OpenGL2: Remove unused function prototype from tr_fbo.c

This commit is contained in:
Zack Middleton 2015-02-07 18:52:03 -06:00
parent 4fb053b8e7
commit 99b74fc5bf
1 changed files with 0 additions and 3 deletions

View File

@ -653,9 +653,6 @@ void R_FBOList_f(void)
ri.Printf(PRINT_ALL, " %i FBOs\n", tr.numFBOs); ri.Printf(PRINT_ALL, " %i FBOs\n", tr.numFBOs);
} }
// FIXME
extern void RB_SetGL2D (void);
void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend) void FBO_BlitFromTexture(struct image_s *src, ivec4_t inSrcBox, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox, struct shaderProgram_s *shaderProgram, vec4_t inColor, int blend)
{ {
ivec4_t dstBox, srcBox; ivec4_t dstBox, srcBox;