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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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parent
06feb6115b
commit
a6a6162f04
4 changed files with 85 additions and 1 deletions
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@ -3067,9 +3067,13 @@ void R_AssignCubemapsToWorldSurfaces(void)
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}
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}
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// FIXME: put this function declaration elsewhere
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void R_SaveDDS(const char *filename, byte *pic, int width, int height, int depth);
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void R_RenderAllCubemaps(void)
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{
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byte *data = NULL;
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int sideSize = CUBE_MAP_SIZE * CUBE_MAP_SIZE * 4;
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int i, j;
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for (i = 0; i < tr.numCubemaps; i++)
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@ -3077,6 +3081,9 @@ void R_RenderAllCubemaps(void)
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tr.cubemaps[i].image = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
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}
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if (r_exportCubemaps->integer)
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data = ri.Malloc(sideSize * 6);
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for (i = 0; i < tr.numCubemaps; i++)
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{
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for (j = 0; j < 6; j++)
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@ -3086,6 +3093,34 @@ void R_RenderAllCubemaps(void)
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R_IssuePendingRenderCommands();
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R_InitNextFrame();
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}
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if (r_exportCubemaps->integer)
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{
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char filename[MAX_QPATH];
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byte *p;
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cubemap_t *cubemap = &tr.cubemaps[i];
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// FIXME: do this in backEnd
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FBO_Bind(tr.renderCubeFbo);
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p = data;
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for (j = 0; j < 6; j++)
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{
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qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + j, cubemap->image->texnum, 0);
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qglReadPixels(0, 0, CUBE_MAP_SIZE, CUBE_MAP_SIZE, GL_RGBA, GL_UNSIGNED_BYTE, p);
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p += sideSize;
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}
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FBO_Bind(NULL);
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Com_sprintf(filename, MAX_QPATH, "cubemaps/%s/%03d.dds", tr.world->baseName, backEnd.viewParms.targetFboCubemapIndex);
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R_SaveDDS(filename, data, CUBE_MAP_SIZE, CUBE_MAP_SIZE, 6);
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}
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}
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if (r_exportCubemaps->integer)
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{
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ri.Cvar_Set("r_exportCubemaps", "0");
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ri.Free(data);
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}
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}
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@ -451,3 +451,48 @@ void R_LoadDDS ( const char *filename, byte **pic, int *width, int *height, GLen
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ri.FS_FreeFile(buffer.v);
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}
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void R_SaveDDS(const char *filename, byte *pic, int width, int height, int depth)
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{
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byte *data;
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ddsHeader_t *ddsHeader;
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int picSize, size;
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if (!depth)
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depth = 1;
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picSize = width * height * depth * 4;
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size = 4 + sizeof(*ddsHeader) + picSize;
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data = ri.Malloc(size);
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data[0] = 'D';
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data[1] = 'D';
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data[2] = 'S';
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data[3] = ' ';
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ddsHeader = (ddsHeader_t *)(data + 4);
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memset(ddsHeader, 0, sizeof(ddsHeader_t));
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ddsHeader->headerSize = 0x7c;
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ddsHeader->flags = _DDSFLAGS_REQUIRED;
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ddsHeader->height = height;
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ddsHeader->width = width;
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ddsHeader->always_0x00000020 = 0x00000020;
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ddsHeader->caps = DDSCAPS_COMPLEX | DDSCAPS_REQUIRED;
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if (depth == 6)
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ddsHeader->caps2 = DDSCAPS2_CUBEMAP;
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ddsHeader->pixelFormatFlags = DDSPF_RGB | DDSPF_ALPHAPIXELS;
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ddsHeader->rgbBitCount = 32;
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ddsHeader->rBitMask = 0x000000ff;
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ddsHeader->gBitMask = 0x0000ff00;
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ddsHeader->bBitMask = 0x00ff0000;
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ddsHeader->aBitMask = 0xff000000;
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Com_Memcpy(data + 4 + sizeof(*ddsHeader), pic, picSize);
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ri.FS_WriteFile(filename, data, size);
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ri.Free(data);
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}
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@ -142,6 +142,7 @@ cvar_t *r_specularMapping;
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cvar_t *r_deluxeMapping;
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cvar_t *r_parallaxMapping;
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cvar_t *r_cubeMapping;
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cvar_t *r_exportCubemaps;
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cvar_t *r_specularIsMetallic;
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cvar_t *r_glossIsRoughness;
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cvar_t *r_baseNormalX;
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@ -455,6 +456,7 @@ byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *pa
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buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
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bufstart = PADP((intptr_t) buffer + *offset, packAlign);
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qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
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*offset = bufstart - buffer;
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@ -1213,6 +1215,7 @@ void R_Register( void )
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r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_exportCubemaps = ri.Cvar_Get("r_exportCubemaps", "0", 0);
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r_specularIsMetallic = ri.Cvar_Get( "r_specularIsMetallic", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_glossIsRoughness = ri.Cvar_Get("r_glossIsRoughness", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
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@ -1792,6 +1792,7 @@ extern cvar_t *r_specularMapping;
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extern cvar_t *r_deluxeMapping;
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extern cvar_t *r_parallaxMapping;
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extern cvar_t *r_cubeMapping;
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extern cvar_t *r_exportCubemaps;
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extern cvar_t *r_specularIsMetallic;
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extern cvar_t *r_glossIsRoughness;
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extern cvar_t *r_baseNormalX;
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