From 8af9516e88b7b5c4731e4770f053a0a8ea7a45ac Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Wed, 20 Nov 2013 21:37:17 -0600 Subject: [PATCH] End current draw surface before drawing cinematic Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic. --- code/renderergl1/tr_backend.c | 4 ++++ code/renderergl2/tr_backend.c | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/code/renderergl1/tr_backend.c b/code/renderergl1/tr_backend.c index 60449261..0a3fe036 100644 --- a/code/renderergl1/tr_backend.c +++ b/code/renderergl1/tr_backend.c @@ -737,6 +737,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * } R_IssuePendingRenderCommands(); + if ( tess.numIndexes ) { + RB_EndSurface(); + } + // we definately want to sync every frame for the cinematics qglFinish(); diff --git a/code/renderergl2/tr_backend.c b/code/renderergl2/tr_backend.c index d3ec3bd8..a050379a 100644 --- a/code/renderergl2/tr_backend.c +++ b/code/renderergl2/tr_backend.c @@ -830,6 +830,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * } R_IssuePendingRenderCommands(); + if ( tess.numIndexes ) { + RB_EndSurface(); + } + // we definately want to sync every frame for the cinematics qglFinish();