mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 06:31:47 +00:00
* Fixed some vm build warnings
This commit is contained in:
parent
79ba2d974d
commit
9d41e17e1f
12 changed files with 18 additions and 48 deletions
|
@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) {
|
|||
trap_UnlinkEntity( ent );
|
||||
}
|
||||
G_InitGentity( ent );
|
||||
ent->touch = NULL;
|
||||
ent->pain = NULL;
|
||||
ent->touch = 0;
|
||||
ent->pain = 0;
|
||||
ent->client = client;
|
||||
|
||||
client->pers.connected = CON_CONNECTED;
|
||||
|
|
|
@ -542,7 +542,7 @@ void Touch_Item (gentity_t *ent, gentity_t *other, trace_t *trace) {
|
|||
// events such as ctf flags
|
||||
if ( respawn <= 0 ) {
|
||||
ent->nextthink = 0;
|
||||
ent->think = NULL;
|
||||
ent->think = 0;
|
||||
} else {
|
||||
ent->nextthink = level.time + respawn * 1000;
|
||||
ent->think = RespawnItem;
|
||||
|
|
|
@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
|
|||
|
||||
static void InitShooter_Finish( gentity_t *ent ) {
|
||||
ent->enemy = G_PickTarget( ent->target );
|
||||
ent->think = NULL;
|
||||
ent->think = 0;
|
||||
ent->nextthink = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -191,7 +191,7 @@ void SP_team_blueobelisk( gentity_t *ent );
|
|||
void SP_team_redobelisk( gentity_t *ent );
|
||||
void SP_team_neutralobelisk( gentity_t *ent );
|
||||
#endif
|
||||
void SP_item_botroam( gentity_t *ent ) {};
|
||||
void SP_item_botroam( gentity_t *ent ) { }
|
||||
|
||||
spawn_t spawns[] = {
|
||||
// info entities don't do anything at all, but provide positional
|
||||
|
@ -266,7 +266,7 @@ spawn_t spawns[] = {
|
|||
#endif
|
||||
{"item_botroam", SP_item_botroam},
|
||||
|
||||
{NULL, NULL}
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
@ -67,7 +67,7 @@ void multi_trigger( gentity_t *ent, gentity_t *activator ) {
|
|||
} else {
|
||||
// we can't just remove (self) here, because this is a touch function
|
||||
// called while looping through area links...
|
||||
ent->touch = NULL;
|
||||
ent->touch = 0;
|
||||
ent->nextthink = level.time + FRAMETIME;
|
||||
ent->think = G_FreeEntity;
|
||||
}
|
||||
|
|
|
@ -821,10 +821,10 @@ void UI_SetActiveMenu( uiMenuCommand_t menu ) {
|
|||
UI_MainMenu();
|
||||
return;
|
||||
case UIMENU_NEED_CD:
|
||||
UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
|
||||
UI_ConfirmMenu( "Insert the CD", 0, NeedCDAction );
|
||||
return;
|
||||
case UIMENU_BAD_CD_KEY:
|
||||
UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
|
||||
UI_ConfirmMenu( "Bad CD Key", 0, NeedCDKeyAction );
|
||||
return;
|
||||
case UIMENU_INGAME:
|
||||
/*
|
||||
|
|
|
@ -120,11 +120,11 @@ void InGame_Event( void *ptr, int notification ) {
|
|||
break;
|
||||
|
||||
case ID_RESTART:
|
||||
UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction );
|
||||
UI_ConfirmMenu( "RESTART ARENA?", 0, InGame_RestartAction );
|
||||
break;
|
||||
|
||||
case ID_QUIT:
|
||||
UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction );
|
||||
UI_ConfirmMenu( "EXIT GAME?", 0, InGame_QuitAction );
|
||||
break;
|
||||
|
||||
case ID_SERVERINFO:
|
||||
|
|
|
@ -126,7 +126,7 @@ void Main_MenuEvent (void* ptr, int event) {
|
|||
break;
|
||||
|
||||
case ID_EXIT:
|
||||
UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction );
|
||||
UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1265,11 +1265,11 @@ static void ArenaServers_Event( void* ptr, int event ) {
|
|||
case ID_PUNKBUSTER:
|
||||
if (g_arenaservers.punkbuster.curvalue)
|
||||
{
|
||||
UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmEnable );
|
||||
UI_ConfirmMenu_Style( "Enable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable );
|
||||
}
|
||||
else
|
||||
{
|
||||
UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, (voidfunc_f)NULL, Punkbuster_ConfirmDisable );
|
||||
UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -42,7 +42,7 @@ typedef struct scrollInfo_s {
|
|||
|
||||
static scrollInfo_t scrollInfo;
|
||||
|
||||
static void (*captureFunc) (void *p) = NULL;
|
||||
static void (*captureFunc) (void *p) = 0;
|
||||
static void *captureData = NULL;
|
||||
static itemDef_t *itemCapture = NULL; // item that has the mouse captured ( if any )
|
||||
|
||||
|
@ -2371,7 +2371,7 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
|
|||
if (itemCapture) {
|
||||
Item_StopCapture(itemCapture);
|
||||
itemCapture = NULL;
|
||||
captureFunc = NULL;
|
||||
captureFunc = 0;
|
||||
captureData = NULL;
|
||||
} else {
|
||||
// bk001206 - parentheses
|
||||
|
@ -5134,7 +5134,7 @@ keywordHash_t itemParseKeywords[] = {
|
|||
{"hideCvar", ItemParse_hideCvar, NULL},
|
||||
{"cinematic", ItemParse_cinematic, NULL},
|
||||
{"doubleclick", ItemParse_doubleClick, NULL},
|
||||
{NULL, NULL, NULL}
|
||||
{NULL, 0, NULL}
|
||||
};
|
||||
|
||||
keywordHash_t *itemParseKeywordHash[KEYWORDHASH_SIZE];
|
||||
|
@ -5535,7 +5535,7 @@ keywordHash_t menuParseKeywords[] = {
|
|||
{"fadeClamp", MenuParse_fadeClamp, NULL},
|
||||
{"fadeCycle", MenuParse_fadeCycle, NULL},
|
||||
{"fadeAmount", MenuParse_fadeAmount, NULL},
|
||||
{NULL, NULL, NULL}
|
||||
{NULL, 0, NULL}
|
||||
};
|
||||
|
||||
keywordHash_t *menuParseKeywordHash[KEYWORDHASH_SIZE];
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// ui_util.c
|
||||
//
|
||||
// origin: rad
|
||||
// new ui support stuff
|
||||
//
|
||||
// memory, string alloc
|
||||
|
||||
|
|
@ -1325,7 +1325,6 @@ MPUIOBJ_ = \
|
|||
$(B)/missionpack/ui/ui_atoms.o \
|
||||
$(B)/missionpack/ui/ui_gameinfo.o \
|
||||
$(B)/missionpack/ui/ui_players.o \
|
||||
$(B)/missionpack/ui/ui_util.o \
|
||||
$(B)/missionpack/ui/ui_shared.o \
|
||||
\
|
||||
$(B)/missionpack/game/bg_misc.o \
|
||||
|
|
Loading…
Reference in a new issue