mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
* Deugly the ugly new ascii banner
* Re-justify some paragraphs dejustified by changing name * Add tjw to contributors list
This commit is contained in:
parent
de39561883
commit
e17bea030f
1 changed files with 17 additions and 27 deletions
44
README
44
README
|
@ -1,22 +1,11 @@
|
|||
|
||||
o8o oooo
|
||||
`"' `888
|
||||
oooo .ooooo. .ooooo oo oooo oooo .oooo. 888 oooo .ooooo.
|
||||
`888 d88' `88b d88' `888 `888 `888 `P )88b 888 .8P' d88' `88b
|
||||
888 888 888 888 888 888 888 .oP"888 888888. 888ooo888
|
||||
888 888 888 888 888 888 888 d8( 888 888 `88b. 888 .o
|
||||
o888o `Y8bod8P' `V8bod888 `V88V"V8P' `Y888""8o o888o o888o `Y8bod8P'
|
||||
888.
|
||||
8P'
|
||||
"
|
||||
.oooo.
|
||||
.dP""Y88b
|
||||
]8P'
|
||||
<88b.
|
||||
`88b.
|
||||
o. .88P
|
||||
`8bd88P'
|
||||
|
||||
,---------------------------------------.
|
||||
| _ _ ____ |
|
||||
| (_)___ __ _ _ _ __ _| |_____|__ / |
|
||||
| | / _ \/ _` | || / _` | / / -_)|_ \ |
|
||||
| |_\___/\__, |\_,_\__,_|_\_\___|___/ |
|
||||
| |_| |
|
||||
| |
|
||||
`---------- http://icculus.org/quake3 --'
|
||||
|
||||
The intent of this project is to provide a baseline Quake 3 which may be used
|
||||
for further development. Some of the major features currently implemented are:
|
||||
|
@ -203,19 +192,19 @@ URL to the mailing list. If you're too lazy for either method, then it would be
|
|||
better if you emailed your patches to zakk@icculus.org directly than not at
|
||||
all.
|
||||
|
||||
The focus for ioquake3 to develop a stable base suitable for further
|
||||
development, and provide players with the same Quake 3 experience they've
|
||||
had for years. As such ioq3 does not have any significant graphical
|
||||
enhancements and none are planned at this time. However, improved graphics
|
||||
and sound patches will be accepted as long as they are entirely optional,
|
||||
do not require new media and are off by default.
|
||||
The focus for ioquake3 to develop a stable base suitable for further
|
||||
development, and provide players with the same Quake 3 experience they've had
|
||||
for years. As such ioq3 does not have any significant graphical enhancements
|
||||
and none are planned at this time. However, improved graphics and sound
|
||||
patches will be accepted as long as they are entirely optional, do not
|
||||
require new media and are off by default.
|
||||
|
||||
|
||||
--------------------------------------------- Building Official Installers -----
|
||||
|
||||
We need help getting automated installers on all the platforms that ioquake3
|
||||
supports. We don't neccesarily care about all the installers being
|
||||
identical, but we have some general guidelines:
|
||||
supports. We don't neccesarily care about all the installers being identical,
|
||||
but we have some general guidelines:
|
||||
|
||||
* Please include the id patch pk3s in your installer, which are available
|
||||
from http://icculus.org/quake3/?page=getdata subject to agreement to the id
|
||||
|
@ -257,6 +246,7 @@ Maintainers
|
|||
Ryan C. Gordon <icculus@icculus.org>
|
||||
Thilo Schulz <arny@ats.s.bawue.de>
|
||||
Tim Angus <tim@ngus.net>
|
||||
Tony J. White <tjw@tjw.org>
|
||||
Zachary J. Slater <zakk@timedoctor.org>
|
||||
|
||||
Significant contributions from
|
||||
|
|
Loading…
Reference in a new issue