mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
This commit is contained in:
commit
cda1c46e3a
48 changed files with 458 additions and 1055 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -1,2 +1,4 @@
|
|||
build
|
||||
Makefile.local
|
||||
*.swp
|
||||
*tags
|
||||
|
|
90
Makefile
90
Makefile
|
@ -32,9 +32,6 @@ endif
|
|||
ifndef BUILD_CLIENT
|
||||
BUILD_CLIENT =
|
||||
endif
|
||||
ifndef BUILD_CLIENT_SMP
|
||||
BUILD_CLIENT_SMP =
|
||||
endif
|
||||
ifndef BUILD_SERVER
|
||||
BUILD_SERVER =
|
||||
endif
|
||||
|
@ -54,10 +51,6 @@ ifndef BUILD_RENDERER_REND2
|
|||
BUILD_RENDERER_REND2=
|
||||
endif
|
||||
|
||||
ifneq ($(PLATFORM),darwin)
|
||||
BUILD_CLIENT_SMP = 0
|
||||
endif
|
||||
|
||||
#############################################################################
|
||||
#
|
||||
# If you require a different configuration from the defaults below, create a
|
||||
|
@ -586,8 +579,6 @@ ifeq ($(PLATFORM),mingw32)
|
|||
SDLDLL=SDL.dll
|
||||
endif
|
||||
|
||||
BUILD_CLIENT_SMP = 0
|
||||
|
||||
else # ifeq mingw32
|
||||
|
||||
#############################################################################
|
||||
|
@ -861,26 +852,14 @@ endif
|
|||
ifneq ($(BUILD_CLIENT),0)
|
||||
ifneq ($(USE_RENDERER_DLOPEN),0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
|
||||
ifneq ($(BUILD_CLIENT_SMP),0)
|
||||
TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
|
||||
endif
|
||||
ifneq ($(BUILD_RENDERER_REND2), 0)
|
||||
TARGETS += $(B)/renderer_rend2_$(SHLIBNAME)
|
||||
ifneq ($(BUILD_CLIENT_SMP),0)
|
||||
TARGETS += $(B)/renderer_rend2_smp_$(SHLIBNAME)
|
||||
endif
|
||||
endif
|
||||
else
|
||||
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
|
||||
ifneq ($(BUILD_RENDERER_REND2), 0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)_rend2$(FULLBINEXT)
|
||||
endif
|
||||
ifneq ($(BUILD_CLIENT_SMP),0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT)
|
||||
ifneq ($(BUILD_RENDERER_REND2), 0)
|
||||
TARGETS += $(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT)
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
|
@ -1030,11 +1009,6 @@ $(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
|
|||
$(Q)echo ";" >> $@
|
||||
endef
|
||||
|
||||
define DO_SMP_CC
|
||||
$(echo_cmd) "SMP_CC $<"
|
||||
$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
|
||||
endef
|
||||
|
||||
define DO_BOT_CC
|
||||
$(echo_cmd) "BOT_CC $<"
|
||||
$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) $(OPTIMIZE) -DBOTLIB -o $@ -c $<
|
||||
|
@ -1194,7 +1168,6 @@ makedirs:
|
|||
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
|
||||
@if [ ! -d $(B)/rend2 ];then $(MKDIR) $(B)/rend2;fi
|
||||
@if [ ! -d $(B)/rend2/glsl ];then $(MKDIR) $(B)/rend2/glsl;fi
|
||||
@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
|
||||
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
|
||||
@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
|
||||
@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
|
||||
|
@ -1536,7 +1509,8 @@ Q3R2OBJ = \
|
|||
$(B)/rend2/tr_vbo.o \
|
||||
$(B)/rend2/tr_world.o \
|
||||
\
|
||||
$(B)/renderer/sdl_gamma.o
|
||||
$(B)/renderer/sdl_gamma.o \
|
||||
$(B)/renderer/sdl_glimp.o
|
||||
|
||||
Q3R2STRINGOBJ = \
|
||||
$(B)/rend2/glsl/bokeh_fp.o \
|
||||
|
@ -1599,14 +1573,9 @@ Q3ROBJ = \
|
|||
$(B)/renderer/tr_surface.o \
|
||||
$(B)/renderer/tr_world.o \
|
||||
\
|
||||
$(B)/renderer/sdl_gamma.o
|
||||
|
||||
Q3RPOBJ_UP = \
|
||||
$(B)/renderer/sdl_gamma.o \
|
||||
$(B)/renderer/sdl_glimp.o
|
||||
|
||||
Q3RPOBJ_SMP = \
|
||||
$(B)/renderersmp/sdl_glimp.o
|
||||
|
||||
ifneq ($(USE_RENDERER_DLOPEN), 0)
|
||||
Q3ROBJ += \
|
||||
$(B)/renderer/q_shared.o \
|
||||
|
@ -1833,50 +1802,27 @@ $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
|
|||
-o $@ $(Q3OBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
|
||||
|
||||
$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
|
||||
$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
|
||||
$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/renderer_rend2_smp_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
else
|
||||
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
|
||||
-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_UP) $(JPGOBJ) \
|
||||
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
|
||||
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
|
||||
$(B)/$(CLIENTBIN)_rend2-smp$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) $(LIBSDLMAIN)
|
||||
$(echo_cmd) "LD $@"
|
||||
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
|
||||
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(Q3RPOBJ_SMP) $(JPGOBJ) \
|
||||
$(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
|
||||
endif
|
||||
|
||||
ifneq ($(strip $(LIBSDLMAIN)),)
|
||||
|
@ -2390,9 +2336,6 @@ $(B)/client/%.o: $(ZDIR)/%.c
|
|||
$(B)/client/%.o: $(SDLDIR)/%.c
|
||||
$(DO_CC)
|
||||
|
||||
$(B)/renderersmp/%.o: $(SDLDIR)/%.c
|
||||
$(DO_SMP_CC)
|
||||
|
||||
$(B)/client/%.o: $(SYSDIR)/%.c
|
||||
$(DO_CC)
|
||||
|
||||
|
@ -2548,7 +2491,7 @@ $(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
|
|||
# MISC
|
||||
#############################################################################
|
||||
|
||||
OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3RPOBJ_UP) $(Q3RPOBJ_SMP) $(Q3DOBJ) $(JPGOBJ) \
|
||||
OBJ = $(Q3OBJ) $(Q3ROBJ) $(Q3R2OBJ) $(Q3DOBJ) $(JPGOBJ) \
|
||||
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
|
||||
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
|
||||
TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
|
||||
|
@ -2576,15 +2519,6 @@ ifneq ($(BUILD_CLIENT),0)
|
|||
endif
|
||||
endif
|
||||
|
||||
# Don't copy the SMP until it's working together with SDL.
|
||||
ifneq ($(BUILD_CLIENT_SMP),0)
|
||||
ifneq ($(USE_RENDERER_DLOPEN),0)
|
||||
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
|
||||
else
|
||||
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)-smp$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)-smp$(FULLBINEXT)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifneq ($(BUILD_SERVER),0)
|
||||
@if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \
|
||||
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \
|
||||
|
|
3
README
3
README
|
@ -82,7 +82,6 @@ Makefile.local:
|
|||
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
||||
BUILD_SERVER - build the 'ioq3ded' server binary
|
||||
BUILD_CLIENT - build the 'ioquake3' client binary
|
||||
BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary
|
||||
BUILD_BASEGAME - build the 'baseq3' binaries
|
||||
BUILD_MISSIONPACK - build the 'missionpack' binaries
|
||||
BUILD_GAME_SO - build the game shared libraries
|
||||
|
@ -281,6 +280,8 @@ New commands
|
|||
stopvideo - stop video capture
|
||||
stopmusic - stop background music
|
||||
minimize - Minimize the game and show desktop
|
||||
togglemenu - causes escape key event for opening/closing menu, or
|
||||
going to a previous menu. works in binds, even in UI
|
||||
|
||||
print - print out the contents of a cvar
|
||||
unset - unset a user created cvar
|
||||
|
|
|
@ -55,8 +55,8 @@ void qsnapvectorsse(vec3_t vec)
|
|||
|
||||
#define QROUNDX87(src) \
|
||||
"flds " src "\n" \
|
||||
"fistps " src "\n" \
|
||||
"filds " src "\n" \
|
||||
"fistpl " src "\n" \
|
||||
"fildl " src "\n" \
|
||||
"fstps " src "\n"
|
||||
|
||||
void qsnapvectorx87(vec3_t vec)
|
||||
|
|
|
@ -1158,7 +1158,6 @@ redump:
|
|||
if (cinTable[currentHandle].numQuads == -1) {
|
||||
readQuadInfo( framedata );
|
||||
setupQuad( 0, 0 );
|
||||
// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
}
|
||||
if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0;
|
||||
|
@ -1226,7 +1225,6 @@ redump:
|
|||
|
||||
static void RoQ_init( void )
|
||||
{
|
||||
// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
|
||||
cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
|
||||
cinTable[currentHandle].RoQPlayed = 24;
|
||||
|
@ -1358,12 +1356,10 @@ e_status CIN_RunCinematic (int handle)
|
|||
return cinTable[currentHandle].status;
|
||||
}
|
||||
|
||||
// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
|
||||
thisTime = CL_ScaledMilliseconds()*com_timescale->value;
|
||||
if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
|
||||
cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
|
||||
}
|
||||
// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
|
||||
cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*3)/100);
|
||||
|
||||
start = cinTable[currentHandle].startTime;
|
||||
|
@ -1372,7 +1368,6 @@ e_status CIN_RunCinematic (int handle)
|
|||
{
|
||||
RoQInterrupt();
|
||||
if (start != cinTable[currentHandle].startTime) {
|
||||
// we need to use CL_ScaledMilliseconds because of the smp mode calls from the renderer
|
||||
cinTable[currentHandle].tfps = ((((CL_ScaledMilliseconds()*com_timescale->value)
|
||||
- cinTable[currentHandle].startTime)*3)/100);
|
||||
start = cinTable[currentHandle].startTime;
|
||||
|
|
|
@ -81,6 +81,16 @@ void Con_ToggleConsole_f (void) {
|
|||
Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Con_ToggleMenu_f
|
||||
===================
|
||||
*/
|
||||
void Con_ToggleMenu_f( void ) {
|
||||
CL_KeyEvent( K_ESCAPE, qtrue, Sys_Milliseconds() );
|
||||
CL_KeyEvent( K_ESCAPE, qfalse, Sys_Milliseconds() );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Con_MessageMode_f
|
||||
|
@ -332,6 +342,7 @@ void Con_Init (void) {
|
|||
CL_LoadConsoleHistory( );
|
||||
|
||||
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
|
||||
Cmd_AddCommand ("togglemenu", Con_ToggleMenu_f);
|
||||
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
|
||||
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
|
||||
Cmd_AddCommand ("messagemode3", Con_MessageMode3_f);
|
||||
|
@ -349,6 +360,7 @@ Con_Shutdown
|
|||
void Con_Shutdown(void)
|
||||
{
|
||||
Cmd_RemoveCommand("toggleconsole");
|
||||
Cmd_RemoveCommand("togglemenu");
|
||||
Cmd_RemoveCommand("messagemode");
|
||||
Cmd_RemoveCommand("messagemode2");
|
||||
Cmd_RemoveCommand("messagemode3");
|
||||
|
|
|
@ -1120,6 +1120,25 @@ void CL_InitKeyCommands( void ) {
|
|||
Cmd_AddCommand ("bindlist",Key_Bindlist_f);
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
CL_BindUICommand
|
||||
|
||||
Returns qtrue if bind command should be executed while user interface is shown
|
||||
===================
|
||||
*/
|
||||
static qboolean CL_BindUICommand( const char *cmd ) {
|
||||
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
|
||||
return qfalse;
|
||||
|
||||
if ( !Q_stricmp( cmd, "toggleconsole" ) )
|
||||
return qtrue;
|
||||
if ( !Q_stricmp( cmd, "togglemenu" ) )
|
||||
return qtrue;
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
CL_ParseBinding
|
||||
|
@ -1130,11 +1149,20 @@ Execute the commands in the bind string
|
|||
void CL_ParseBinding( int key, qboolean down, unsigned time )
|
||||
{
|
||||
char buf[ MAX_STRING_CHARS ], *p = buf, *end;
|
||||
qboolean allCommands, allowUpCmds;
|
||||
|
||||
if( clc.state == CA_DISCONNECTED && Key_GetCatcher( ) == 0 )
|
||||
return;
|
||||
if( !keys[key].binding || !keys[key].binding[0] )
|
||||
return;
|
||||
Q_strncpyz( buf, keys[key].binding, sizeof( buf ) );
|
||||
|
||||
// run all bind commands if console, ui, etc aren't reading keys
|
||||
allCommands = ( Key_GetCatcher( ) == 0 );
|
||||
|
||||
// allow button up commands if in game even if key catcher is set
|
||||
allowUpCmds = ( clc.state != CA_DISCONNECTED );
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
while( isspace( *p ) )
|
||||
|
@ -1147,17 +1175,21 @@ void CL_ParseBinding( int key, qboolean down, unsigned time )
|
|||
// button commands add keynum and time as parameters
|
||||
// so that multiple sources can be discriminated and
|
||||
// subframe corrected
|
||||
if ( allCommands || ( allowUpCmds && !down ) ) {
|
||||
char cmd[1024];
|
||||
Com_sprintf( cmd, sizeof( cmd ), "%c%s %d %d\n",
|
||||
( down ) ? '+' : '-', p + 1, key, time );
|
||||
Cbuf_AddText( cmd );
|
||||
}
|
||||
}
|
||||
else if( down )
|
||||
{
|
||||
// normal commands only execute on key press
|
||||
if ( allCommands || CL_BindUICommand( p ) ) {
|
||||
Cbuf_AddText( p );
|
||||
Cbuf_AddText( "\n" );
|
||||
}
|
||||
}
|
||||
if( !end )
|
||||
break;
|
||||
p = end + 1;
|
||||
|
@ -1250,10 +1282,10 @@ void CL_KeyDownEvent( int key, unsigned time )
|
|||
Message_Key( key );
|
||||
} else if ( clc.state == CA_DISCONNECTED ) {
|
||||
Console_Key( key );
|
||||
} else {
|
||||
}
|
||||
|
||||
// send the bound action
|
||||
CL_ParseBinding( key, qtrue, time );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1285,7 +1317,6 @@ void CL_KeyUpEvent( int key, unsigned time )
|
|||
// console mode and menu mode, to keep the character from continuing
|
||||
// an action started before a mode switch.
|
||||
//
|
||||
if( clc.state != CA_DISCONNECTED )
|
||||
CL_ParseBinding( key, qfalse, time );
|
||||
|
||||
if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) {
|
||||
|
|
|
@ -750,7 +750,7 @@ intptr_t CL_UISystemCalls( intptr_t *args ) {
|
|||
return 0;
|
||||
|
||||
case UI_CVAR_CREATE:
|
||||
Cvar_Get( VMA(1), VMA(2), args[3] );
|
||||
Cvar_Register( NULL, VMA(1), VMA(2), args[3] );
|
||||
return 0;
|
||||
|
||||
case UI_CVAR_INFOSTRINGBUFFER:
|
||||
|
|
|
@ -1229,7 +1229,7 @@ void BG_EvaluateTrajectory( const trajectory_t *tr, int atTime, vec3_t result )
|
|||
result[2] -= 0.5 * DEFAULT_GRAVITY * deltaTime * deltaTime; // FIXME: local gravity...
|
||||
break;
|
||||
default:
|
||||
Com_Error( ERR_DROP, "BG_EvaluateTrajectory: unknown trType: %i", tr->trTime );
|
||||
Com_Error( ERR_DROP, "BG_EvaluateTrajectory: unknown trType: %i", tr->trType );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1272,7 +1272,7 @@ void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t resu
|
|||
result[2] -= DEFAULT_GRAVITY * deltaTime; // FIXME: local gravity...
|
||||
break;
|
||||
default:
|
||||
Com_Error( ERR_DROP, "BG_EvaluateTrajectoryDelta: unknown trType: %i", tr->trTime );
|
||||
Com_Error( ERR_DROP, "BG_EvaluateTrajectoryDelta: unknown trType: %i", tr->trType );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -111,16 +111,17 @@ typedef struct
|
|||
#define ID_CHAT2 31
|
||||
#define ID_CHAT3 32
|
||||
#define ID_CHAT4 33
|
||||
#define ID_TOGGLEMENU 34
|
||||
|
||||
// all others
|
||||
#define ID_FREELOOK 34
|
||||
#define ID_INVERTMOUSE 35
|
||||
#define ID_ALWAYSRUN 36
|
||||
#define ID_AUTOSWITCH 37
|
||||
#define ID_MOUSESPEED 38
|
||||
#define ID_JOYENABLE 39
|
||||
#define ID_JOYTHRESHOLD 40
|
||||
#define ID_SMOOTHMOUSE 41
|
||||
#define ID_FREELOOK 35
|
||||
#define ID_INVERTMOUSE 36
|
||||
#define ID_ALWAYSRUN 37
|
||||
#define ID_AUTOSWITCH 38
|
||||
#define ID_MOUSESPEED 39
|
||||
#define ID_JOYENABLE 40
|
||||
#define ID_JOYTHRESHOLD 41
|
||||
#define ID_SMOOTHMOUSE 42
|
||||
|
||||
#define ANIM_IDLE 0
|
||||
#define ANIM_RUN 1
|
||||
|
@ -205,6 +206,7 @@ typedef struct
|
|||
menuaction_s chat2;
|
||||
menuaction_s chat3;
|
||||
menuaction_s chat4;
|
||||
menuaction_s togglemenu;
|
||||
menuradiobutton_s joyenable;
|
||||
menuslider_s joythreshold;
|
||||
int section;
|
||||
|
@ -261,6 +263,7 @@ static bind_t g_bindings[] =
|
|||
{"messagemode2", "chat - team", ID_CHAT2, ANIM_CHAT, -1, -1, -1, -1},
|
||||
{"messagemode3", "chat - target", ID_CHAT3, ANIM_CHAT, -1, -1, -1, -1},
|
||||
{"messagemode4", "chat - attacker", ID_CHAT4, ANIM_CHAT, -1, -1, -1, -1},
|
||||
{"togglemenu", "toggle menu", ID_TOGGLEMENU, ANIM_IDLE, K_ESCAPE, -1, -1, -1},
|
||||
{(char*)NULL, (char*)NULL, 0, 0, -1, -1, -1, -1},
|
||||
};
|
||||
|
||||
|
@ -333,6 +336,7 @@ static menucommon_s *g_misc_controls[] = {
|
|||
(menucommon_s *)&s_controls.chat2,
|
||||
(menucommon_s *)&s_controls.chat3,
|
||||
(menucommon_s *)&s_controls.chat4,
|
||||
(menucommon_s *)&s_controls.togglemenu,
|
||||
NULL,
|
||||
};
|
||||
|
||||
|
@ -1532,6 +1536,12 @@ static void Controls_MenuInit( void )
|
|||
s_controls.chat4.generic.ownerdraw = Controls_DrawKeyBinding;
|
||||
s_controls.chat4.generic.id = ID_CHAT4;
|
||||
|
||||
s_controls.togglemenu.generic.type = MTYPE_ACTION;
|
||||
s_controls.togglemenu.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_GRAYED|QMF_HIDDEN;
|
||||
s_controls.togglemenu.generic.callback = Controls_ActionEvent;
|
||||
s_controls.togglemenu.generic.ownerdraw = Controls_DrawKeyBinding;
|
||||
s_controls.togglemenu.generic.id = ID_TOGGLEMENU;
|
||||
|
||||
s_controls.joyenable.generic.type = MTYPE_RADIOBUTTON;
|
||||
s_controls.joyenable.generic.flags = QMF_SMALLFONT;
|
||||
s_controls.joyenable.generic.x = SCREEN_WIDTH/2;
|
||||
|
@ -1614,6 +1624,7 @@ static void Controls_MenuInit( void )
|
|||
Menu_AddItem( &s_controls.menu, &s_controls.chat2 );
|
||||
Menu_AddItem( &s_controls.menu, &s_controls.chat3 );
|
||||
Menu_AddItem( &s_controls.menu, &s_controls.chat4 );
|
||||
Menu_AddItem( &s_controls.menu, &s_controls.togglemenu );
|
||||
|
||||
Menu_AddItem( &s_controls.menu, &s_controls.back );
|
||||
|
||||
|
|
|
@ -1361,10 +1361,17 @@ long FS_FOpenFileRead(const char *filename, fileHandle_t *file, qboolean uniqueF
|
|||
#endif
|
||||
|
||||
if(file)
|
||||
{
|
||||
*file = 0;
|
||||
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// When file is NULL, we're querying the existance of the file
|
||||
// If we've got here, it doesn't exist
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
|
|
|
@ -1184,7 +1184,7 @@ typedef struct playerState_s {
|
|||
|
||||
// not communicated over the net at all
|
||||
int ping; // server to game info for scoreboard
|
||||
int pmove_framecount; // FIXME: don't transmit over the network
|
||||
int pmove_framecount;
|
||||
int jumppad_frame;
|
||||
int entityEventSequence;
|
||||
} playerState_t;
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
*/
|
||||
#include "tr_local.h"
|
||||
|
||||
backEndData_t *backEndData[SMP_FRAMES];
|
||||
backEndData_t *backEndData;
|
||||
backEndState_t backEnd;
|
||||
|
||||
|
||||
|
@ -838,7 +838,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
/*
|
||||
============================================================================
|
||||
|
||||
RENDER BACK END THREAD FUNCTIONS
|
||||
RENDER BACK END FUNCTIONS
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
@ -913,7 +913,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// we definately want to sync every frame for the cinematics
|
||||
qglFinish();
|
||||
|
@ -1811,9 +1811,6 @@ const void *RB_PostProcess(const void *data)
|
|||
/*
|
||||
====================
|
||||
RB_ExecuteRenderCommands
|
||||
|
||||
This function will be called synchronously if running without
|
||||
smp extensions, or asynchronously by another thread.
|
||||
====================
|
||||
*/
|
||||
void RB_ExecuteRenderCommands( const void *data ) {
|
||||
|
@ -1821,12 +1818,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
|
||||
t1 = ri.Milliseconds ();
|
||||
|
||||
if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
|
||||
backEnd.smpFrame = 0;
|
||||
} else {
|
||||
backEnd.smpFrame = 1;
|
||||
}
|
||||
|
||||
while ( 1 ) {
|
||||
data = PADP(data, sizeof(void *));
|
||||
|
||||
|
@ -1866,7 +1857,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
break;
|
||||
case RC_END_OF_LIST:
|
||||
default:
|
||||
// stop rendering on this thread
|
||||
// stop rendering
|
||||
t2 = ri.Milliseconds ();
|
||||
backEnd.pc.msec = t2 - t1;
|
||||
return;
|
||||
|
@ -1874,31 +1865,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
RB_RenderThread
|
||||
================
|
||||
*/
|
||||
void RB_RenderThread( void ) {
|
||||
const void *data;
|
||||
|
||||
// wait for either a rendering command or a quit command
|
||||
while ( 1 ) {
|
||||
// sleep until we have work to do
|
||||
data = GLimp_RendererSleep();
|
||||
|
||||
if ( !data ) {
|
||||
return; // all done, renderer is shutting down
|
||||
}
|
||||
|
||||
renderThreadActive = qtrue;
|
||||
|
||||
RB_ExecuteRenderCommands( data );
|
||||
|
||||
renderThreadActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -218,7 +218,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
|
|||
buf = fileBase + l->fileofs;
|
||||
|
||||
// we are about to upload textures
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE;
|
||||
numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3);
|
||||
|
@ -3185,7 +3185,7 @@ void R_MergeLeafSurfaces(void)
|
|||
}
|
||||
|
||||
// finish up the ibo
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
qglGenBuffersARB(1, &ibo->indexesVBO);
|
||||
|
||||
|
|
|
@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
R_PerformanceCounters
|
||||
|
@ -82,49 +79,15 @@ void R_PerformanceCounters( void ) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_InitCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_InitCommandBuffers( void ) {
|
||||
glConfig.smpActive = qfalse;
|
||||
if ( r_smp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
|
||||
if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
|
||||
ri.Printf( PRINT_ALL, "...succeeded.\n" );
|
||||
glConfig.smpActive = qtrue;
|
||||
} else {
|
||||
ri.Printf( PRINT_ALL, "...failed.\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_ShutdownCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_ShutdownCommandBuffers( void ) {
|
||||
// kill the rendering thread
|
||||
if ( glConfig.smpActive ) {
|
||||
GLimp_WakeRenderer( NULL );
|
||||
glConfig.smpActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_IssueRenderCommands
|
||||
====================
|
||||
*/
|
||||
int c_blockedOnRender;
|
||||
int c_blockedOnMain;
|
||||
|
||||
void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
assert(cmdList);
|
||||
// add an end-of-list command
|
||||
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
|
||||
|
@ -132,26 +95,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// clear it out, in case this is a sync and not a buffer flip
|
||||
cmdList->used = 0;
|
||||
|
||||
if ( glConfig.smpActive ) {
|
||||
// if the render thread is not idle, wait for it
|
||||
if ( renderThreadActive ) {
|
||||
c_blockedOnRender++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "R" );
|
||||
}
|
||||
} else {
|
||||
c_blockedOnMain++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "." );
|
||||
}
|
||||
}
|
||||
|
||||
// sleep until the renderer has completed
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
// at this point, the back end thread is idle, so it is ok
|
||||
// to look at its performance counters
|
||||
if ( runPerformanceCounters ) {
|
||||
R_PerformanceCounters();
|
||||
}
|
||||
|
@ -159,49 +102,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// actually start the commands going
|
||||
if ( !r_skipBackEnd->integer ) {
|
||||
// let it start on the new batch
|
||||
if ( !glConfig.smpActive ) {
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
} else {
|
||||
GLimp_WakeRenderer( cmdList );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SyncRenderThread
|
||||
R_IssuePendingRenderCommands
|
||||
|
||||
Issue any pending commands and wait for them to complete.
|
||||
After exiting, the render thread will have completed its work
|
||||
and will remain idle and the main thread is free to issue
|
||||
OpenGL calls until R_IssueRenderCommands is called.
|
||||
====================
|
||||
*/
|
||||
void R_SyncRenderThread( void ) {
|
||||
void R_IssuePendingRenderCommands( void ) {
|
||||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_IssueRenderCommands( qfalse );
|
||||
|
||||
if ( !glConfig.smpActive ) {
|
||||
return;
|
||||
}
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
R_GetCommandBuffer
|
||||
|
||||
make sure there is enough command space, waiting on the
|
||||
render thread if needed.
|
||||
make sure there is enough command space
|
||||
============
|
||||
*/
|
||||
void *R_GetCommandBuffer( int bytes ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
bytes = PAD(bytes, sizeof(void *));
|
||||
|
||||
// always leave room for the end of list command
|
||||
|
@ -423,7 +353,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
}
|
||||
else
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilMask( ~0U );
|
||||
qglClearStencil( 0U );
|
||||
|
@ -436,7 +366,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
// this is only reached if it was on and is now off
|
||||
if ( r_measureOverdraw->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglDisable( GL_STENCIL_TEST );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
|
@ -446,7 +376,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
// texturemode stuff
|
||||
//
|
||||
if ( r_textureMode->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
r_textureMode->modified = qfalse;
|
||||
}
|
||||
|
@ -457,7 +387,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
if ( r_gamma->modified ) {
|
||||
r_gamma->modified = qfalse;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_SetColorMappings();
|
||||
}
|
||||
|
||||
|
@ -466,7 +396,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
int err;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if ((err = qglGetError()) != GL_NO_ERROR)
|
||||
ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
|
||||
}
|
||||
|
@ -612,9 +542,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
|
|||
|
||||
R_IssueRenderCommands( qtrue );
|
||||
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
R_ToggleSmpFrame();
|
||||
R_InitNextFrame();
|
||||
|
||||
if ( frontEndMsec ) {
|
||||
*frontEndMsec = tr.frontEndMsec;
|
||||
|
|
|
@ -370,8 +370,7 @@ void FBO_Init(void)
|
|||
|
||||
GL_CheckErrors();
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
/* if(glRefConfig.textureNonPowerOfTwo)
|
||||
{
|
||||
|
|
|
@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
pointSize = 12;
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
if (registeredFontCount >= MAX_FONTS) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
|
||||
|
|
|
@ -829,8 +829,7 @@ void GLSL_InitGPUShaders(void)
|
|||
|
||||
ri.Printf(PRINT_ALL, "------- GLSL_InitGPUShaders -------\n");
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
startTime = ri.Milliseconds();
|
||||
|
||||
|
|
|
@ -3349,8 +3349,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
|
|||
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
|
||||
skin->numSurfaces = 0;
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// If not a .skin file, load as a single shader
|
||||
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
||||
|
|
|
@ -55,8 +55,6 @@ cvar_t *r_znear;
|
|||
cvar_t *r_zproj;
|
||||
cvar_t *r_stereoSeparation;
|
||||
|
||||
cvar_t *r_smp;
|
||||
cvar_t *r_showSmp;
|
||||
cvar_t *r_skipBackEnd;
|
||||
|
||||
cvar_t *r_stereoEnabled;
|
||||
|
@ -268,9 +266,6 @@ static void InitOpenGL( void )
|
|||
}
|
||||
}
|
||||
|
||||
// init command buffers and SMP
|
||||
R_InitCommandBuffers();
|
||||
|
||||
// set default state
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
@ -1028,9 +1023,6 @@ void GfxInfo_f( void )
|
|||
{
|
||||
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
||||
}
|
||||
if ( glConfig.smpActive ) {
|
||||
ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
||||
}
|
||||
if ( r_finish->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
||||
}
|
||||
|
@ -1142,7 +1134,6 @@ void R_Register( void )
|
|||
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
||||
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
||||
|
@ -1256,7 +1247,6 @@ void R_Register( void )
|
|||
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
||||
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
||||
|
||||
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
||||
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
||||
|
||||
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
||||
|
@ -1393,19 +1383,11 @@ void R_Init( void ) {
|
|||
if (max_polyverts < MAX_POLYVERTS)
|
||||
max_polyverts = MAX_POLYVERTS;
|
||||
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[0] = (backEndData_t *) ptr;
|
||||
backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
|
||||
backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
||||
if ( r_smp->integer ) {
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[1] = (backEndData_t *) ptr;
|
||||
backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
|
||||
backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
||||
} else {
|
||||
backEndData[1] = NULL;
|
||||
}
|
||||
R_ToggleSmpFrame();
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData = (backEndData_t *) ptr;
|
||||
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
||||
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
||||
R_InitNextFrame();
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -1461,8 +1443,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
|||
|
||||
|
||||
if ( tr.registered ) {
|
||||
R_SyncRenderThread();
|
||||
R_ShutdownCommandBuffers();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_ShutDownQueries();
|
||||
if (glRefConfig.framebufferObject)
|
||||
FBO_Shutdown();
|
||||
|
@ -1490,7 +1471,7 @@ Touch all images to make sure they are resident
|
|||
=============
|
||||
*/
|
||||
void RE_EndRegistration( void ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if (!ri.Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
|
|||
surf = tr.world->surfaces + bmodel->firstSurface + i;
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,11 +40,6 @@ typedef unsigned int glIndex_t;
|
|||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
// everything that is needed by the backend needs
|
||||
// to be double buffered to allow it to run in
|
||||
// parallel on a dual cpu machine
|
||||
#define SMP_FRAMES 2
|
||||
|
||||
// 14 bits
|
||||
// can't be increased without changing bit packing for drawsurfs
|
||||
// see QSORT_SHADERNUM_SHIFT
|
||||
|
@ -1138,8 +1133,8 @@ typedef struct srfGridMesh_s
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t meshBounds[2];
|
||||
|
@ -1182,8 +1177,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
cplane_t plane;
|
||||
|
@ -1214,8 +1209,8 @@ typedef struct
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
// vec3_t bounds[2];
|
||||
|
@ -1280,8 +1275,8 @@ typedef struct srfVBOMesh_s
|
|||
int fogIndex;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int pshadowBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
int pshadowBits;
|
||||
|
||||
// culling information
|
||||
vec3_t bounds[2];
|
||||
|
@ -1752,7 +1747,6 @@ typedef struct {
|
|||
// all state modified by the back end is seperated
|
||||
// from the front end state
|
||||
typedef struct {
|
||||
int smpFrame;
|
||||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
orientationr_t or;
|
||||
|
@ -1798,8 +1792,6 @@ typedef struct {
|
|||
int viewCount; // incremented every view (twice a scene if portaled)
|
||||
// and every R_MarkFragments call
|
||||
|
||||
int smpFrame; // toggles from 0 to 1 every endFrame
|
||||
|
||||
int frameSceneNum; // zeroed at RE_BeginFrame
|
||||
|
||||
qboolean worldMapLoaded;
|
||||
|
@ -2082,8 +2074,6 @@ extern cvar_t *r_portalOnly;
|
|||
|
||||
extern cvar_t *r_subdivisions;
|
||||
extern cvar_t *r_lodCurveError;
|
||||
extern cvar_t *r_smp;
|
||||
extern cvar_t *r_showSmp;
|
||||
extern cvar_t *r_skipBackEnd;
|
||||
|
||||
extern cvar_t *r_stereoEnabled;
|
||||
|
@ -2327,11 +2317,6 @@ void GLimp_Init( void );
|
|||
void GLimp_Shutdown( void );
|
||||
void GLimp_EndFrame( void );
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
|
||||
void *GLimp_RendererSleep( void );
|
||||
void GLimp_FrontEndSleep( void );
|
||||
void GLimp_WakeRenderer( void *data );
|
||||
|
||||
void GLimp_LogComment( char *comment );
|
||||
void GLimp_Minimize(void);
|
||||
|
||||
|
@ -2586,7 +2571,7 @@ SCENE GENERATION
|
|||
============================================================
|
||||
*/
|
||||
|
||||
void R_ToggleSmpFrame( void );
|
||||
void R_InitNextFrame( void );
|
||||
|
||||
void RE_ClearScene( void );
|
||||
void RE_AddRefEntityToScene( const refEntity_t *ent );
|
||||
|
@ -2700,7 +2685,6 @@ RENDERER BACK END FUNCTIONS
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_RenderThread( void );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
|
@ -2828,9 +2812,7 @@ typedef enum {
|
|||
#define MAX_POLYVERTS 3000
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
// contained in a backEndData_t. This entire structure is
|
||||
// duplicated so the front and back end can run in parallel
|
||||
// on an SMP machine
|
||||
// contained in a backEndData_t
|
||||
typedef struct {
|
||||
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
||||
dlight_t dlights[MAX_DLIGHTS];
|
||||
|
@ -2844,20 +2826,15 @@ typedef struct {
|
|||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
||||
extern backEndData_t *backEndData; // the second one may not be allocated
|
||||
|
||||
extern volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
extern volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
void R_InitCommandBuffers( void );
|
||||
void R_ShutdownCommandBuffers( void );
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
|
||||
void R_AddCapShadowmapCmd( int dlight, int cubeSide );
|
||||
|
|
|
@ -1606,10 +1606,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted, &pshadowed );
|
||||
|
@ -2122,8 +2118,7 @@ void R_DebugGraphics( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
|
|
|
@ -307,8 +307,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
mod->type = MOD_BAD;
|
||||
mod->numLods = 0;
|
||||
|
@ -1305,7 +1304,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.visIndex = 0;
|
||||
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
|
||||
|
|
|
@ -38,20 +38,12 @@ int r_numpolyverts;
|
|||
|
||||
/*
|
||||
====================
|
||||
R_ToggleSmpFrame
|
||||
R_InitNextFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_ToggleSmpFrame( void ) {
|
||||
if ( r_smp->integer ) {
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
tr.smpFrame ^= 1;
|
||||
} else {
|
||||
tr.smpFrame = 0;
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->commands.used = 0;
|
||||
void R_InitNextFrame( void ) {
|
||||
backEndData->commands.used = 0;
|
||||
|
||||
r_firstSceneDrawSurf = 0;
|
||||
|
||||
|
@ -148,11 +140,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
|
|||
return;
|
||||
}
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly = &backEndData->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->verts = &backEndData->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
|
@ -234,13 +226,13 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
|
|||
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData->entities[r_numentities].e = *ent;
|
||||
backEndData->entities[r_numentities].lightingCalculated = qfalse;
|
||||
|
||||
#ifdef REACTION
|
||||
// JBravo: Mirrored models
|
||||
CrossProduct(ent->axis[0], ent->axis[1], cross);
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
|
||||
#endif
|
||||
|
||||
r_numentities++;
|
||||
|
@ -269,7 +261,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
|
|||
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
||||
return;
|
||||
}
|
||||
dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
|
||||
dl = &backEndData->dlights[r_numdlights++];
|
||||
VectorCopy (org, dl->origin);
|
||||
dl->radius = intensity;
|
||||
dl->color[0] = r;
|
||||
|
@ -439,19 +431,19 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
||||
|
||||
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
||||
tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
|
||||
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
||||
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
||||
|
||||
tr.refdef.num_pshadows = 0;
|
||||
tr.refdef.pshadows = &backEndData[tr.smpFrame]->pshadows[0];
|
||||
tr.refdef.pshadows = &backEndData->pshadows[0];
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
|
|
|
@ -2499,7 +2499,7 @@ sortedIndex.
|
|||
==============
|
||||
*/
|
||||
static void FixRenderCommandList( int newShader ) {
|
||||
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
renderCommandList_t *cmdList = &backEndData->commands;
|
||||
|
||||
if( cmdList ) {
|
||||
const void *curCmd = cmdList->cmds;
|
||||
|
@ -3103,12 +3103,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
@ -3254,12 +3248,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
|
|
@ -574,12 +574,14 @@ RB_SurfaceTriangles
|
|||
=============
|
||||
*/
|
||||
static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1305,12 +1307,14 @@ RB_SurfaceFace
|
|||
==============
|
||||
*/
|
||||
static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles, srf->triangles, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame]);
|
||||
RB_SurfaceHelper(srf->numVerts, srf->verts, srf->numTriangles,
|
||||
srf->triangles, srf->dlightBits, srf->pshadowBits);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1372,15 +1376,16 @@ static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
|
|||
int pshadowBits;
|
||||
//int *vDlightBits;
|
||||
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qtrue ) )
|
||||
if( RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
|
||||
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dlightBits = srf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = srf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
pshadowBits = srf->pshadowBits[backEnd.smpFrame];
|
||||
pshadowBits = srf->pshadowBits;
|
||||
tess.pshadowBits |= pshadowBits;
|
||||
|
||||
// determine the allowable discrepance
|
||||
|
@ -1630,7 +1635,8 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
|
|||
|
||||
static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
|
||||
{
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits[backEnd.smpFrame], srf->pshadowBits[backEnd.smpFrame], qfalse );
|
||||
RB_SurfaceHelperVBO (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex,
|
||||
srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse );
|
||||
}
|
||||
|
||||
void RB_SurfaceVBOMDVMesh(srfVBOMDVMesh_t * surface)
|
||||
|
|
|
@ -56,8 +56,7 @@ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize,
|
|||
ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -125,8 +124,7 @@ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * vert
|
|||
ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low);
|
||||
tr.numVBOs++;
|
||||
|
@ -475,8 +473,7 @@ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, v
|
|||
ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
@ -544,8 +541,7 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
|
|||
ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit\n");
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
||||
tr.numIBOs++;
|
||||
|
|
|
@ -206,13 +206,13 @@ static int R_DlightSurface( msurface_t *surf, int dlightBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
((srfVBOMesh_t *)surf->data)->dlightBits = dlightBits;
|
||||
} else {
|
||||
dlightBits = 0;
|
||||
}
|
||||
|
@ -289,13 +289,13 @@ static int R_PshadowSurface( msurface_t *surf, int pshadowBits ) {
|
|||
}
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfSurfaceFace_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfGridMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfTriangles_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else if ( *surf->data == SF_VBO_MESH ) {
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits[ tr.smpFrame ] = pshadowBits;
|
||||
((srfVBOMesh_t *)surf->data)->pshadowBits = pshadowBits;
|
||||
} else {
|
||||
pshadowBits = 0;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
*/
|
||||
#include "tr_local.h"
|
||||
|
||||
backEndData_t *backEndData[SMP_FRAMES];
|
||||
backEndData_t *backEndData;
|
||||
backEndState_t backEnd;
|
||||
|
||||
|
||||
|
@ -682,7 +682,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
/*
|
||||
============================================================================
|
||||
|
||||
RENDER BACK END THREAD FUNCTIONS
|
||||
RENDER BACK END FUNCTIONS
|
||||
|
||||
============================================================================
|
||||
*/
|
||||
|
@ -734,7 +734,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// we definately want to sync every frame for the cinematics
|
||||
qglFinish();
|
||||
|
@ -1111,9 +1111,6 @@ const void *RB_SwapBuffers( const void *data ) {
|
|||
/*
|
||||
====================
|
||||
RB_ExecuteRenderCommands
|
||||
|
||||
This function will be called synchronously if running without
|
||||
smp extensions, or asynchronously by another thread.
|
||||
====================
|
||||
*/
|
||||
void RB_ExecuteRenderCommands( const void *data ) {
|
||||
|
@ -1121,12 +1118,6 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
|
||||
t1 = ri.Milliseconds ();
|
||||
|
||||
if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
|
||||
backEnd.smpFrame = 0;
|
||||
} else {
|
||||
backEnd.smpFrame = 1;
|
||||
}
|
||||
|
||||
while ( 1 ) {
|
||||
data = PADP(data, sizeof(void *));
|
||||
|
||||
|
@ -1160,7 +1151,7 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
break;
|
||||
case RC_END_OF_LIST:
|
||||
default:
|
||||
// stop rendering on this thread
|
||||
// stop rendering
|
||||
t2 = ri.Milliseconds ();
|
||||
backEnd.pc.msec = t2 - t1;
|
||||
return;
|
||||
|
@ -1168,30 +1159,3 @@ void RB_ExecuteRenderCommands( const void *data ) {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
RB_RenderThread
|
||||
================
|
||||
*/
|
||||
void RB_RenderThread( void ) {
|
||||
const void *data;
|
||||
|
||||
// wait for either a rendering command or a quit command
|
||||
while ( 1 ) {
|
||||
// sleep until we have work to do
|
||||
data = GLimp_RendererSleep();
|
||||
|
||||
if ( !data ) {
|
||||
return; // all done, renderer is shutting down
|
||||
}
|
||||
|
||||
renderThreadActive = qtrue;
|
||||
|
||||
RB_ExecuteRenderCommands( data );
|
||||
|
||||
renderThreadActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -147,7 +147,7 @@ static void R_LoadLightmaps( lump_t *l ) {
|
|||
buf = fileBase + l->fileofs;
|
||||
|
||||
// we are about to upload textures
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// create all the lightmaps
|
||||
tr.numLightmaps = len / (LIGHTMAP_SIZE * LIGHTMAP_SIZE * 3);
|
||||
|
|
|
@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
|
||||
volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
/*
|
||||
=====================
|
||||
R_PerformanceCounters
|
||||
|
@ -75,49 +72,15 @@ void R_PerformanceCounters( void ) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_InitCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_InitCommandBuffers( void ) {
|
||||
glConfig.smpActive = qfalse;
|
||||
if ( r_smp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Trying SMP acceleration...\n" );
|
||||
if ( GLimp_SpawnRenderThread( RB_RenderThread ) ) {
|
||||
ri.Printf( PRINT_ALL, "...succeeded.\n" );
|
||||
glConfig.smpActive = qtrue;
|
||||
} else {
|
||||
ri.Printf( PRINT_ALL, "...failed.\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_ShutdownCommandBuffers
|
||||
====================
|
||||
*/
|
||||
void R_ShutdownCommandBuffers( void ) {
|
||||
// kill the rendering thread
|
||||
if ( glConfig.smpActive ) {
|
||||
GLimp_WakeRenderer( NULL );
|
||||
glConfig.smpActive = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_IssueRenderCommands
|
||||
====================
|
||||
*/
|
||||
int c_blockedOnRender;
|
||||
int c_blockedOnMain;
|
||||
|
||||
void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
assert(cmdList);
|
||||
// add an end-of-list command
|
||||
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
|
||||
|
@ -125,26 +88,6 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// clear it out, in case this is a sync and not a buffer flip
|
||||
cmdList->used = 0;
|
||||
|
||||
if ( glConfig.smpActive ) {
|
||||
// if the render thread is not idle, wait for it
|
||||
if ( renderThreadActive ) {
|
||||
c_blockedOnRender++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "R" );
|
||||
}
|
||||
} else {
|
||||
c_blockedOnMain++;
|
||||
if ( r_showSmp->integer ) {
|
||||
ri.Printf( PRINT_ALL, "." );
|
||||
}
|
||||
}
|
||||
|
||||
// sleep until the renderer has completed
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
// at this point, the back end thread is idle, so it is ok
|
||||
// to look at its performance counters
|
||||
if ( runPerformanceCounters ) {
|
||||
R_PerformanceCounters();
|
||||
}
|
||||
|
@ -152,49 +95,36 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
|
|||
// actually start the commands going
|
||||
if ( !r_skipBackEnd->integer ) {
|
||||
// let it start on the new batch
|
||||
if ( !glConfig.smpActive ) {
|
||||
RB_ExecuteRenderCommands( cmdList->cmds );
|
||||
} else {
|
||||
GLimp_WakeRenderer( cmdList );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SyncRenderThread
|
||||
R_IssuePendingRenderCommands
|
||||
|
||||
Issue any pending commands and wait for them to complete.
|
||||
After exiting, the render thread will have completed its work
|
||||
and will remain idle and the main thread is free to issue
|
||||
OpenGL calls until R_IssueRenderCommands is called.
|
||||
====================
|
||||
*/
|
||||
void R_SyncRenderThread( void ) {
|
||||
void R_IssuePendingRenderCommands( void ) {
|
||||
if ( !tr.registered ) {
|
||||
return;
|
||||
}
|
||||
R_IssueRenderCommands( qfalse );
|
||||
|
||||
if ( !glConfig.smpActive ) {
|
||||
return;
|
||||
}
|
||||
GLimp_FrontEndSleep();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
R_GetCommandBuffer
|
||||
|
||||
make sure there is enough command space, waiting on the
|
||||
render thread if needed.
|
||||
make sure there is enough command space
|
||||
============
|
||||
*/
|
||||
void *R_GetCommandBuffer( int bytes ) {
|
||||
renderCommandList_t *cmdList;
|
||||
|
||||
cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
cmdList = &backEndData->commands;
|
||||
bytes = PAD(bytes, sizeof(void *));
|
||||
|
||||
// always leave room for the end of list command
|
||||
|
@ -377,7 +307,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
}
|
||||
else
|
||||
{
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglEnable( GL_STENCIL_TEST );
|
||||
qglStencilMask( ~0U );
|
||||
qglClearStencil( 0U );
|
||||
|
@ -390,7 +320,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
// this is only reached if it was on and is now off
|
||||
if ( r_measureOverdraw->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
qglDisable( GL_STENCIL_TEST );
|
||||
}
|
||||
r_measureOverdraw->modified = qfalse;
|
||||
|
@ -400,7 +330,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
// texturemode stuff
|
||||
//
|
||||
if ( r_textureMode->modified ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
GL_TextureMode( r_textureMode->string );
|
||||
r_textureMode->modified = qfalse;
|
||||
}
|
||||
|
@ -411,7 +341,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
if ( r_gamma->modified ) {
|
||||
r_gamma->modified = qfalse;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_SetColorMappings();
|
||||
}
|
||||
|
||||
|
@ -420,7 +350,7 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
|
|||
{
|
||||
int err;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if ((err = qglGetError()) != GL_NO_ERROR)
|
||||
ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
|
||||
}
|
||||
|
@ -534,9 +464,7 @@ void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
|
|||
|
||||
R_IssueRenderCommands( qtrue );
|
||||
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
R_ToggleSmpFrame();
|
||||
R_InitNextFrame();
|
||||
|
||||
if ( frontEndMsec ) {
|
||||
*frontEndMsec = tr.frontEndMsec;
|
||||
|
|
|
@ -356,8 +356,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
|||
pointSize = 12;
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
if (registeredFontCount >= MAX_FONTS) {
|
||||
ri.Printf(PRINT_WARNING, "RE_RegisterFont: Too many fonts registered already.\n");
|
||||
|
|
|
@ -1495,8 +1495,7 @@ qhandle_t RE_RegisterSkin( const char *name ) {
|
|||
Q_strncpyz( skin->name, name, sizeof( skin->name ) );
|
||||
skin->numSurfaces = 0;
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
// If not a .skin file, load as a single shader
|
||||
if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
|
||||
|
|
|
@ -55,8 +55,6 @@ cvar_t *r_znear;
|
|||
cvar_t *r_zproj;
|
||||
cvar_t *r_stereoSeparation;
|
||||
|
||||
cvar_t *r_smp;
|
||||
cvar_t *r_showSmp;
|
||||
cvar_t *r_skipBackEnd;
|
||||
|
||||
cvar_t *r_stereoEnabled;
|
||||
|
@ -211,9 +209,6 @@ static void InitOpenGL( void )
|
|||
}
|
||||
}
|
||||
|
||||
// init command buffers and SMP
|
||||
R_InitCommandBuffers();
|
||||
|
||||
// set default state
|
||||
GL_SetDefaultState();
|
||||
}
|
||||
|
@ -990,9 +985,6 @@ void GfxInfo_f( void )
|
|||
{
|
||||
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
||||
}
|
||||
if ( glConfig.smpActive ) {
|
||||
ri.Printf( PRINT_ALL, "Using dual processor acceleration\n" );
|
||||
}
|
||||
if ( r_finish->integer ) {
|
||||
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
||||
}
|
||||
|
@ -1045,7 +1037,6 @@ void R_Register( void )
|
|||
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
||||
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_smp = ri.Cvar_Get( "r_smp", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
r_ignoreFastPath = ri.Cvar_Get( "r_ignoreFastPath", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
@ -1112,7 +1103,6 @@ void R_Register( void )
|
|||
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
||||
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
||||
|
||||
r_showSmp = ri.Cvar_Get ("r_showSmp", "0", CVAR_CHEAT);
|
||||
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
||||
|
||||
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
||||
|
@ -1228,19 +1218,11 @@ void R_Init( void ) {
|
|||
if (max_polyverts < MAX_POLYVERTS)
|
||||
max_polyverts = MAX_POLYVERTS;
|
||||
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[0] = (backEndData_t *) ptr;
|
||||
backEndData[0]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[0] ));
|
||||
backEndData[0]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys);
|
||||
if ( r_smp->integer ) {
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData[1] = (backEndData_t *) ptr;
|
||||
backEndData[1]->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData[1] ));
|
||||
backEndData[1]->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData[1] ) + sizeof(srfPoly_t) * max_polys);
|
||||
} else {
|
||||
backEndData[1] = NULL;
|
||||
}
|
||||
R_ToggleSmpFrame();
|
||||
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
||||
backEndData = (backEndData_t *) ptr;
|
||||
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
||||
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
||||
R_InitNextFrame();
|
||||
|
||||
InitOpenGL();
|
||||
|
||||
|
@ -1286,8 +1268,7 @@ void RE_Shutdown( qboolean destroyWindow ) {
|
|||
|
||||
|
||||
if ( tr.registered ) {
|
||||
R_SyncRenderThread();
|
||||
R_ShutdownCommandBuffers();
|
||||
R_IssuePendingRenderCommands();
|
||||
R_DeleteTextures();
|
||||
}
|
||||
|
||||
|
@ -1310,7 +1291,7 @@ Touch all images to make sure they are resident
|
|||
=============
|
||||
*/
|
||||
void RE_EndRegistration( void ) {
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
if (!ri.Sys_LowPhysicalMemory()) {
|
||||
RB_ShowImages();
|
||||
}
|
||||
|
|
|
@ -95,11 +95,11 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
|
|||
surf = bmodel->firstSurface + i;
|
||||
|
||||
if ( *surf->data == SF_FACE ) {
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfSurfaceFace_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_GRID ) {
|
||||
((srfGridMesh_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfGridMesh_t *)surf->data)->dlightBits = mask;
|
||||
} else if ( *surf->data == SF_TRIANGLES ) {
|
||||
((srfTriangles_t *)surf->data)->dlightBits[ tr.smpFrame ] = mask;
|
||||
((srfTriangles_t *)surf->data)->dlightBits = mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,11 +34,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#define GL_INDEX_TYPE GL_UNSIGNED_INT
|
||||
typedef unsigned int glIndex_t;
|
||||
|
||||
// everything that is needed by the backend needs
|
||||
// to be double buffered to allow it to run in
|
||||
// parallel on a dual cpu machine
|
||||
#define SMP_FRAMES 2
|
||||
|
||||
// 14 bits
|
||||
// can't be increased without changing bit packing for drawsurfs
|
||||
// see QSORT_SHADERNUM_SHIFT
|
||||
|
@ -573,7 +568,7 @@ typedef struct srfGridMesh_s {
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// culling information
|
||||
vec3_t meshBounds[2];
|
||||
|
@ -603,7 +598,7 @@ typedef struct {
|
|||
cplane_t plane;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// triangle definitions (no normals at points)
|
||||
int numPoints;
|
||||
|
@ -619,7 +614,7 @@ typedef struct {
|
|||
surfaceType_t surfaceType;
|
||||
|
||||
// dynamic lighting information
|
||||
int dlightBits[SMP_FRAMES];
|
||||
int dlightBits;
|
||||
|
||||
// culling information (FIXME: use this!)
|
||||
vec3_t bounds[2];
|
||||
|
@ -891,7 +886,6 @@ typedef struct {
|
|||
// all state modified by the back end is seperated
|
||||
// from the front end state
|
||||
typedef struct {
|
||||
int smpFrame;
|
||||
trRefdef_t refdef;
|
||||
viewParms_t viewParms;
|
||||
orientationr_t or;
|
||||
|
@ -923,8 +917,6 @@ typedef struct {
|
|||
int viewCount; // incremented every view (twice a scene if portaled)
|
||||
// and every R_MarkFragments call
|
||||
|
||||
int smpFrame; // toggles from 0 to 1 every endFrame
|
||||
|
||||
int frameSceneNum; // zeroed at RE_BeginFrame
|
||||
|
||||
qboolean worldMapLoaded;
|
||||
|
@ -1122,8 +1114,6 @@ extern cvar_t *r_portalOnly;
|
|||
|
||||
extern cvar_t *r_subdivisions;
|
||||
extern cvar_t *r_lodCurveError;
|
||||
extern cvar_t *r_smp;
|
||||
extern cvar_t *r_showSmp;
|
||||
extern cvar_t *r_skipBackEnd;
|
||||
|
||||
extern cvar_t *r_stereoEnabled;
|
||||
|
@ -1300,11 +1290,6 @@ void GLimp_Init( void );
|
|||
void GLimp_Shutdown( void );
|
||||
void GLimp_EndFrame( void );
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) );
|
||||
void *GLimp_RendererSleep( void );
|
||||
void GLimp_FrontEndSleep( void );
|
||||
void GLimp_WakeRenderer( void *data );
|
||||
|
||||
void GLimp_LogComment( char *comment );
|
||||
void GLimp_Minimize(void);
|
||||
|
||||
|
@ -1480,7 +1465,7 @@ SCENE GENERATION
|
|||
============================================================
|
||||
*/
|
||||
|
||||
void R_ToggleSmpFrame( void );
|
||||
void R_InitNextFrame( void );
|
||||
|
||||
void RE_ClearScene( void );
|
||||
void RE_AddRefEntityToScene( const refEntity_t *ent );
|
||||
|
@ -1584,7 +1569,6 @@ RENDERER BACK END FUNCTIONS
|
|||
=============================================================
|
||||
*/
|
||||
|
||||
void RB_RenderThread( void );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
/*
|
||||
|
@ -1698,9 +1682,7 @@ typedef enum {
|
|||
#define MAX_POLYVERTS 3000
|
||||
|
||||
// all of the information needed by the back end must be
|
||||
// contained in a backEndData_t. This entire structure is
|
||||
// duplicated so the front and back end can run in parallel
|
||||
// on an SMP machine
|
||||
// contained in a backEndData_t
|
||||
typedef struct {
|
||||
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
||||
dlight_t dlights[MAX_DLIGHTS];
|
||||
|
@ -1713,20 +1695,15 @@ typedef struct {
|
|||
extern int max_polys;
|
||||
extern int max_polyverts;
|
||||
|
||||
extern backEndData_t *backEndData[SMP_FRAMES]; // the second one may not be allocated
|
||||
extern backEndData_t *backEndData; // the second one may not be allocated
|
||||
|
||||
extern volatile renderCommandList_t *renderCommandList;
|
||||
|
||||
extern volatile qboolean renderThreadActive;
|
||||
|
||||
|
||||
void *R_GetCommandBuffer( int bytes );
|
||||
void RB_ExecuteRenderCommands( const void *data );
|
||||
|
||||
void R_InitCommandBuffers( void );
|
||||
void R_ShutdownCommandBuffers( void );
|
||||
|
||||
void R_SyncRenderThread( void );
|
||||
void R_IssuePendingRenderCommands( void );
|
||||
|
||||
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs );
|
||||
|
||||
|
|
|
@ -862,10 +862,6 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
unsigned int pointOr = 0;
|
||||
unsigned int pointAnd = (unsigned int)~0;
|
||||
|
||||
if ( glConfig.smpActive ) { // FIXME! we can't do RB_BeginSurface/RB_EndSurface stuff with smp!
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
R_RotateForViewer();
|
||||
|
||||
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted );
|
||||
|
@ -1352,8 +1348,7 @@ void R_DebugGraphics( void ) {
|
|||
return;
|
||||
}
|
||||
|
||||
// the render thread can't make callbacks to the main thread
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
GL_Bind( tr.whiteImage);
|
||||
GL_Cull( CT_FRONT_SIDED );
|
||||
|
|
|
@ -306,8 +306,7 @@ qhandle_t RE_RegisterModel( const char *name ) {
|
|||
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
||||
|
||||
|
||||
// make sure the render thread is stopped
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
mod->type = MOD_BAD;
|
||||
mod->numLods = 0;
|
||||
|
@ -1045,7 +1044,7 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|||
|
||||
*glconfigOut = glConfig;
|
||||
|
||||
R_SyncRenderThread();
|
||||
R_IssuePendingRenderCommands();
|
||||
|
||||
tr.viewCluster = -1; // force markleafs to regenerate
|
||||
R_ClearFlares();
|
||||
|
|
|
@ -38,20 +38,12 @@ int r_numpolyverts;
|
|||
|
||||
/*
|
||||
====================
|
||||
R_ToggleSmpFrame
|
||||
R_InitNextFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_ToggleSmpFrame( void ) {
|
||||
if ( r_smp->integer ) {
|
||||
// use the other buffers next frame, because another CPU
|
||||
// may still be rendering into the current ones
|
||||
tr.smpFrame ^= 1;
|
||||
} else {
|
||||
tr.smpFrame = 0;
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->commands.used = 0;
|
||||
void R_InitNextFrame( void ) {
|
||||
backEndData->commands.used = 0;
|
||||
|
||||
r_firstSceneDrawSurf = 0;
|
||||
|
||||
|
@ -143,11 +135,11 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
|
|||
return;
|
||||
}
|
||||
|
||||
poly = &backEndData[tr.smpFrame]->polys[r_numpolys];
|
||||
poly = &backEndData->polys[r_numpolys];
|
||||
poly->surfaceType = SF_POLY;
|
||||
poly->hShader = hShader;
|
||||
poly->numVerts = numVerts;
|
||||
poly->verts = &backEndData[tr.smpFrame]->polyVerts[r_numpolyverts];
|
||||
poly->verts = &backEndData->polyVerts[r_numpolyverts];
|
||||
|
||||
Com_Memcpy( poly->verts, &verts[numVerts*j], numVerts * sizeof( *verts ) );
|
||||
|
||||
|
@ -224,8 +216,8 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
|
|||
ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType );
|
||||
}
|
||||
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
|
||||
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
|
||||
backEndData->entities[r_numentities].e = *ent;
|
||||
backEndData->entities[r_numentities].lightingCalculated = qfalse;
|
||||
|
||||
r_numentities++;
|
||||
}
|
||||
|
@ -253,7 +245,7 @@ void RE_AddDynamicLightToScene( const vec3_t org, float intensity, float r, floa
|
|||
if ( glConfig.hardwareType == GLHW_RIVA128 || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
||||
return;
|
||||
}
|
||||
dl = &backEndData[tr.smpFrame]->dlights[r_numdlights++];
|
||||
dl = &backEndData->dlights[r_numdlights++];
|
||||
VectorCopy (org, dl->origin);
|
||||
dl->radius = intensity;
|
||||
dl->color[0] = r;
|
||||
|
@ -355,16 +347,16 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
tr.refdef.floatTime = tr.refdef.time * 0.001f;
|
||||
|
||||
tr.refdef.numDrawSurfs = r_firstSceneDrawSurf;
|
||||
tr.refdef.drawSurfs = backEndData[tr.smpFrame]->drawSurfs;
|
||||
tr.refdef.drawSurfs = backEndData->drawSurfs;
|
||||
|
||||
tr.refdef.num_entities = r_numentities - r_firstSceneEntity;
|
||||
tr.refdef.entities = &backEndData[tr.smpFrame]->entities[r_firstSceneEntity];
|
||||
tr.refdef.entities = &backEndData->entities[r_firstSceneEntity];
|
||||
|
||||
tr.refdef.num_dlights = r_numdlights - r_firstSceneDlight;
|
||||
tr.refdef.dlights = &backEndData[tr.smpFrame]->dlights[r_firstSceneDlight];
|
||||
tr.refdef.dlights = &backEndData->dlights[r_firstSceneDlight];
|
||||
|
||||
tr.refdef.numPolys = r_numpolys - r_firstScenePoly;
|
||||
tr.refdef.polys = &backEndData[tr.smpFrame]->polys[r_firstScenePoly];
|
||||
tr.refdef.polys = &backEndData->polys[r_firstScenePoly];
|
||||
|
||||
// turn off dynamic lighting globally by clearing all the
|
||||
// dlights if it needs to be disabled or if vertex lighting is enabled
|
||||
|
|
|
@ -1872,7 +1872,7 @@ sortedIndex.
|
|||
==============
|
||||
*/
|
||||
static void FixRenderCommandList( int newShader ) {
|
||||
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
|
||||
renderCommandList_t *cmdList = &backEndData->commands;
|
||||
|
||||
if( cmdList ) {
|
||||
const void *curCmd = cmdList->cmds;
|
||||
|
@ -2473,12 +2473,6 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
@ -2609,12 +2603,6 @@ qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_
|
|||
}
|
||||
}
|
||||
|
||||
// make sure the render thread is stopped, because we are probably
|
||||
// going to have to upload an image
|
||||
if (r_smp->integer) {
|
||||
R_SyncRenderThread();
|
||||
}
|
||||
|
||||
// clear the global shader
|
||||
Com_Memset( &shader, 0, sizeof( shader ) );
|
||||
Com_Memset( &stages, 0, sizeof( stages ) );
|
||||
|
|
|
@ -231,7 +231,7 @@ static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
|
|||
int dlightBits;
|
||||
qboolean needsNormal;
|
||||
|
||||
dlightBits = srf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = srf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
RB_CHECKOVERFLOW( srf->numVerts, srf->numIndexes );
|
||||
|
@ -915,7 +915,7 @@ static void RB_SurfaceFace( srfSurfaceFace_t *surf ) {
|
|||
|
||||
RB_CHECKOVERFLOW( surf->numPoints, surf->numIndices );
|
||||
|
||||
dlightBits = surf->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = surf->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
indices = ( unsigned * ) ( ( ( char * ) surf ) + surf->ofsIndices );
|
||||
|
@ -1007,7 +1007,7 @@ static void RB_SurfaceGrid( srfGridMesh_t *cv ) {
|
|||
int *vDlightBits;
|
||||
qboolean needsNormal;
|
||||
|
||||
dlightBits = cv->dlightBits[backEnd.smpFrame];
|
||||
dlightBits = cv->dlightBits;
|
||||
tess.dlightBits |= dlightBits;
|
||||
|
||||
// determine the allowable discrepance
|
||||
|
|
|
@ -212,7 +212,7 @@ typedef struct {
|
|||
// used CDS.
|
||||
qboolean isFullscreen;
|
||||
qboolean stereoEnabled;
|
||||
qboolean smpActive; // dual processor
|
||||
qboolean smpActive; // UNUSED, present for compatibility
|
||||
} glconfig_t;
|
||||
|
||||
#endif // __TR_TYPES_H
|
||||
|
|
|
@ -180,7 +180,7 @@ static int R_DlightFace( srfSurfaceFace_t *face, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
face->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
face->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
}
|
||||
|
||||
|
@ -208,14 +208,14 @@ static int R_DlightGrid( srfGridMesh_t *grid, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
grid->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
grid->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
}
|
||||
|
||||
|
||||
static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
|
||||
// FIXME: more dlight culling to trisurfs...
|
||||
surf->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
surf->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
#if 0
|
||||
int i;
|
||||
|
@ -241,7 +241,7 @@ static int R_DlightTrisurf( srfTriangles_t *surf, int dlightBits ) {
|
|||
tr.pc.c_dlightSurfacesCulled++;
|
||||
}
|
||||
|
||||
grid->dlightBits[ tr.smpFrame ] = dlightBits;
|
||||
grid->dlightBits = dlightBits;
|
||||
return dlightBits;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -26,14 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#ifdef SMP
|
||||
# ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL_thread.h"
|
||||
# else
|
||||
# include <SDL_thread.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -827,245 +819,3 @@ void GLimp_EndFrame( void )
|
|||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef SMP
|
||||
/*
|
||||
===========================================================
|
||||
|
||||
SMP acceleration
|
||||
|
||||
===========================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
* I have no idea if this will even work...most platforms don't offer
|
||||
* thread-safe OpenGL libraries, and it looks like the original Linux
|
||||
* code counted on each thread claiming the GL context with glXMakeCurrent(),
|
||||
* which you can't currently do in SDL. We'll just have to hope for the best.
|
||||
*/
|
||||
|
||||
static SDL_mutex *smpMutex = NULL;
|
||||
static SDL_cond *renderCommandsEvent = NULL;
|
||||
static SDL_cond *renderCompletedEvent = NULL;
|
||||
static void (*glimpRenderThread)( void ) = NULL;
|
||||
static SDL_Thread *renderThread = NULL;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_ShutdownRenderThread
|
||||
===============
|
||||
*/
|
||||
static void GLimp_ShutdownRenderThread(void)
|
||||
{
|
||||
if (smpMutex != NULL)
|
||||
{
|
||||
SDL_DestroyMutex(smpMutex);
|
||||
smpMutex = NULL;
|
||||
}
|
||||
|
||||
if (renderCommandsEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCommandsEvent);
|
||||
renderCommandsEvent = NULL;
|
||||
}
|
||||
|
||||
if (renderCompletedEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCompletedEvent);
|
||||
renderCompletedEvent = NULL;
|
||||
}
|
||||
|
||||
glimpRenderThread = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RenderThreadWrapper
|
||||
===============
|
||||
*/
|
||||
static int GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
Com_Printf( "Render thread starting\n" );
|
||||
|
||||
glimpRenderThread();
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
Com_Printf( "Render thread terminating\n" );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SpawnRenderThread
|
||||
===============
|
||||
*/
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
static qboolean warned = qfalse;
|
||||
if (!warned)
|
||||
{
|
||||
Com_Printf("WARNING: You enable r_smp at your own risk!\n");
|
||||
warned = qtrue;
|
||||
}
|
||||
|
||||
#ifndef MACOS_X
|
||||
return qfalse; /* better safe than sorry for now. */
|
||||
#endif
|
||||
|
||||
if (renderThread != NULL) /* hopefully just a zombie at this point... */
|
||||
{
|
||||
Com_Printf("Already a render thread? Trying to clean it up...\n");
|
||||
SDL_WaitThread(renderThread, NULL);
|
||||
renderThread = NULL;
|
||||
GLimp_ShutdownRenderThread();
|
||||
}
|
||||
|
||||
smpMutex = SDL_CreateMutex();
|
||||
if (smpMutex == NULL)
|
||||
{
|
||||
Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCommandsEvent = SDL_CreateCond();
|
||||
if (renderCommandsEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCompletedEvent = SDL_CreateCond();
|
||||
if (renderCompletedEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
glimpRenderThread = function;
|
||||
renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
|
||||
if ( renderThread == NULL )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
// tma 01/09/07: don't think this is necessary anyway?
|
||||
//
|
||||
// !!! FIXME: No detach API available in SDL!
|
||||
//ret = pthread_detach( renderThread );
|
||||
//if ( ret ) {
|
||||
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
||||
//}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static volatile void *smpData = NULL;
|
||||
static volatile qboolean smpDataReady;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RendererSleep
|
||||
===============
|
||||
*/
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
void *data = NULL;
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
smpData = NULL;
|
||||
smpDataReady = qfalse;
|
||||
|
||||
// after this, the front end can exit GLimp_FrontEndSleep
|
||||
SDL_CondSignal(renderCompletedEvent);
|
||||
|
||||
while ( !smpDataReady )
|
||||
SDL_CondWait(renderCommandsEvent, smpMutex);
|
||||
|
||||
data = (void *)smpData;
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_FrontEndSleep
|
||||
===============
|
||||
*/
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
while ( smpData )
|
||||
SDL_CondWait(renderCompletedEvent, smpMutex);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_WakeRenderer
|
||||
===============
|
||||
*/
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
assert( smpData == NULL );
|
||||
smpData = data;
|
||||
smpDataReady = qtrue;
|
||||
|
||||
// after this, the renderer can continue through GLimp_RendererSleep
|
||||
SDL_CondSignal(renderCommandsEvent);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// No SMP - stubs
|
||||
void GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
}
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -42,6 +42,7 @@ static int qconsole_history_oldest = 0;
|
|||
// current edit buffer
|
||||
static char qconsole_line[ MAX_EDIT_LINE ];
|
||||
static int qconsole_linelen = 0;
|
||||
static qboolean qconsole_drawinput = qtrue;
|
||||
|
||||
static HANDLE qconsole_hout;
|
||||
static HANDLE qconsole_hin;
|
||||
|
@ -174,6 +175,7 @@ static void CON_Show( void )
|
|||
COORD writeSize = { MAX_EDIT_LINE, 1 };
|
||||
COORD writePos = { 0, 0 };
|
||||
SMALL_RECT writeArea = { 0, 0, 0, 0 };
|
||||
COORD cursorPos;
|
||||
int i;
|
||||
CHAR_INFO line[ MAX_EDIT_LINE ];
|
||||
WORD attrib;
|
||||
|
@ -181,7 +183,7 @@ static void CON_Show( void )
|
|||
GetConsoleScreenBufferInfo( qconsole_hout, &binfo );
|
||||
|
||||
// if we're in the middle of printf, don't bother writing the buffer
|
||||
if( binfo.dwCursorPosition.X != 0 )
|
||||
if( !qconsole_drawinput )
|
||||
return;
|
||||
|
||||
writeArea.Left = 0;
|
||||
|
@ -219,8 +221,33 @@ static void CON_Show( void )
|
|||
WriteConsoleOutput( qconsole_hout, line, writeSize,
|
||||
writePos, &writeArea );
|
||||
}
|
||||
|
||||
// set curor position
|
||||
cursorPos.Y = binfo.dwCursorPosition.Y;
|
||||
cursorPos.X = qconsole_linelen > binfo.srWindow.Right ? binfo.srWindow.Right : qconsole_linelen;
|
||||
|
||||
SetConsoleCursorPosition( qconsole_hout, cursorPos );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CON_Hide
|
||||
==================
|
||||
*/
|
||||
static void CON_Hide( void )
|
||||
{
|
||||
int realLen;
|
||||
|
||||
realLen = qconsole_linelen;
|
||||
|
||||
// remove input line from console output buffer
|
||||
qconsole_linelen = 0;
|
||||
CON_Show( );
|
||||
|
||||
qconsole_linelen = realLen;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
CON_Shutdown
|
||||
|
@ -228,6 +255,7 @@ CON_Shutdown
|
|||
*/
|
||||
void CON_Shutdown( void )
|
||||
{
|
||||
CON_Hide( );
|
||||
SetConsoleMode( qconsole_hin, qconsole_orig_mode );
|
||||
SetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
|
||||
SetConsoleTextAttribute( qconsole_hout, qconsole_attrib );
|
||||
|
@ -242,7 +270,6 @@ CON_Init
|
|||
*/
|
||||
void CON_Init( void )
|
||||
{
|
||||
CONSOLE_CURSOR_INFO curs;
|
||||
CONSOLE_SCREEN_BUFFER_INFO info;
|
||||
int i;
|
||||
|
||||
|
@ -271,12 +298,6 @@ void CON_Init( void )
|
|||
|
||||
SetConsoleTitle(CLIENT_WINDOW_TITLE " Dedicated Server Console");
|
||||
|
||||
// make cursor invisible
|
||||
GetConsoleCursorInfo( qconsole_hout, &qconsole_orig_cursorinfo );
|
||||
curs.dwSize = 1;
|
||||
curs.bVisible = FALSE;
|
||||
SetConsoleCursorInfo( qconsole_hout, &curs );
|
||||
|
||||
// initialize history
|
||||
for( i = 0; i < QCONSOLE_HISTORY; i++ )
|
||||
qconsole_history[ i ][ 0 ] = '\0';
|
||||
|
@ -408,6 +429,8 @@ void CON_WindowsColorPrint( const char *msg )
|
|||
|
||||
while( *msg )
|
||||
{
|
||||
qconsole_drawinput = ( *msg == '\n' );
|
||||
|
||||
if( Q_IsColorString( msg ) || *msg == '\n' )
|
||||
{
|
||||
// First empty the buffer
|
||||
|
@ -458,6 +481,8 @@ CON_Print
|
|||
*/
|
||||
void CON_Print( const char *msg )
|
||||
{
|
||||
CON_Hide( );
|
||||
|
||||
CON_WindowsColorPrint( msg );
|
||||
|
||||
CON_Show( );
|
||||
|
|
|
@ -42,15 +42,9 @@ MPACK_OBJ="
|
|||
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
|
||||
"
|
||||
RENDER_OBJ="
|
||||
build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
|
||||
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
|
||||
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
|
||||
build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
|
||||
build/release-darwin-i386/renderer_opengl1_i386.dylib
|
||||
build/release-darwin-ppc/renderer_opengl1_ppc.dylib
|
||||
build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
|
||||
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
|
||||
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
|
||||
build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
|
||||
build/release-darwin-i386/renderer_rend2_i386.dylib
|
||||
build/release-darwin-ppc/renderer_rend2_ppc.dylib
|
||||
|
|
|
@ -51,9 +51,7 @@ MPACK_OBJ="
|
|||
build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
|
||||
"
|
||||
RENDER_OBJ="
|
||||
build/release-darwin-${BUILDARCH}/renderer_opengl1_smp_${BUILDARCH}.dylib
|
||||
build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
|
||||
build/release-darwin-${BUILDARCH}/renderer_rend2_smp_${BUILDARCH}.dylib
|
||||
build/release-darwin-${BUILDARCH}/renderer_rend2_${BUILDARCH}.dylib
|
||||
"
|
||||
|
||||
|
|
Loading…
Reference in a new issue