mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
* (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering <gabriel.schnoering@gmail.com>) * (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett <baggett.patrick@figglesoftware.com>) and... * (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
This commit is contained in:
parent
acbf982689
commit
b555d68b3f
13 changed files with 36 additions and 32 deletions
15
Makefile
15
Makefile
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@ -41,6 +41,9 @@ endif
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ifndef BUILD_GAME_QVM
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BUILD_GAME_QVM =
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endif
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ifndef BUILD_MISSIONPACK
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BUILD_MISSIONPACK=
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endif
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ifneq ($(PLATFORM),darwin)
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BUILD_CLIENT_SMP = 0
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@ -786,10 +789,13 @@ ifneq ($(BUILD_GAME_SO),0)
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TARGETS += \
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$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT)
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ifneq ($(BUILD_MISSIONPACK),0)
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TARGETS += \
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$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
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endif
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endif
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ifneq ($(BUILD_GAME_QVM),0)
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@ -797,11 +803,14 @@ ifneq ($(BUILD_GAME_QVM),0)
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TARGETS += \
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$(B)/baseq3/vm/cgame.qvm \
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$(B)/baseq3/vm/qagame.qvm \
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$(B)/baseq3/vm/ui.qvm \
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$(B)/baseq3/vm/ui.qvm
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ifneq ($(BUILD_MISSIONPACK),0)
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TARGETS += \
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$(B)/missionpack/vm/qagame.qvm \
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$(B)/missionpack/vm/cgame.qvm \
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$(B)/missionpack/vm/ui.qvm
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endif
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endif
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endif
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ifeq ($(USE_MUMBLE),1)
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@ -2048,6 +2057,7 @@ ifneq ($(BUILD_GAME_SO),0)
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$(COPYDIR)/baseq3/.
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$(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/baseq3/.
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ifneq ($(BUILD_MISSIONPACK),0)
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-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
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$(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/missionpack/.
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@ -2055,6 +2065,7 @@ ifneq ($(BUILD_GAME_SO),0)
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$(COPYDIR)/missionpack/.
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$(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \
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$(COPYDIR)/missionpack/.
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endif
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endif
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clean: clean-debug clean-release
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@ -44,7 +44,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "be_aas_funcs.h"
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#include "be_aas_def.h"
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extern botlib_import_t botimport;
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//#define AAS_SAMPLE_DEBUG
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@ -135,7 +135,6 @@ static int currentHandle = -1;
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static int CL_handle = -1;
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extern int s_soundtime; // sample PAIRS
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extern int s_paintedtime; // sample PAIRS
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void CIN_CloseAllVideos(void) {
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@ -490,8 +490,6 @@ void CL_VerifyCode( void );
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float CL_KeyState (kbutton_t *key);
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char *Key_KeynumToString (int keynum);
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int Key_GetCatcher( void );
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void Key_SetCatcher( int catcher );
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//
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// cl_parse.c
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@ -38,7 +38,6 @@ void S_SoundList_f(void);
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void S_Music_f(void);
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void S_Update_( void );
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void S_UpdateBackgroundTrack( void );
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void S_Base_StopAllSounds(void);
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void S_Base_StopBackgroundTrack( void );
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@ -20,7 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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cvar_t *cl_shownet;
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@ -19,7 +19,6 @@ along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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void IN_Init( void ) {
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}
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@ -23,7 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// snddma_null.c
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// all other sound mixing is portable
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#include "../client/client.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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qboolean SNDDMA_Init(void)
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{
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@ -298,6 +298,11 @@ char lastValidGame[MAX_OSPATH];
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FILE* missingFiles = NULL;
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#endif
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/* C99 defines __func__ */
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#ifndef __func__
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#define __func__ "(unknown)"
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#endif
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/*
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==============
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FS_Initialized
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@ -526,7 +531,7 @@ static void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
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Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
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FS_FilenameIsExecutable( toOSPath, __FUNCTION__ );
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FS_FilenameIsExecutable( toOSPath, __func__ );
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if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
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Com_Printf( "Ignoring journal files\n");
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@ -569,7 +574,7 @@ FS_Remove
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===========
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*/
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void FS_Remove( const char *osPath ) {
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FS_FilenameIsExecutable( osPath, __FUNCTION__ );
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FS_FilenameIsExecutable( osPath, __func__ );
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remove( osPath );
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}
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@ -581,7 +586,7 @@ FS_HomeRemove
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===========
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*/
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void FS_HomeRemove( const char *homePath ) {
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FS_FilenameIsExecutable( homePath, __FUNCTION__ );
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FS_FilenameIsExecutable( homePath, __func__ );
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remove( FS_BuildOSPath( fs_homepath->string,
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fs_gamedir, homePath ) );
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@ -660,7 +665,7 @@ fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
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Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
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}
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FS_FilenameIsExecutable( ospath, __FUNCTION__ );
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FS_FilenameIsExecutable( ospath, __func__ );
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if( FS_CreatePath( ospath ) ) {
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return 0;
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@ -771,7 +776,7 @@ void FS_SV_Rename( const char *from, const char *to ) {
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Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
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}
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FS_FilenameIsExecutable( to_ospath, __FUNCTION__ );
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FS_FilenameIsExecutable( to_ospath, __func__ );
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if (rename( from_ospath, to_ospath )) {
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// Failed, try copying it and deleting the original
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@ -805,7 +810,7 @@ void FS_Rename( const char *from, const char *to ) {
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Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
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}
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FS_FilenameIsExecutable( to_ospath, __FUNCTION__ );
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FS_FilenameIsExecutable( to_ospath, __func__ );
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if (rename( from_ospath, to_ospath )) {
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// Failed, try copying it and deleting the original
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@ -868,7 +873,7 @@ fileHandle_t FS_FOpenFileWrite( const char *filename ) {
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Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
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}
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FS_FilenameIsExecutable( ospath, __FUNCTION__ );
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FS_FilenameIsExecutable( ospath, __func__ );
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if( FS_CreatePath( ospath ) ) {
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return 0;
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Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
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}
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FS_FilenameIsExecutable( ospath, __FUNCTION__ );
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FS_FilenameIsExecutable( ospath, __func__ );
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if( FS_CreatePath( ospath ) ) {
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return 0;
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@ -992,8 +992,6 @@ If the delta removes the entity, entityState_t->number will be set to MAX_GENTIT
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Can go from either a baseline or a previous packet_entity
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==================
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*/
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extern cvar_t *cl_shownet;
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void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
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int number) {
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int i, lc;
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@ -597,7 +597,6 @@ fileHandle_t FS_FOpenFileWrite( const char *qpath );
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fileHandle_t FS_FOpenFileAppend( const char *filename );
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// will properly create any needed paths and deal with seperater character issues
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int FS_filelength( fileHandle_t f );
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fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
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int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
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void FS_SV_Rename( const char *from, const char *to );
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@ -7,7 +7,8 @@
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*
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*****************************************************************************/
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#include "../client/client.h"
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "unzip.h"
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/* unzip.h -- IO for uncompress .zip files using zlib
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@ -489,16 +489,10 @@ nextInstruction2:
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count = ((srci + count) & dataMask) - srci;
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count = ((desti + count) & dataMask) - desti;
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src = (int *)&image[ r0&dataMask ];
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dest = (int *)&image[ r1&dataMask ];
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if ( ( (intptr_t)src | (intptr_t)dest | count ) & 3 ) {
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// happens in westernq3
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Com_Printf( S_COLOR_YELLOW "Warning: OP_BLOCK_COPY not dword aligned\n");
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}
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count >>= 2;
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for ( i = count-1 ; i>= 0 ; i-- ) {
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dest[i] = src[i];
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}
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src = (int *)&image[ srci ];
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dest = (int *)&image[ desti ];
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memcpy(dest, src, count);
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programCounter += 4;
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opStack -= 2;
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}
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