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OpenGL2: Remove unused function prototype from tr_fbo.c
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@ -653,9 +653,6 @@ void R_FBOList_f(void)
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ri.Printf(PRINT_ALL, " %i FBOs\n", tr.numFBOs);
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}
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// FIXME
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extern void RB_SetGL2D (void);
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void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend)
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{
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ivec4_t dstBox, srcBox;
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