From 9e502bda4d5ce7ca57800e94ad8c7478f543d7b8 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sat, 7 Oct 2017 10:13:46 -0500 Subject: [PATCH] Only draw cm_patch/bot debug polygons in world scenes Fixes debug polygons appearing in HUD head model scene. --- code/renderergl1/tr_main.c | 3 +++ code/renderergl2/tr_main.c | 3 +++ 2 files changed, 6 insertions(+) diff --git a/code/renderergl1/tr_main.c b/code/renderergl1/tr_main.c index 0e388314..09559a2e 100644 --- a/code/renderergl1/tr_main.c +++ b/code/renderergl1/tr_main.c @@ -1332,6 +1332,9 @@ Visualization aid for movement clipping debugging ==================== */ void R_DebugGraphics( void ) { + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return; + } if ( !r_debugSurface->integer ) { return; } diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index 1f66d90b..02f7d489 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -1715,6 +1715,9 @@ Visualization aid for movement clipping debugging ==================== */ void R_DebugGraphics( void ) { + if ( tr.refdef.rdflags & RDF_NOWORLDMODEL ) { + return; + } if ( !r_debugSurface->integer ) { return; }