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- Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
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parent
664f8e578d
commit
d57ba6a57b
5 changed files with 23 additions and 10 deletions
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@ -3392,8 +3392,8 @@ void CL_Shutdown(char *finalmsg, qboolean disconnect)
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if(disconnect)
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if(disconnect)
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CL_Disconnect(qtrue);
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CL_Disconnect(qtrue);
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CL_Snd_Shutdown();
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CL_ClearMemory(qtrue);
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CL_ClearMemory(qtrue);
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CL_Snd_Shutdown();
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Cmd_RemoveCommand ("cmd");
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Cmd_RemoveCommand ("cmd");
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Cmd_RemoveCommand ("configstrings");
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Cmd_RemoveCommand ("configstrings");
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@ -475,7 +475,7 @@ void Com_StartupVariable( const char *match ) {
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if(Cvar_Flags(s) == CVAR_NONEXISTENT)
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if(Cvar_Flags(s) == CVAR_NONEXISTENT)
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Cvar_Get(s, Cmd_Argv(2), CVAR_USER_CREATED);
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Cvar_Get(s, Cmd_Argv(2), CVAR_USER_CREATED);
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else
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else
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Cvar_Set(s, Cmd_Argv(2));
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Cvar_Set2(s, Cmd_Argv(2), qfalse);
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}
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}
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}
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}
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}
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}
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@ -2391,9 +2391,10 @@ void Com_GameRestart(int checksumFeed, qboolean disconnect)
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// make sure no recursion can be triggered
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// make sure no recursion can be triggered
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if(!com_gameRestarting && com_fullyInitialized)
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if(!com_gameRestarting && com_fullyInitialized)
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{
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{
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int clWasRunning = com_cl_running->integer;
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int clWasRunning;
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com_gameRestarting = qtrue;
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com_gameRestarting = qtrue;
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clWasRunning = com_cl_running->integer;
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// Kill server if we have one
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// Kill server if we have one
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if(com_sv_running->integer)
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if(com_sv_running->integer)
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@ -2441,6 +2442,15 @@ Expose possibility to change current running mod to the user
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void Com_GameRestart_f(void)
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void Com_GameRestart_f(void)
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{
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{
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if(!FS_FilenameCompare(Cmd_Argv(1), com_basegame->string))
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{
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// This is the standard base game. Servers and clients should
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// use "" and not the standard basegame name because this messes
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// up pak file negotiation and lots of other stuff
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Cvar_Set("fs_game", "");
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}
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else
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Cvar_Set("fs_game", Cmd_Argv(1));
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Cvar_Set("fs_game", Cmd_Argv(1));
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Com_GameRestart(0, qtrue);
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Com_GameRestart(0, qtrue);
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@ -2703,7 +2713,6 @@ void Com_Init( char *commandLine ) {
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if(!com_basegame->string[0])
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if(!com_basegame->string[0])
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Cvar_ForceReset("com_basegame");
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Cvar_ForceReset("com_basegame");
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// Com_StartupVariable(
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FS_InitFilesystem ();
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FS_InitFilesystem ();
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Com_InitJournaling();
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Com_InitJournaling();
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@ -35,8 +35,6 @@ int cvar_numIndexes;
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#define FILE_HASH_SIZE 256
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#define FILE_HASH_SIZE 256
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static cvar_t *hashTable[FILE_HASH_SIZE];
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static cvar_t *hashTable[FILE_HASH_SIZE];
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cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force);
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/*
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/*
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================
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================
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return a hash value for the filename
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return a hash value for the filename
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@ -3792,9 +3792,12 @@ void FS_InitFilesystem( void ) {
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// we have to specially handle this, because normal command
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// we have to specially handle this, because normal command
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// line variable sets don't happen until after the filesystem
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// line variable sets don't happen until after the filesystem
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// has already been initialized
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// has already been initialized
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Com_StartupVariable( "fs_basepath" );
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Com_StartupVariable("fs_basepath");
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Com_StartupVariable( "fs_homepath" );
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Com_StartupVariable("fs_homepath");
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Com_StartupVariable( "fs_game" );
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Com_StartupVariable("fs_game");
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if(!FS_FilenameCompare(Cvar_VariableString("fs_game"), com_basegame->string))
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Cvar_Set("fs_game", "");
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// try to start up normally
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// try to start up normally
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FS_Startup(com_basegame->string);
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FS_Startup(com_basegame->string);
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@ -504,6 +504,9 @@ void Cvar_Update( vmCvar_t *vmCvar );
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void Cvar_Set( const char *var_name, const char *value );
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void Cvar_Set( const char *var_name, const char *value );
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// will create the variable with no flags if it doesn't exist
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// will create the variable with no flags if it doesn't exist
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cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force);
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// same as Cvar_Set, but allows more control over setting of cvar
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void Cvar_SetSafe( const char *var_name, const char *value );
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void Cvar_SetSafe( const char *var_name, const char *value );
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// sometimes we set variables from an untrusted source: fail if flags & CVAR_PROTECTED
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// sometimes we set variables from an untrusted source: fail if flags & CVAR_PROTECTED
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