diff --git a/code/cgame/cg_effects.c b/code/cgame/cg_effects.c index 99f64995..9b2d0f7a 100644 --- a/code/cgame/cg_effects.c +++ b/code/cgame/cg_effects.c @@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) { /* ================== -CG_LaunchGib +CG_LaunchExplode ================== */ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { @@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { #define EXP_JUMP 150 /* =================== -CG_GibPlayer +CG_BigExplode Generated a bunch of gibs launching out from the bodies location =================== diff --git a/code/cgame/cg_localents.c b/code/cgame/cg_localents.c index 8a85621e..be61ce31 100644 --- a/code/cgame/cg_localents.c +++ b/code/cgame/cg_localents.c @@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) { =================== CG_AllocLocalEntity -Will allways succeed, even if it requires freeing an old active entity +Will always succeed, even if it requires freeing an old active entity =================== */ localEntity_t *CG_AllocLocalEntity( void ) { diff --git a/code/cgame/cg_players.c b/code/cgame/cg_players.c index 425a2faa..59f52320 100644 --- a/code/cgame/cg_players.c +++ b/code/cgame/cg_players.c @@ -83,7 +83,7 @@ CLIENT INFO ====================== CG_ParseAnimationFile -Read a configuration file containing animation coutns and rates +Read a configuration file containing animation counts and rates models/players/visor/animation.cfg, etc ====================== */ diff --git a/code/cgame/cg_playerstate.c b/code/cgame/cg_playerstate.c index 4954b330..c696a91f 100644 --- a/code/cgame/cg_playerstate.c +++ b/code/cgame/cg_playerstate.c @@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { #endif pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]); reward = qtrue; - //Com_Printf("guantlet frag\n"); + //Com_Printf("gauntlet frag\n"); } if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) { pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]); diff --git a/code/cgame/cg_view.c b/code/cgame/cg_view.c index 0fc763a9..1131841f 100644 --- a/code/cgame/cg_view.c +++ b/code/cgame/cg_view.c @@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) { VectorCopy( trace.endpos, view ); view[2] += (1.0 - trace.fraction) * 32; // try another trace to this position, because a tunnel may have the ceiling - // close enogh that this is poking out + // close enough that this is poking out CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( trace.endpos, view ); diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 64452411..a2b83252 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) { /* ========================== -CG_NailTrail +CG_PlasmaTrail ========================== */ static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) { diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index f0a5f4f2..36f5deb7 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -841,7 +841,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio /* ================= -S_AL_NewLoopMaster +S_AL_SaveLoopPos Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ diff --git a/code/game/ai_main.c b/code/game/ai_main.c index bbf5fd57..9b3d7220 100644 --- a/code/game/ai_main.c +++ b/code/game/ai_main.c @@ -1280,7 +1280,7 @@ int BotAIShutdownClient(int client, qboolean restart) { } trap_BotFreeMoveState(bs->ms); - //free the goal state` + //free the goal state trap_BotFreeGoalState(bs->gs); //free the chat file trap_BotFreeChatState(bs->cs); diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index 4dd5d38a..976a78ed 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -1790,7 +1790,7 @@ static void PM_DropTimers( void ) { PM_UpdateViewAngles This can be used as another entry point when only the viewangles -are being updated isntead of a full move +are being updated instead of a full move ================ */ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { diff --git a/code/game/g_client.c b/code/game/g_client.c index ee88fac5..d1dcbc3c 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -630,7 +630,7 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin ) /* =========== -ClientCheckName +ClientCleanName ============ */ static void ClientCleanName(const char *in, char *out, int outSize) diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c index aaa1f8f6..fe2a53c1 100644 --- a/code/game/g_cmds.c +++ b/code/game/g_cmds.c @@ -476,7 +476,7 @@ void Cmd_Kill_f( gentity_t *ent ) { /* ================= -BroadCastTeamChange +BroadcastTeamChange Let everyone know about a team change ================= @@ -1348,7 +1348,7 @@ void Cmd_CallVote_f( gentity_t *ent ) { trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) ); - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; @@ -1513,7 +1513,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) { trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) ); } - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.teamVoteTime[cs_offset] = level.time; level.teamVoteYes[cs_offset] = 1; level.teamVoteNo[cs_offset] = 0; diff --git a/code/game/g_combat.c b/code/game/g_combat.c index 2fbd3170..b981c581 100644 --- a/code/game/g_combat.c +++ b/code/game/g_combat.c @@ -778,7 +778,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i #endif /* ============ -T_Damage +G_Damage targ entity that is being damaged inflictor entity that is causing the damage diff --git a/code/game/g_items.c b/code/game/g_items.c index f6d84cf7..3e36e382 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -660,7 +660,7 @@ void FinishSpawningItem( gentity_t *ent ) { ent->r.contents = CONTENTS_TRIGGER; ent->touch = Touch_Item; - // useing an item causes it to respawn + // using an item causes it to respawn ent->use = Use_Item; if ( ent->spawnflags & 1 ) { diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 3c8c25d0..36cb4ce6 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -1519,7 +1519,7 @@ void Hunk_SmallLog( void) { /* ================= -Com_InitZoneMemory +Com_InitHunkZoneMemory ================= */ void Com_InitHunkMemory( void ) { @@ -3539,7 +3539,7 @@ void Field_AutoComplete( field_t *field ) ================== Com_RandomBytes -fills string array with len radom bytes, peferably from the OS randomizer +fills string array with len random bytes, preferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 48647f1d..64247a89 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -562,7 +562,7 @@ typedef struct { #define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} -// just in case you do't want to use the macros +// just in case you don't want to use the macros vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); diff --git a/code/renderercommon/tr_types.h b/code/renderercommon/tr_types.h index 70596434..dd55e2e7 100644 --- a/code/renderercommon/tr_types.h +++ b/code/renderercommon/tr_types.h @@ -53,6 +53,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define RF_SHADOW_PLANE 0x0100 // use refEntity->shadowPlane #define RF_WRAP_FRAMES 0x0200 // mod the model frames by the maxframes to allow continuous + // animation without needing to know the frame count // refdef flags #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen diff --git a/code/renderergl1/tr_bsp.c b/code/renderergl1/tr_bsp.c index b5eac338..64f6a565 100644 --- a/code/renderergl1/tr_bsp.c +++ b/code/renderergl1/tr_bsp.c @@ -1550,7 +1550,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof(*fogs); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); out = s_worldData.fogs + 1;