From a55a059abc1d55cfa8e5b3dd377fce339174e42c Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sat, 7 Apr 2012 02:53:42 +0000 Subject: [PATCH] Fixed some issues found using clang static analyzer. --- code/renderer/tr_font.c | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/code/renderer/tr_font.c b/code/renderer/tr_font.c index 5a3673a4..523fd4ca 100644 --- a/code/renderer/tr_font.c +++ b/code/renderer/tr_font.c @@ -290,10 +290,10 @@ static glyphInfo_t *RE_ConstructGlyphInfo(unsigned char *imageOut, int *xOut, in glyph.t2 = glyph.t + (float)scaled_height / 256; *xOut += scaled_width + 1; - } - ri.Free(bitmap->buffer); - ri.Free(bitmap); + ri.Free(bitmap->buffer); + ri.Free(bitmap); + } return &glyph; } @@ -340,13 +340,12 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { image_t *image; qhandle_t h; float max; + float glyphScale; #endif void *faceData; int i, len; char name[1024]; - float dpi = 72; // - float glyphScale = 72.0f / dpi; // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) - + float dpi = 72; if (!fontName) { ri.Printf(PRINT_ALL, "RE_RegisterFont: called with empty name\n"); @@ -356,8 +355,6 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { if (pointSize <= 0) { pointSize = 12; } - // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font - glyphScale *= 48.0f / pointSize; // make sure the render thread is stopped R_SyncRenderThread(); @@ -449,7 +446,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { maxHeight = 0; for (i = GLYPH_START; i < GLYPH_END; i++) { - glyph = RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); + RE_ConstructGlyphInfo(out, &xOut, &yOut, &maxHeight, face, (unsigned char)i, qtrue); } xOut = 0; @@ -514,6 +511,12 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) { } } + // change the scale to be relative to 1 based on 72 dpi ( so dpi of 144 means a scale of .5 ) + glyphScale = 72.0f / dpi; + + // we also need to adjust the scale based on point size relative to 48 points as the ui scaling is based on a 48 point font + glyphScale *= 48.0f / pointSize; + registeredFont[registeredFontCount].glyphScale = glyphScale; font->glyphScale = glyphScale; Com_Memcpy(®isteredFont[registeredFontCount++], font, sizeof(fontInfo_t));