mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 21:51:09 +00:00
- A few code cleanups in gamecode
- Add a bit of stuff from Zakk Middleton
This commit is contained in:
parent
d2612c8a36
commit
9f786f4def
2 changed files with 18 additions and 22 deletions
|
@ -459,6 +459,7 @@ static void CG_MapRestart( void ) {
|
|||
cg.timelimitWarnings = 0;
|
||||
|
||||
cg.intermissionStarted = qfalse;
|
||||
cg.levelShot = qfalse;
|
||||
|
||||
cgs.voteTime = 0;
|
||||
|
||||
|
|
|
@ -385,38 +385,34 @@ and sends over a command to the client to resize the view,
|
|||
hide the scoreboard, and take a special screenshot
|
||||
==================
|
||||
*/
|
||||
void Cmd_LevelShot_f( gentity_t *ent ) {
|
||||
if ( !CheatsOk( ent ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// doesn't work in single player
|
||||
if ( g_gametype.integer != 0 ) {
|
||||
trap_SendServerCommand( ent-g_entities,
|
||||
"print \"Must be in g_gametype 0 for levelshot\n\"" );
|
||||
return;
|
||||
}
|
||||
|
||||
void Cmd_LevelShot_f(gentity_t *ent)
|
||||
{
|
||||
if(!ent->client->pers.localClient)
|
||||
{
|
||||
trap_SendServerCommand(ent-g_entities,
|
||||
"print \"The levelshot command must be executed by a local client\n\"");
|
||||
"print \"The levelshot command must be executed by a local client\n\"");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(!CheatsOk(ent))
|
||||
return;
|
||||
|
||||
// doesn't work in single player
|
||||
if(g_gametype.integer == GT_SINGLE_PLAYER)
|
||||
{
|
||||
trap_SendServerCommand(ent-g_entities,
|
||||
"print \"Must not be in singleplayer mode for levelshot\n\"" );
|
||||
return;
|
||||
}
|
||||
|
||||
BeginIntermission();
|
||||
trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
|
||||
trap_SendServerCommand(ent-g_entities, "clientLevelShot");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Cmd_LevelShot_f
|
||||
|
||||
This is just to help generate the level pictures
|
||||
for the menus. It goes to the intermission immediately
|
||||
and sends over a command to the client to resize the view,
|
||||
hide the scoreboard, and take a special screenshot
|
||||
Cmd_TeamTask_f
|
||||
==================
|
||||
*/
|
||||
void Cmd_TeamTask_f( gentity_t *ent ) {
|
||||
|
@ -438,7 +434,6 @@ void Cmd_TeamTask_f( gentity_t *ent ) {
|
|||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
Cmd_Kill_f
|
||||
|
|
Loading…
Reference in a new issue