||||
if( inputlen > 0 )
|
||||
input[ --inputlen ] = '\0';
|
||||
continue;
|
||||
}
|
||||
if( inputlen < ( sizeof( input ) - 1 ) &&
|
||||
buff[ i ].Event.KeyEvent.uChar.AsciiChar )
|
||||
{
|
||||
input[ inputlen++ ] = buff[ i ].Event.KeyEvent.uChar.AsciiChar;
|
||||
input[ inputlen ] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
if( !inputlen )
|
||||
return NULL;
|
||||
return input;
|
||||
return qconsole_line;
|
||||
}
|
||||
|
|
|
@ -38,3 +38,5 @@ char *CON_ConsoleInput(void);
|
|||
#ifdef MACOS_X
|
||||
char *Sys_StripAppBundle( char *pwd );
|
||||
#endif
|
||||
|
||||
void Sys_SigHandler( int signal );
|
||||
|
|
|
@ -573,7 +573,7 @@ void Sys_ParseArgs( int argc, char **argv )
|
|||
Sys_SigHandler
|
||||
=================
|
||||
*/
|
||||
static void Sys_SigHandler( int signal )
|
||||
void Sys_SigHandler( int signal )
|
||||
{
|
||||
static qboolean signalcaught = qfalse;
|
||||
|
||||
|
@ -641,6 +641,7 @@ int main( int argc, char **argv )
|
|||
|
||||
#ifndef _WIN32
|
||||
// Windows doesn't have these signals
|
||||
// see CON_CtrlHandler() in con_win32.c
|
||||
signal( SIGHUP, Sys_SigHandler );
|
||||
signal( SIGQUIT, Sys_SigHandler );
|
||||
signal( SIGTRAP, Sys_SigHandler );
|
||||
|
|
|
@ -448,3 +448,31 @@ char *Sys_StripAppBundle( char *dir )
|
|||
return cwd;
|
||||
}
|
||||
#endif // MACOS_X
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_Sleep
|
||||
|
||||
Block execution for msec or until input is recieved.
|
||||
==================
|
||||
*/
|
||||
void Sys_Sleep( int msec )
|
||||
{
|
||||
fd_set fdset;
|
||||
|
||||
FD_ZERO(&fdset);
|
||||
FD_SET(fileno(stdin), &fdset);
|
||||
if( msec < 0 )
|
||||
{
|
||||
select((fileno(stdin) + 1), &fdset, NULL, NULL, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct timeval timeout;
|
||||
|
||||
timeout.tv_sec = msec/1000;
|
||||
timeout.tv_usec = (msec%1000)*1000;
|
||||
select((fileno(stdin) + 1), &fdset, NULL, NULL, &timeout);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -508,3 +508,20 @@ void Sys_FreeFileList( char **list )
|
|||
|
||||
Z_Free( list );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
Sys_Sleep
|
||||
|
||||
Block execution for msec or until input is recieved.
|
||||
==============
|
||||
*/
|
||||
void Sys_Sleep( int msec )
|
||||
{
|
||||
if( msec < 0 )
|
||||
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), INFINITE );
|
||||
else
|
||||
WaitForSingleObject( GetStdHandle( STD_INPUT_HANDLE ), msec );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue