- A few code cleanups in gamecode

- Add a bit of stuff from Zakk Middleton
This commit is contained in:
Thilo Schulz 2011-02-08 18:06:39 +00:00
parent d2612c8a36
commit 9f786f4def
2 changed files with 18 additions and 22 deletions

View file

@ -459,6 +459,7 @@ static void CG_MapRestart( void ) {
cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse;
cg.levelShot = qfalse;
cgs.voteTime = 0;

View file

@ -385,18 +385,8 @@ and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f( gentity_t *ent ) {
if ( !CheatsOk( ent ) ) {
return;
}
// doesn't work in single player
if ( g_gametype.integer != 0 ) {
trap_SendServerCommand( ent-g_entities,
"print \"Must be in g_gametype 0 for levelshot\n\"" );
return;
}
void Cmd_LevelShot_f(gentity_t *ent)
{
if(!ent->client->pers.localClient)
{
trap_SendServerCommand(ent-g_entities,
@ -404,6 +394,17 @@ void Cmd_LevelShot_f( gentity_t *ent ) {
return;
}
if(!CheatsOk(ent))
return;
// doesn't work in single player
if(g_gametype.integer == GT_SINGLE_PLAYER)
{
trap_SendServerCommand(ent-g_entities,
"print \"Must not be in singleplayer mode for levelshot\n\"" );
return;
}
BeginIntermission();
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
}
@ -411,12 +412,7 @@ void Cmd_LevelShot_f( gentity_t *ent ) {
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
Cmd_TeamTask_f
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
@ -438,7 +434,6 @@ void Cmd_TeamTask_f( gentity_t *ent ) {
}
/*
=================
Cmd_Kill_f