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OpenGL2: Don't segfault if r_ext_multitexture is disabled
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parent
0e5835a86e
commit
918eed9295
2 changed files with 8 additions and 3 deletions
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@ -77,6 +77,9 @@ void GL_SelectTexture( int unit )
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if (!(unit >= 0 && unit <= 31))
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if (!(unit >= 0 && unit <= 31))
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ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
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ri.Error( ERR_DROP, "GL_SelectTexture: unit = %i", unit );
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if (!qglActiveTextureARB)
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ri.Error( ERR_DROP, "GL_SelectTexture: multitexture disabled" );
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qglActiveTextureARB( GL_TEXTURE0_ARB + unit );
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qglActiveTextureARB( GL_TEXTURE0_ARB + unit );
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glState.currenttmu = unit;
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glState.currenttmu = unit;
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@ -1653,7 +1656,7 @@ const void *RB_PostProcess(const void *data)
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if (srcFbo)
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if (srcFbo)
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{
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{
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if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer))
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if (r_hdr->integer && (r_toneMap->integer || r_forceToneMap->integer) && qglActiveTextureARB)
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{
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{
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autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer;
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autoExposure = r_autoExposure->integer || r_forceAutoExposure->integer;
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RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure);
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RB_ToneMap(srcFbo, srcBox, NULL, dstBox, autoExposure);
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@ -2370,7 +2370,7 @@ static void CollapseStagesToLightall(shaderStage_t *diffuse,
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}
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}
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static qboolean CollapseStagesToGLSL(void)
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static int CollapseStagesToGLSL(void)
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{
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{
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int i, j, numStages;
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int i, j, numStages;
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qboolean skip = qfalse;
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qboolean skip = qfalse;
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@ -3107,7 +3107,9 @@ static shader_t *FinishShader( void ) {
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//
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//
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// look for multitexture potential
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// look for multitexture potential
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//
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//
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if ( qglActiveTextureARB ) {
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stage = CollapseStagesToGLSL();
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stage = CollapseStagesToGLSL();
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}
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if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
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if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
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if (vertexLightmap) {
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if (vertexLightmap) {
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