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Change version to 1.39, update README
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3 changed files with 7 additions and 6 deletions
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Makefile
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Makefile
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@ -116,7 +116,7 @@ export CROSS_COMPILING
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ifndef VERSION
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ifeq ($(BUILD_ELITEFORCE),1)
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VERSION=1.38
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VERSION=1.39
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else
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VERSION=1.36
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endif
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@ -1,13 +1,14 @@
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<img src="https://raw.githubusercontent.com/zturtleman/lilium-voyager/master/misc/lilium.png" width="64">
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**Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force_ multiplayer. It is based on Thilo Schulz' [iostvef engine](http://thilo.kickchat.com/efport-progress/). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
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**Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force_ multiplayer. It is based on Thilo Schulz' [ioEF engine](http://thilo.kickchat.com/efport-progress/) (also known as iostvoyHM). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
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Differences from iostvef 1.38;
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Differences from ioEF 1.38-rc1 (2011):
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* Better compatibility with newer operating systems (from ioq3).
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* VoIP uses Opus codec instead of Speex (from ioq3).
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* Player origin rounding is compatible with the original QVMs.
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* Network compatible with iostvef 1.37.
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* Network compatible with ioEF 1.37.
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* Dedicated servers are listed on official Raven master server.
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* Support for ioquake3's OpenGL2 renderer.
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* Client and server use separate config files like ioq3.
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@ -41,7 +42,7 @@ Lilium Voyager is licensed under [the GNU GPLv2](COPYING.txt) (or at your option
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* Quake 3 - id Software
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* ioquake3 - ioquake3 contributors
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* iostvef - Thilo Schulz & contributers
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* ioEF - Thilo Schulz & contributers
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* Lilium Voyager - Zack Middleton
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@ -91,7 +91,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef PRODUCT_VERSION
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#ifdef ELITEFORCE
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#define PRODUCT_VERSION "1.38"
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#define PRODUCT_VERSION "1.39"
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#else
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#define PRODUCT_VERSION "1.36"
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#endif
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