diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index 65307295..35760797 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -2055,7 +2055,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) VectorScale(lightDir, -1.0f, shadow->lightViewAxis[0]); VectorSet(up, 0, 0, -1); - if ( abs(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) + if ( fabsf(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) { VectorSet(up, -1, 0, 0); } @@ -2298,7 +2298,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) } // Check if too close to parallel to light direction - if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) + if (fabsf(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) { if (level == 3 || lightViewIndependentOfCameraView) {