diff --git a/code/unix/linux_glimp_sdl.c b/code/unix/linux_glimp_sdl.c index a85153ed..4026e0ba 100644 --- a/code/unix/linux_glimp_sdl.c +++ b/code/unix/linux_glimp_sdl.c @@ -109,14 +109,6 @@ cvar_t *joy_threshold = NULL; cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software cvar_t *r_previousglDriver; -static int win_x, win_y; - -static int num_vidmodes; - -static int mouse_accel_numerator; -static int mouse_accel_denominator; -static int mouse_threshold; - /* * Find the first occurrence of find in s. */ @@ -1280,6 +1272,13 @@ extern cvar_t * in_joystick; extern cvar_t * in_joystickDebug; extern cvar_t * joy_threshold; +#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0])) +struct +{ + qboolean buttons[16]; // !!! FIXME: these might be too many. + unsigned int oldaxes; +} stick_state; + /**********************************************/ /* Joystick routines. */ @@ -1294,6 +1293,7 @@ void IN_StartupJoystick( void ) SDL_JoystickClose(stick); stick = NULL; + memset(&stick_state, '\0', sizeof (stick_state)); if( !in_joystick->integer ) { Com_Printf( "Joystick is not active.\n" ); @@ -1325,6 +1325,7 @@ void IN_StartupJoystick( void ) Com_Printf( "Joystick %d opened\n", i ); Com_Printf( "Name: %s\n", SDL_JoystickName(i) ); Com_Printf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); + Com_Printf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); Com_Printf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); Com_Printf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); @@ -1343,83 +1344,96 @@ void IN_StartupJoystick( void ) void IN_JoyMove( void ) { - if (!stick) - return; + qboolean joy_pressed[ARRAYLEN(joy_keys)]; + unsigned int axes = 0; + int total = 0; + int i = 0; - SDL_JoystickUpdate(); + if (!stick) + return; -#if 0 // !!! FIXME: convert this from the Linux codebase. - /* Store instantaneous joystick state. Hack to get around - * event model used in Linux joystick driver. - */ - static int axes_state[16]; - /* Old bits for Quake-style input compares. */ - static unsigned int old_axes = 0; - /* Our current goodies. */ - unsigned int axes = 0; - int i = 0; + SDL_JoystickUpdate(); - if( joy_fd == -1 ) { - return; - } + memset(joy_pressed, '\0', sizeof (joy_pressed)); - /* Empty the queue, dispatching button presses immediately - * and updating the instantaneous state for the axes. - */ - do { - int n = -1; - struct js_event event; - - n = read( joy_fd, &event, sizeof( event ) ); - - if( n == -1 ) { - /* No error, we're non-blocking. */ - break; + // update the ball state. + total = SDL_JoystickNumBalls(stick); + if (total > 0) + { + int balldx = 0; + int balldy = 0; + for (i = 0; i < total; i++) + { + int dx = 0; + int dy = 0; + SDL_JoystickGetBall(stick, i, &dx, &dy); + balldx += dx; + balldy += dy; + } + if (balldx || balldy) + { + // !!! FIXME: is this good for stick balls, or just mice? + // Scale like the mouse input... + if (abs(balldx) > 1) + balldx *= 2; + if (abs(balldy) > 1) + balldy *= 2; + Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); + } } - if( event.type & JS_EVENT_BUTTON ) { - Sys_QueEvent( 0, SE_KEY, K_JOY1 + event.number, event.value, 0, NULL ); - } else if( event.type & JS_EVENT_AXIS ) { - - if( event.number >= 16 ) { - continue; - } - - axes_state[event.number] = event.value; - } else { - Com_Printf( "Unknown joystick event type\n" ); + // now query the stick buttons... + total = SDL_JoystickNumButtons(stick); + if (total > 0) + { + if (total > ARRAYLEN(stick_state.buttons)) + total = ARRAYLEN(stick_state.buttons); + for (i = 0; i < total; i++) + { + qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); + if (pressed != stick_state.buttons[i]) + { + Sys_QueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); + stick_state.buttons[i] = pressed; + } + } } - } while( 1 ); + // !!! FIXME: look at the hats... - - /* Translate our instantaneous state to bits. */ - for( i = 0; i < 16; i++ ) { - float f = ( (float) axes_state[i] ) / 32767.0f; - - if( f < -joy_threshold->value ) { - axes |= ( 1 << ( i * 2 ) ); - } else if( f > joy_threshold->value ) { - axes |= ( 1 << ( ( i * 2 ) + 1 ) ); + // finally, look at the axes... + total = SDL_JoystickNumAxes(stick); + if (total > 0) + { + if (total > 16) total = 16; + for (i = 0; i < total; i++) + { + Sint16 axis = SDL_JoystickGetAxis(stick, i); + float f = ( (float) axis ) / 32767.0f; + if( f < -joy_threshold->value ) { + axes |= ( 1 << ( i * 2 ) ); + } else if( f > joy_threshold->value ) { + axes |= ( 1 << ( ( i * 2 ) + 1 ) ); + } + } } - } + /* Time to update axes state based on old vs. new. */ + if (axes != stick_state.oldaxes) + { + for( i = 0; i < 16; i++ ) { + if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); + } - /* Time to update axes state based on old vs. new. */ - for( i = 0; i < 16; i++ ) { - - if( ( axes & ( 1 << i ) ) && !( old_axes & ( 1 << i ) ) ) { - Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); + if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { + Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); + } + } } - if( !( axes & ( 1 << i ) ) && ( old_axes & ( 1 << i ) ) ) { - Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); - } - } - - /* Save for future generations. */ - old_axes = axes; -#endif + /* Save for future generations. */ + stick_state.oldaxes = axes; } #endif // USE_SDL