Rename ioST:V to Lilium Voyager

I'd like to avoid confusion with 'official' ioSTVEF releases.
This commit is contained in:
Zack Middleton 2015-06-24 17:24:03 -05:00
parent 4daf397ca0
commit add8b1826d
2 changed files with 5 additions and 5 deletions

View file

@ -127,7 +127,7 @@ endif
ifndef CLIENTBIN ifndef CLIENTBIN
ifeq ($(BUILD_ELITEFORCE),1) ifeq ($(BUILD_ELITEFORCE),1)
CLIENTBIN=iostvoyHM CLIENTBIN=liliumvoyhm
else else
CLIENTBIN=ioquake3 CLIENTBIN=ioquake3
endif endif
@ -135,7 +135,7 @@ endif
ifndef SERVERBIN ifndef SERVERBIN
ifeq ($(BUILD_ELITEFORCE),1) ifeq ($(BUILD_ELITEFORCE),1)
SERVERBIN=iostvefded SERVERBIN=liliumvoyded
else else
SERVERBIN=ioq3ded SERVERBIN=ioq3ded
endif endif

View file

@ -38,10 +38,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else #else
#ifdef ELITEFORCE #ifdef ELITEFORCE
#define PRODUCT_NAME "ioST:V HM" #define PRODUCT_NAME "Lilium Voyager HM"
#define BASEGAME "baseEF" #define BASEGAME "baseEF"
#define CLIENT_WINDOW_TITLE "iostvoyHM" #define CLIENT_WINDOW_TITLE "Lilium Voyager Holomatch"
#define CLIENT_WINDOW_MIN_TITLE "iostvoyHM" #define CLIENT_WINDOW_MIN_TITLE "liliumvoy"
#define HOMEPATH_NAME_UNIX ".stvef" #define HOMEPATH_NAME_UNIX ".stvef"
#define HOMEPATH_NAME_WIN "STVEF" #define HOMEPATH_NAME_WIN "STVEF"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN