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https://github.com/UberGames/lilium-voyager.git
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#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
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parent
67d9ecd070
commit
b099255748
3 changed files with 13 additions and 36 deletions
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@ -600,8 +600,6 @@ static void R_LoadVisibility( lump_t *l ) {
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byte *buf;
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len = ( s_worldData.numClusters + 63 ) & ~63;
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s_worldData.novis = ri.Hunk_Alloc( len, h_low );
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Com_Memset( s_worldData.novis, 0xff, len );
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len = l->filelen;
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if ( !len ) {
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@ -1181,8 +1181,6 @@ typedef struct {
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int clusterBytes;
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const byte *vis; // may be passed in by CM_LoadMap to save space
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byte *novis; // clusterBytes of 0xff
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char *entityString;
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char *entityParsePoint;
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} world_t;
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@ -644,7 +644,7 @@ R_ClusterPVS
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*/
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static const byte *R_ClusterPVS (int cluster) {
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if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
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return tr.world->novis;
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return NULL;
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}
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return tr.world->vis + cluster * tr.world->clusterBytes;
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@ -698,29 +698,21 @@ static void R_MarkLeaves (void) {
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for(i = 0; i < MAX_VISCOUNTS; i++)
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{
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if(tr.visClusters[i] == cluster)
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// if the areamask or r_showcluster was modified, invalidate all visclusters
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// this caused doors to open into undrawn areas
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if (tr.refdef.areamaskModified || r_showcluster->modified)
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{
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//tr.visIndex = i;
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break;
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tr.visClusters[i] = -2;
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}
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}
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// if r_showcluster was just turned on, remark everything
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if(i != MAX_VISCOUNTS && !tr.refdef.areamaskModified && !r_showcluster->modified)// && !r_dynamicBspOcclusionCulling->modified)
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{
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if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer)
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else if(tr.visClusters[i] == cluster)
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{
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ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i);
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if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer)
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{
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ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i);
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}
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tr.visIndex = i;
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return;
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}
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tr.visIndex = i;
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return;
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}
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// if the areamask was modified, invalidate all visclusters
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// this caused doors to open into undrawn areas
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if (tr.refdef.areamaskModified)
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{
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memset(tr.visClusters, -2, sizeof(tr.visClusters));
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}
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tr.visIndex = (tr.visIndex + 1) % MAX_VISCOUNTS;
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@ -734,17 +726,6 @@ static void R_MarkLeaves (void) {
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}
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}
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// set all nodes to visible if there is no vis
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// this caused some levels to simply not render
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if (r_novis->integer || !tr.world->vis || tr.visClusters[tr.visIndex] == -1) {
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for (i=0 ; i<tr.world->numnodes ; i++) {
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if (tr.world->nodes[i].contents != CONTENTS_SOLID) {
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tr.world->nodes[i].visCounts[tr.visIndex] = tr.visCounts[tr.visIndex];
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}
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}
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return;
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}
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vis = R_ClusterPVS(tr.visClusters[tr.visIndex]);
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for (i=0,leaf=tr.world->nodes ; i<tr.world->numnodes ; i++, leaf++) {
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@ -754,7 +735,7 @@ static void R_MarkLeaves (void) {
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}
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// check general pvs
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if ( !(vis[cluster>>3] & (1<<(cluster&7))) ) {
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if ( vis && !(vis[cluster>>3] & (1<<(cluster&7))) ) {
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continue;
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}
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