- Add scope id to ipv6 addresses.

- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
This commit is contained in:
Thilo Schulz 2008-08-31 19:54:29 +00:00
parent b7799e644a
commit 9dd887b2ea
5 changed files with 48 additions and 17 deletions

View file

@ -2172,7 +2172,7 @@ void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
CL_ServersResponsePacket
===================
*/
void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
int i, count, total;
netadr_t addresses[MAX_SERVERSPERPACKET];
int numservers;
@ -2195,7 +2195,7 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
// advance to initial token
do
{
if(*buffptr == '\\' || *buffptr == '/')
if(*buffptr == '\\' || (extended && *buffptr == '/'))
break;
buffptr++;
@ -2203,6 +2203,7 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
while (buffptr + 1 < buffend)
{
// IPv4 address
if (*buffptr == '\\')
{
buffptr++;
@ -2215,7 +2216,8 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
addresses[numservers].type = NA_IP;
}
else
// IPv6 address, if it's an extended response
else if (extended && *buffptr == '/')
{
buffptr++;
@ -2226,7 +2228,11 @@ void CL_ServersResponsePacket( netadr_t from, msg_t *msg ) {
addresses[numservers].ip6[i] = *buffptr++;
addresses[numservers].type = NA_IP6;
addresses[numservers].scope_id = from->scope_id;
}
else
// syntax error!
break;
// parse out port
addresses[numservers].port = (*buffptr++) << 8;
@ -2378,9 +2384,15 @@ void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
return;
}
// echo request from server
// list of servers sent back by a master server (classic)
if ( !Q_strncmp(c, "getserversResponse", 18) ) {
CL_ServersResponsePacket( from, msg );
CL_ServersResponsePacket( &from, msg, qfalse );
return;
}
// list of servers sent back by a master server (extended)
if ( !Q_strncmp(c, "getserversExtResponse", 21) ) {
CL_ServersResponsePacket( &from, msg, qtrue );
return;
}
@ -3616,6 +3628,7 @@ void CL_GlobalServers_f( void ) {
netadr_t to;
int count, i, masterNum;
char command[1024], *masteraddress;
char *cmdname;
if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > 4)
{
@ -3650,7 +3663,17 @@ void CL_GlobalServers_f( void ) {
cls.numglobalservers = -1;
cls.pingUpdateSource = AS_GLOBAL;
Com_sprintf( command, sizeof(command), "getservers %s", Cmd_Argv(2) );
// Use the extended query for IPv6 masters
if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
{
cmdname = "getserversExt " GAMENAME;
// TODO: test if we only have an IPv6 connection. If it's the case,
// request IPv6 servers only by appending " ipv6" to the command
}
else
cmdname = "getservers";
Com_sprintf( command, sizeof(command), "%s %s", cmdname, Cmd_Argv(2) );
for (i=3; i < count; i++)
{

View file

@ -227,6 +227,7 @@ static void NetadrToSockadr( netadr_t *a, struct sockaddr *s ) {
((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
((struct sockaddr_in6 *)s)->sin6_addr = * ((struct in6_addr *) &a->ip6);
((struct sockaddr_in6 *)s)->sin6_port = a->port;
((struct sockaddr_in6 *)s)->sin6_scope_id = a->scope_id;
}
else if(a->type == NA_MULTICAST6)
{
@ -248,6 +249,7 @@ static void SockadrToNetadr( struct sockaddr *s, netadr_t *a ) {
a->type = NA_IP6;
memcpy(a->ip6, &((struct sockaddr_in6 *)s)->sin6_addr, sizeof(a->ip6));
a->port = ((struct sockaddr_in6 *)s)->sin6_port;
a->scope_id = ((struct sockaddr_in6 *)s)->sin6_scope_id;
}
}
@ -279,14 +281,11 @@ static qboolean Sys_StringToSockaddr(const char *s, struct sockaddr *sadr, int s
memset(sadr, '\0', sizeof(*sadr));
memset(&hints, '\0', sizeof(hints));
// workaround for buggy MacOSX getaddrinfo implementation that doesn't handle AF_UNSPEC in hints correctly.
if(family == AF_UNSPEC)
hintsp = NULL;
else
{
hintsp = &hints;
hintsp->ai_family = family;
}
hintsp = &hints;
hintsp->ai_family = family;
hintsp->ai_socktype = SOCK_DGRAM;
// FIXME: we should set "->ai_flags" to AI_PASSIVE if we intend
// to use this structure for a bind() - instead of a sendto()
retval = getaddrinfo(s, NULL, hintsp, &res);
@ -399,7 +398,7 @@ qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b)
if (a.type == NA_IP6)
{
if(!memcmp(a.ip6, b.ip6, sizeof(a.ip6)))
if(!memcmp(a.ip6, b.ip6, sizeof(a.ip6)) && a.scope_id == b.scope_id)
return qtrue;
return qfalse;
@ -720,6 +719,8 @@ qboolean Sys_IsLANAddress( netadr_t adr ) {
}
else
{
// TODO? should we check the scope_id here?
compareip = (byte *) &((struct sockaddr_in6 *) &localIP[index].addr)->sin6_addr;
comparemask = (byte *) &((struct sockaddr_in6 *) &localIP[index].netmask)->sin6_addr;
compareadr = adr.ip6;

View file

@ -38,6 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#endif
#define GAMENAME BASEGAME
#ifdef _MSC_VER
#define PRODUCT_VERSION "1.35"
#endif

View file

@ -155,6 +155,7 @@ typedef struct {
byte ip6[16];
unsigned short port;
unsigned long scope_id; // Needed for IPv6 link-local addresses
} netadr_t;
void NET_Init( void );

View file

@ -233,6 +233,7 @@ but not on every player enter or exit.
void SV_MasterHeartbeat( void ) {
static netadr_t adr[MAX_MASTER_SERVERS];
int i;
int res;
// "dedicated 1" is for lan play, "dedicated 2" is for inet public play
if ( !com_dedicated || com_dedicated->integer != 2 ) {
@ -259,7 +260,8 @@ void SV_MasterHeartbeat( void ) {
sv_master[i]->modified = qfalse;
Com_Printf( "Resolving %s\n", sv_master[i]->string );
if ( !NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC ) ) {
res = NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC );
if ( !res ) {
// if the address failed to resolve, clear it
// so we don't take repeated dns hits
Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
@ -267,7 +269,8 @@ void SV_MasterHeartbeat( void ) {
sv_master[i]->modified = qfalse;
continue;
}
if ( !strchr( sv_master[i]->string, ':' ) ) {
if ( res == 2 ) {
// if no port was specified, use the default master port
adr[i].port = BigShort( PORT_MASTER );
}
Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
@ -410,6 +413,7 @@ void SVC_Info( netadr_t from ) {
va("%i", sv_maxclients->integer - sv_privateClients->integer ) );
Info_SetValueForKey( infostring, "gametype", va("%i", sv_gametype->integer ) );
Info_SetValueForKey( infostring, "pure", va("%i", sv_pure->integer ) );
Info_SetValueForKey( infostring, "gamename", GAMENAME );
#ifdef USE_VOIP
if (sv_voip->integer) {