mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-14 14:11:15 +00:00
commit
cfcd2d2d7f
27 changed files with 434 additions and 7 deletions
|
@ -33,6 +33,8 @@
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#include "SDL_config_premake.h"
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#include "SDL_config_premake.h"
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#elif defined(__WIN32__)
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#elif defined(__WIN32__)
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#include "SDL_config_windows.h"
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_winrt.h"
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#elif defined(__MACOSX__)
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#elif defined(__IPHONEOS__)
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@ -295,6 +295,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
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@ -294,6 +294,7 @@
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#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#undef SDL_VIDEO_RENDER_D3D
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#undef SDL_VIDEO_RENDER_D3D
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#undef SDL_VIDEO_RENDER_D3D11
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#undef SDL_VIDEO_RENDER_OGL
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#undef SDL_VIDEO_RENDER_OGL
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#undef SDL_VIDEO_RENDER_OGL_ES
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#undef SDL_VIDEO_RENDER_OGL_ES
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#undef SDL_VIDEO_RENDER_OGL_ES2
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#undef SDL_VIDEO_RENDER_OGL_ES2
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@ -171,6 +171,9 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_D3D
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#ifndef SDL_VIDEO_RENDER_D3D
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#define SDL_VIDEO_RENDER_D3D 1
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#define SDL_VIDEO_RENDER_D3D 1
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#endif
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#endif
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#ifndef SDL_VIDEO_RENDER_D3D11
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#define SDL_VIDEO_RENDER_D3D11 0
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#endif
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/* Enable OpenGL support */
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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#ifndef SDL_VIDEO_OPENGL
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190
code/SDL2/include/SDL_config_winrt.h
Normal file
190
code/SDL2/include/SDL_config_winrt.h
Normal file
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@ -0,0 +1,190 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_config_windows_h
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#define _SDL_config_windows_h
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#include "SDL_platform.h"
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
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#define HAVE_STDINT_H 1
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#elif defined(_MSC_VER)
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#ifndef _UINTPTR_T_DEFINED
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#ifdef _WIN64
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typedef unsigned __int64 uintptr_t;
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#else
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typedef unsigned int uintptr_t;
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#endif
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#define _UINTPTR_T_DEFINED
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#endif
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/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
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#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
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#define DWORD_PTR DWORD
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#endif
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#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
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#define LONG_PTR LONG
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#endif
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#else /* !__GNUC__ && !_MSC_VER */
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typedef signed char int8_t;
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typedef unsigned char uint8_t;
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typedef signed short int16_t;
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typedef unsigned short uint16_t;
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typedef signed int int32_t;
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typedef unsigned int uint32_t;
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typedef signed long long int64_t;
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typedef unsigned long long uint64_t;
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#ifndef _SIZE_T_DEFINED_
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#define _SIZE_T_DEFINED_
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typedef unsigned int size_t;
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#endif
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typedef unsigned int uintptr_t;
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#endif /* __GNUC__ || _MSC_VER */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#ifdef _WIN64
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# define SIZEOF_VOIDP 8
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#else
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# define SIZEOF_VOIDP 4
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#endif
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||||||
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/* Useful headers */
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#define HAVE_LIBC 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STRING_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_FLOAT_H 1
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#define HAVE_SIGNAL_H 1
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||||||
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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#define HAVE__STRREV 1
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#define HAVE__STRUPR 1
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//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
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//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
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//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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//#define HAVE_STRTOLL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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#define HAVE__STRICMP 1
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#define HAVE__STRNICMP 1
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#define HAVE_VSNPRINTF 1
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//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
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#define HAVE_M_PI 1
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE__COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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//#define HAVE_SCALBN 1
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#define HAVE__SCALB 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE__FSEEKI64 1
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/* Enable various audio drivers */
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#define SDL_AUDIO_DRIVER_XAUDIO2 1
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#define SDL_AUDIO_DRIVER_DISK 1
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#define SDL_AUDIO_DRIVER_DUMMY 1
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/* Enable various input drivers */
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// TODO, WinRT: Get haptic support working
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#define SDL_HAPTIC_DISABLED 1
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#define SDL_JOYSTICK_DISABLED 1
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#else
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#define SDL_JOYSTICK_XINPUT 1
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#endif
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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/* Enable various threading systems */
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#define SDL_THREAD_STDCPP 1
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/* Enable various timer systems */
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#define SDL_TIMER_WINDOWS 1
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/* Enable various video drivers */
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#define SDL_VIDEO_DRIVER_WINRT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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||||||
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#if SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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/* Enable system power support */
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#define SDL_POWER_WINRT 1
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/* Enable assembly routines (Win64 doesn't have inline asm) */
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#ifndef _WIN64
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#define SDL_ASSEMBLY_ROUTINES 1
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#endif
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#endif /* _SDL_config_windows_h */
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@ -32,7 +32,7 @@
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/* Need to do this here because intrin.h has C++ code in it */
|
/* Need to do this here because intrin.h has C++ code in it */
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/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
|
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500)
|
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
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#include <intrin.h>
|
#include <intrin.h>
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#ifndef _WIN64
|
#ifndef _WIN64
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#define __MMX__
|
#define __MMX__
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||||||
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|
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@ -391,9 +391,16 @@ typedef enum {
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#endif
|
#endif
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#include <windows.h>
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#include <windows.h>
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|
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|
#if __WINRT__
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|
#include <Unknwn.h>
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|
typedef IUnknown * EGLNativeWindowType;
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typedef int EGLNativeDisplayType;
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typedef HBITMAP EGLNativePixmapType;
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|
#else
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typedef HDC EGLNativeDisplayType;
|
typedef HDC EGLNativeDisplayType;
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typedef HBITMAP EGLNativePixmapType;
|
typedef HBITMAP EGLNativePixmapType;
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typedef HWND EGLNativeWindowType;
|
typedef HWND EGLNativeWindowType;
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|
#endif
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|
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#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
|
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
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||||||
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|
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@ -105,6 +105,19 @@ extern "C" {
|
||||||
*/
|
*/
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#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
|
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
|
||||||
|
*
|
||||||
|
* This variable does not have any effect on the Direct3D 9 based renderer.
|
||||||
|
*
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||||||
|
* This variable can be set to the following values:
|
||||||
|
* "0" - Disable Debug Layer use
|
||||||
|
* "1" - Enable Debug Layer use
|
||||||
|
*
|
||||||
|
* By default, SDL does not use Direct3D Debug Layer.
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief A variable controlling the scaling quality
|
* \brief A variable controlling the scaling quality
|
||||||
*
|
*
|
||||||
|
@ -334,7 +347,7 @@ extern "C" {
|
||||||
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
|
||||||
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
|
||||||
* created SDL_Window:
|
* created SDL_Window:
|
||||||
|
*
|
||||||
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
|
||||||
* needed for example when sharing an OpenGL context across multiple windows.
|
* needed for example when sharing an OpenGL context across multiple windows.
|
||||||
*
|
*
|
||||||
|
@ -347,6 +360,62 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* \brief A URL to a WinRT app's privacy policy
|
||||||
|
*
|
||||||
|
* All network-enabled WinRT apps must make a privacy policy available to its
|
||||||
|
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
|
||||||
|
* be available in the Windows Settings charm, as accessed from within the app.
|
||||||
|
* SDL provides code to add a URL-based link there, which can point to the app's
|
||||||
|
* privacy policy.
|
||||||
|
*
|
||||||
|
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
||||||
|
* before calling any SDL_Init functions. The contents of the hint should
|
||||||
|
* be a valid URL. For example, "http://www.example.com".
|
||||||
|
*
|
||||||
|
* The default value is "", which will prevent SDL from adding a privacy policy
|
||||||
|
* link to the Settings charm. This hint should only be set during app init.
|
||||||
|
*
|
||||||
|
* The label text of an app's "Privacy Policy" link may be customized via another
|
||||||
|
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
||||||
|
*
|
||||||
|
* Please note that on Windows Phone, Microsoft does not provide standard UI
|
||||||
|
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
|
||||||
|
* will not get used on that platform. Network-enabled phone apps should display
|
||||||
|
* their privacy policy through some other, in-app means.
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
|
||||||
|
|
||||||
|
/** \brief Label text for a WinRT app's privacy policy link
|
||||||
|
*
|
||||||
|
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
|
||||||
|
* Microsoft mandates that this policy be available via the Windows Settings charm.
|
||||||
|
* SDL provides code to add a link there, with it's label text being set via the
|
||||||
|
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
|
||||||
|
*
|
||||||
|
* Please note that a privacy policy's contents are not set via this hint. A separate
|
||||||
|
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
|
||||||
|
* policy.
|
||||||
|
*
|
||||||
|
* The contents of this hint should be encoded as a UTF8 string.
|
||||||
|
*
|
||||||
|
* The default value is "Privacy Policy". This hint should only be set during app
|
||||||
|
* initialization, preferably before any calls to SDL_Init.
|
||||||
|
*
|
||||||
|
* For additional information on linking to a privacy policy, see the documentation for
|
||||||
|
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
|
||||||
|
|
||||||
|
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
|
||||||
|
*
|
||||||
|
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
|
||||||
|
* For now, more details on why this is needed can be found at the
|
||||||
|
* beginning of the following web page:
|
||||||
|
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
|
||||||
*
|
*
|
||||||
|
|
|
@ -39,6 +39,18 @@
|
||||||
*/
|
*/
|
||||||
#define SDL_MAIN_AVAILABLE
|
#define SDL_MAIN_AVAILABLE
|
||||||
|
|
||||||
|
#elif defined(__WINRT__)
|
||||||
|
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
||||||
|
creating an instance of IFrameworkView in the process.
|
||||||
|
|
||||||
|
Please note that #include'ing SDL_main.h is not enough to get a main()
|
||||||
|
function working. In non-XAML apps, the file,
|
||||||
|
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
||||||
|
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
||||||
|
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
||||||
|
*/
|
||||||
|
#define SDL_MAIN_NEEDED
|
||||||
|
|
||||||
#elif defined(__IPHONEOS__)
|
#elif defined(__IPHONEOS__)
|
||||||
/* On iOS SDL provides a main function that creates an application delegate
|
/* On iOS SDL provides a main function that creates an application delegate
|
||||||
and starts the iOS application run loop.
|
and starts the iOS application run loop.
|
||||||
|
@ -115,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||||
#endif /* __WIN32__ */
|
#endif /* __WIN32__ */
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef __WINRT__
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Initializes and launches an SDL/WinRT application.
|
||||||
|
*
|
||||||
|
* \param mainFunction The SDL app's C-style main().
|
||||||
|
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
|
||||||
|
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
|
||||||
|
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
|
||||||
|
* IInspectable (via reinterpret_cast).
|
||||||
|
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
||||||
|
* information on the failure.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
|
||||||
|
|
||||||
|
#endif /* __WINRT__ */
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,3 +1,23 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
#ifndef _SDLname_h_
|
#ifndef _SDLname_h_
|
||||||
#define _SDLname_h_
|
#define _SDLname_h_
|
||||||
|
@ -9,3 +29,5 @@
|
||||||
#define SDL_NAME(X) SDL_##X
|
#define SDL_NAME(X) SDL_##X
|
||||||
|
|
||||||
#endif /* _SDLname_h_ */
|
#endif /* _SDLname_h_ */
|
||||||
|
|
||||||
|
/* vi: set ts=4 sw=4 expandtab: */
|
||||||
|
|
|
@ -113,10 +113,26 @@
|
||||||
#undef __SOLARIS__
|
#undef __SOLARIS__
|
||||||
#define __SOLARIS__ 1
|
#define __SOLARIS__ 1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
|
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
|
||||||
|
/* Try to find out if we're compiling for WinRT or non-WinRT */
|
||||||
|
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
|
||||||
|
#if defined(_MSC_VER) && (_MSC_VER >= 1700) && !(_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
|
||||||
|
#include <winapifamily.h>
|
||||||
|
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||||
#undef __WINDOWS__
|
#undef __WINDOWS__
|
||||||
#define __WINDOWS__ 1
|
#define __WINDOWS__ 1
|
||||||
|
/* See if we're compiling for WinRT: */
|
||||||
|
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||||
|
#undef __WINRT__
|
||||||
|
#define __WINRT__ 1
|
||||||
#endif
|
#endif
|
||||||
|
#else
|
||||||
|
#undef __WINDOWS__
|
||||||
|
#define __WINDOWS__ 1
|
||||||
|
#endif /* _MSC_VER < 1700 */
|
||||||
|
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
|
||||||
|
|
||||||
#if defined(__WINDOWS__)
|
#if defined(__WINDOWS__)
|
||||||
#undef __WIN32__
|
#undef __WIN32__
|
||||||
#define __WIN32__ 1
|
#define __WIN32__ 1
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
#define SDL_REVISION "hg-8297:be2102f000d0"
|
#define SDL_REVISION "hg-8628:b558f99d48f0"
|
||||||
#define SDL_REVISION_NUMBER 8297
|
#define SDL_REVISION_NUMBER 8628
|
||||||
|
|
|
@ -71,8 +71,18 @@
|
||||||
# include <ctype.h>
|
# include <ctype.h>
|
||||||
#endif
|
#endif
|
||||||
#ifdef HAVE_MATH_H
|
#ifdef HAVE_MATH_H
|
||||||
|
# if defined(__WINRT__)
|
||||||
|
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
|
||||||
|
WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
|
||||||
|
for more information.
|
||||||
|
*/
|
||||||
|
# define _USE_MATH_DEFINES
|
||||||
|
# endif
|
||||||
# include <math.h>
|
# include <math.h>
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef HAVE_FLOAT_H
|
||||||
|
# include <float.h>
|
||||||
|
#endif
|
||||||
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
|
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
|
||||||
# include <iconv.h>
|
# include <iconv.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -116,6 +116,70 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
|
||||||
|
|
||||||
#endif /* __ANDROID__ */
|
#endif /* __ANDROID__ */
|
||||||
|
|
||||||
|
/* Platform specific functions for WinRT */
|
||||||
|
#if defined(__WINRT__) && __WINRT__
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief WinRT / Windows Phone path types
|
||||||
|
*/
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
/** \brief The installed app's root directory.
|
||||||
|
Files here are likely to be read-only. */
|
||||||
|
SDL_WINRT_PATH_INSTALLED_LOCATION,
|
||||||
|
|
||||||
|
/** \brief The app's local data store. Files may be written here */
|
||||||
|
SDL_WINRT_PATH_LOCAL_FOLDER,
|
||||||
|
|
||||||
|
/** \brief The app's roaming data store. Unsupported on Windows Phone.
|
||||||
|
Files written here may be copied to other machines via a network
|
||||||
|
connection.
|
||||||
|
*/
|
||||||
|
SDL_WINRT_PATH_ROAMING_FOLDER,
|
||||||
|
|
||||||
|
/** \brief The app's temporary data store. Unsupported on Windows Phone.
|
||||||
|
Files written here may be deleted at any time. */
|
||||||
|
SDL_WINRT_PATH_TEMP_FOLDER
|
||||||
|
} SDL_WinRT_Path;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Retrieves a WinRT defined path on the local file system
|
||||||
|
*
|
||||||
|
* \note Documentation on most app-specific path types on WinRT
|
||||||
|
* can be found on MSDN, at the URL:
|
||||||
|
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||||
|
*
|
||||||
|
* \param pathType The type of path to retrieve.
|
||||||
|
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
|
||||||
|
* if the path is not available for any reason. Not all paths are
|
||||||
|
* available on all versions of Windows. This is especially true on
|
||||||
|
* Windows Phone. Check the documentation for the given
|
||||||
|
* SDL_WinRT_Path for more information on which path types are
|
||||||
|
* supported where.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief Retrieves a WinRT defined path on the local file system
|
||||||
|
*
|
||||||
|
* \note Documentation on most app-specific path types on WinRT
|
||||||
|
* can be found on MSDN, at the URL:
|
||||||
|
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
|
||||||
|
*
|
||||||
|
* \param pathType The type of path to retrieve.
|
||||||
|
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
|
||||||
|
* if the path is not available for any reason. Not all paths are
|
||||||
|
* available on all versions of Windows. This is especially true on
|
||||||
|
* Windows Phone. Check the documentation for the given
|
||||||
|
* SDL_WinRT_Path for more information on which path types are
|
||||||
|
* supported where.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
|
||||||
|
|
||||||
|
#endif /* __WINRT__ */
|
||||||
|
|
||||||
|
|
||||||
/* Ends C function definitions when using C++ */
|
/* Ends C function definitions when using C++ */
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,6 +56,10 @@ struct SDL_SysWMinfo;
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
||||||
|
#include <Inspectable.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
/* This is the structure for custom window manager events */
|
/* This is the structure for custom window manager events */
|
||||||
#if defined(SDL_VIDEO_DRIVER_X11)
|
#if defined(SDL_VIDEO_DRIVER_X11)
|
||||||
#if defined(__APPLE__) && defined(__MACH__)
|
#if defined(__APPLE__) && defined(__MACH__)
|
||||||
|
@ -90,6 +94,7 @@ typedef struct _NSWindow NSWindow;
|
||||||
#include <UIKit/UIKit.h>
|
#include <UIKit/UIKit.h>
|
||||||
#else
|
#else
|
||||||
typedef struct _UIWindow UIWindow;
|
typedef struct _UIWindow UIWindow;
|
||||||
|
typedef struct _UIViewController UIViewController;
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -111,6 +116,7 @@ typedef enum
|
||||||
SDL_SYSWM_UIKIT,
|
SDL_SYSWM_UIKIT,
|
||||||
SDL_SYSWM_WAYLAND,
|
SDL_SYSWM_WAYLAND,
|
||||||
SDL_SYSWM_MIR,
|
SDL_SYSWM_MIR,
|
||||||
|
SDL_SYSWM_WINRT,
|
||||||
} SDL_SYSWM_TYPE;
|
} SDL_SYSWM_TYPE;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -175,6 +181,12 @@ struct SDL_SysWMinfo
|
||||||
HWND window; /**< The window handle */
|
HWND window; /**< The window handle */
|
||||||
} win;
|
} win;
|
||||||
#endif
|
#endif
|
||||||
|
#if defined(SDL_VIDEO_DRIVER_WINRT)
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
IInspectable * window; /**< The WinRT CoreWindow */
|
||||||
|
} winrt;
|
||||||
|
#endif
|
||||||
#if defined(SDL_VIDEO_DRIVER_X11)
|
#if defined(SDL_VIDEO_DRIVER_X11)
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
|
|
|
@ -59,7 +59,7 @@ typedef struct SDL_version
|
||||||
*/
|
*/
|
||||||
#define SDL_MAJOR_VERSION 2
|
#define SDL_MAJOR_VERSION 2
|
||||||
#define SDL_MINOR_VERSION 0
|
#define SDL_MINOR_VERSION 0
|
||||||
#define SDL_PATCHLEVEL 2
|
#define SDL_PATCHLEVEL 3
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Macro to determine SDL version program was compiled against.
|
* \brief Macro to determine SDL version program was compiled against.
|
||||||
|
|
|
@ -43,7 +43,7 @@
|
||||||
|
|
||||||
/* Some compilers use a special export keyword */
|
/* Some compilers use a special export keyword */
|
||||||
#ifndef DECLSPEC
|
#ifndef DECLSPEC
|
||||||
# if defined(__WIN32__)
|
# if defined(__WIN32__) || defined(__WINRT__)
|
||||||
# ifdef __BORLANDC__
|
# ifdef __BORLANDC__
|
||||||
# ifdef BUILD_SDL
|
# ifdef BUILD_SDL
|
||||||
# define DECLSPEC
|
# define DECLSPEC
|
||||||
|
@ -66,7 +66,7 @@
|
||||||
|
|
||||||
/* By default SDL uses the C calling convention */
|
/* By default SDL uses the C calling convention */
|
||||||
#ifndef SDLCALL
|
#ifndef SDLCALL
|
||||||
#if defined(__WIN32__) && !defined(__GNUC__)
|
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
|
||||||
#define SDLCALL __cdecl
|
#define SDLCALL __cdecl
|
||||||
#else
|
#else
|
||||||
#define SDLCALL
|
#define SDLCALL
|
||||||
|
|
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Loading…
Reference in a new issue