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One more icculus.org/quake3 purge, should be the last...
Also one minor change to the website's get it page.
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4 changed files with 8 additions and 8 deletions
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NOTTODO
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@ -18,7 +18,7 @@ pk3s from either Team Arena or the original game itself.
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Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
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for non-Linux platforms to compile the game. This isn't changing.
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MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches
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MP3 support. It is already done, see: http://ioquake3.org/?page=patches
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All development should take place on the trunk. This includes bug
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fixes, new features and experimental stuff.
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@ -3,10 +3,10 @@ BASEDIR=/usr/local/share/games
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TZ=PST
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PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
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PKG=ioquake3
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NAME=Icculus.Org Quake3 1.34 for Solaris 10 (X11,GLX,SDL)
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NAME=ioquake3 1.34 for Solaris 10 (X11,GLX,SDL)
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VERSION=
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CATEGORY=application,graphics,opengl
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DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.icculus.org/quake3)
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VENDOR=http://www.icculus.org/quake3
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DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.ioquake3.org/)
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VENDOR=http://www.ioquake3.org/
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EMAIL=quake@cojot.name
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PKGSAV=/var/sadm/pkg/ioquake3/save
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@ -3,10 +3,10 @@ BASEDIR=/usr/local/share/games
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TZ=PST
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PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
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PKG=ioquake3d
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NAME=Icculus.Org Quake3 game data files for Solaris 10 (X11,GLX,SDL)
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NAME=ioquake3 game data files for Solaris 10 (X11,GLX,SDL)
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VERSION=
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CATEGORY=application,graphics,opengl
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DESC=Icculus.Org Quake3 game data files for Solaris 10 (http://www.icculus.org/quake3)
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VENDOR=http://www.icculus.org/quake3
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DESC=ioquake3 game data files for Solaris 10 (http://www.ioquake3.org/)
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VENDOR=http://www.ioquake3.org/
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EMAIL=quake@cojot.name
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PKGSAV=/var/sadm/pkg/ioquake3d/save
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@ -2,7 +2,7 @@
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<install product="ioquake3"
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desc="ioquake3"
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version="@VERSION@"
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update_url="http://www.icculus.org/quake3/updates.txt"
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update_url="http://www.ioquake3.org/updates.txt"
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promptbinaries="yes"
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reinstall="yes"
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nopromptoverwrite="yes"
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