mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 21:51:09 +00:00
Don't register fs_game cvar everywhere just to get the value
This commit is contained in:
parent
3a6af1bc48
commit
adef4e6c9e
4 changed files with 17 additions and 26 deletions
|
@ -639,9 +639,9 @@ CLUI_GetCDKey
|
||||||
*/
|
*/
|
||||||
static void CLUI_GetCDKey( char *buf, int buflen ) {
|
static void CLUI_GetCDKey( char *buf, int buflen ) {
|
||||||
#ifndef STANDALONE
|
#ifndef STANDALONE
|
||||||
cvar_t *fs;
|
const char *gamedir;
|
||||||
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
gamedir = Cvar_VariableString( "fs_game" );
|
||||||
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
|
||||||
Com_Memcpy( buf, &cl_cdkey[16], 16);
|
Com_Memcpy( buf, &cl_cdkey[16], 16);
|
||||||
buf[16] = 0;
|
buf[16] = 0;
|
||||||
} else {
|
} else {
|
||||||
|
@ -661,9 +661,9 @@ CLUI_SetCDKey
|
||||||
*/
|
*/
|
||||||
#ifndef STANDALONE
|
#ifndef STANDALONE
|
||||||
static void CLUI_SetCDKey( char *buf ) {
|
static void CLUI_SetCDKey( char *buf ) {
|
||||||
cvar_t *fs;
|
const char *gamedir;
|
||||||
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
gamedir = Cvar_VariableString( "fs_game" );
|
||||||
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
|
||||||
Com_Memcpy( &cl_cdkey[16], buf, 16 );
|
Com_Memcpy( &cl_cdkey[16], buf, 16 );
|
||||||
cl_cdkey[32] = 0;
|
cl_cdkey[32] = 0;
|
||||||
// set the flag so the fle will be written at the next opportunity
|
// set the flag so the fle will be written at the next opportunity
|
||||||
|
|
|
@ -2943,9 +2943,6 @@ Writes key bindings and archived cvars to config file if modified
|
||||||
===============
|
===============
|
||||||
*/
|
*/
|
||||||
void Com_WriteConfiguration( void ) {
|
void Com_WriteConfiguration( void ) {
|
||||||
#if !defined(DEDICATED) && !defined(STANDALONE)
|
|
||||||
cvar_t *fs;
|
|
||||||
#endif
|
|
||||||
// if we are quiting without fully initializing, make sure
|
// if we are quiting without fully initializing, make sure
|
||||||
// we don't write out anything
|
// we don't write out anything
|
||||||
if ( !com_fullyInitialized ) {
|
if ( !com_fullyInitialized ) {
|
||||||
|
@ -2961,12 +2958,12 @@ void Com_WriteConfiguration( void ) {
|
||||||
|
|
||||||
// not needed for dedicated or standalone
|
// not needed for dedicated or standalone
|
||||||
#if !defined(DEDICATED) && !defined(STANDALONE)
|
#if !defined(DEDICATED) && !defined(STANDALONE)
|
||||||
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
||||||
|
|
||||||
if(!com_standalone->integer)
|
if(!com_standalone->integer)
|
||||||
{
|
{
|
||||||
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
const char *gamedir;
|
||||||
Com_WriteCDKey( fs->string, &cl_cdkey[16] );
|
gamedir = Cvar_VariableString( "fs_game" );
|
||||||
|
if (UI_usesUniqueCDKey() && gamedir[0] != 0) {
|
||||||
|
Com_WriteCDKey( gamedir, &cl_cdkey[16] );
|
||||||
} else {
|
} else {
|
||||||
Com_WriteCDKey( BASEGAME, cl_cdkey );
|
Com_WriteCDKey( BASEGAME, cl_cdkey );
|
||||||
}
|
}
|
||||||
|
|
|
@ -3369,14 +3369,10 @@ static void FS_Startup( const char *gameName )
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef STANDALONE
|
#ifndef STANDALONE
|
||||||
if(!com_standalone->integer)
|
if (!com_standalone->integer) {
|
||||||
{
|
|
||||||
cvar_t *fs;
|
|
||||||
|
|
||||||
Com_ReadCDKey(BASEGAME);
|
Com_ReadCDKey(BASEGAME);
|
||||||
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
if (fs_gamedirvar->string[0]) {
|
||||||
if (fs && fs->string[0] != 0) {
|
Com_AppendCDKey(fs_gamedirvar->string);
|
||||||
Com_AppendCDKey( fs->string );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -176,15 +176,13 @@ void SV_GetChallenge(netadr_t from)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// otherwise send their ip to the authorize server
|
// otherwise send their ip to the authorize server
|
||||||
cvar_t *fs;
|
const char *game;
|
||||||
char game[1024];
|
|
||||||
|
|
||||||
Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
|
Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
|
||||||
|
|
||||||
strcpy(game, BASEGAME);
|
game = Cvar_VariableString( "fs_game" );
|
||||||
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
if (game[0] == 0) {
|
||||||
if (fs && fs->string[0] != 0) {
|
game = BASEGAME;
|
||||||
strcpy(game, fs->string);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// the 0 is for backwards compatibility with obsolete sv_allowanonymous flags
|
// the 0 is for backwards compatibility with obsolete sv_allowanonymous flags
|
||||||
|
|
Loading…
Reference in a new issue