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https://github.com/UberGames/lilium-voyager.git
synced 2025-02-20 18:22:03 +00:00
parent
49a2e1913e
commit
95060e4fb6
3 changed files with 10 additions and 0 deletions
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@ -102,6 +102,7 @@ cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_primitives;
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cvar_t *r_texturebits;
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cvar_t *r_ext_multisample;
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cvar_t *r_drawBuffer;
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cvar_t *r_lightmap;
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@ -900,6 +901,8 @@ void R_Register( void )
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r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
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r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH );
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ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue );
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r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_mode = ri.Cvar_Get( "r_mode", "3", CVAR_ARCHIVE | CVAR_LATCH );
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@ -1008,6 +1008,7 @@ extern cvar_t *r_stencilbits; // number of desired stencil bits
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extern cvar_t *r_depthbits; // number of desired depth bits
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extern cvar_t *r_colorbits; // number of desired color bits, only relevant for fullscreen
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extern cvar_t *r_texturebits; // number of desired texture bits
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extern cvar_t *r_ext_multisample;
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// 0 = use framebuffer depth
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// 16 = use 16-bit textures
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// 32 = use 32-bit textures
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@ -208,6 +208,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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int sdlcolorbits;
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int colorbits, depthbits, stencilbits;
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int tcolorbits, tdepthbits, tstencilbits;
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int samples;
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int i = 0;
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SDL_Surface *vidscreen = NULL;
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Uint32 flags = SDL_OPENGL;
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@ -270,6 +271,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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else
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depthbits = r_depthbits->value;
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stencilbits = r_stencilbits->value;
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samples = r_ext_multisample->value;
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for (i = 0; i < 16; i++)
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{
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@ -337,6 +339,9 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
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if(r_stereoEnabled->integer)
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{
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glConfig.stereoEnabled = qtrue;
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@ -674,6 +679,7 @@ void GLimp_Init( void )
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{
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ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
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r_mode->integer, R_MODE_FALLBACK );
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ri.Cvar_Set("r_ext_multisample", "0");
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if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
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success = qfalse;
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}
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