diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index 763486be..35b6605a 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -505,11 +505,8 @@ void CL_ParseGamestate( msg_t *msg ) { CL_SystemInfoChanged(); // stop recording now so the demo won't have an unnecessary level load at the end. - if(clc.demorecording) + if(cl_autoRecordDemo->integer && clc.demorecording) CL_StopRecord_f(); - // same fore AVI recording - if(CL_VideoRecording()) - CL_CloseAVI(); // reinitialize the filesystem if the game directory has changed FS_ConditionalRestart( clc.checksumFeed ); diff --git a/code/client/client.h b/code/client/client.h index 35d8251a..17b6d218 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -370,6 +370,7 @@ extern cvar_t *cl_conXOffset; extern cvar_t *cl_inGameVideo; extern cvar_t *cl_lanForcePackets; +extern cvar_t *cl_autoRecordDemo; //=================================================