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* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
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1 changed files with 9 additions and 9 deletions
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@ -66,8 +66,8 @@ vmCvar_t g_synchronousClients;
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vmCvar_t g_warmup;
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vmCvar_t g_doWarmup;
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vmCvar_t g_restarted;
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vmCvar_t g_log;
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vmCvar_t g_logSync;
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vmCvar_t g_logfile;
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vmCvar_t g_logfileSync;
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vmCvar_t g_blood;
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vmCvar_t g_podiumDist;
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vmCvar_t g_podiumDrop;
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@ -127,8 +127,8 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue },
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{ &g_doWarmup, "g_doWarmup", "0", 0, 0, qtrue },
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{ &g_log, "g_log", "games.log", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logfile, "g_logfile", "games.log", CVAR_ARCHIVE, 0, qfalse },
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{ &g_logfileSync, "g_logfileSync", "0", CVAR_ARCHIVE, 0, qfalse },
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{ &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse },
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@ -427,14 +427,14 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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level.snd_fry = G_SoundIndex("sound/player/fry.wav"); // FIXME standing in lava / slime
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if ( g_gametype.integer != GT_SINGLE_PLAYER && g_log.string[0] ) {
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if ( g_logSync.integer ) {
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trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND_SYNC );
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if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) {
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if ( g_logfileSync.integer ) {
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trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND_SYNC );
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} else {
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trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND );
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trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND );
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}
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if ( !level.logFile ) {
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G_Printf( "WARNING: Couldn't open logfile: %s\n", g_log.string );
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G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logfile.string );
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} else {
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char serverinfo[MAX_INFO_STRING];
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