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Add header for standalone game licensing
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@ -605,6 +605,8 @@ binary. Just run make with the option BUILD_STANDALONE=1. Don't forget to edit
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the PRODUCT_NAME and subsequent #defines in qcommon/q_shared.h with
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information appropriate for your project.
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## Standalone game licensing
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While a lot of work has been put into ioquake3 that you can benefit from free
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of charge, it does not mean that you have no obligations to fulfill. Please be
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aware that as soon as you start distributing your game with an engine based on
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@ -629,6 +631,7 @@ maps) created by yourself are your property and can be sold like every other
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game you find in stores.
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## Network protocols
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There are now two cvars that give you some degree of freedom over the reported
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protocol versions between clients and servers: "com_protocol" and
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"com_legacyprotocol".
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@ -658,6 +661,7 @@ game you can still enable it in q_shared.h by defining
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LEGACY_PROTOCOL.
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## cl_guid Support
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cl_guid is a cvar which is part of the client's USERINFO string. Its value
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is a 32 character string made up of [a-f] and [0-9] characters. This
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value is pseudo-unique for every player. Id's Quake 3 Arena client also
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@ -677,6 +681,7 @@ your mod's game code:
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2. granting some weak admin rights to players without requiring passwords
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## PNG support
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ioquake3 supports the use of PNG (Portable Network Graphic) images as
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textures. It should be noted that the use of such images in a map will
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result in missing placeholder textures where the map is used with the id
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